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//============================================================================= // Engine: The base class of the global application object classes. // This is a built-in Unreal class and it shouldn't be modified. //============================================================================= class Engine extends Subsystem native noexport transient; // Drivers. var config class<RenderDevice> GameRenderDevice; var(Drivers) config class<AudioSubsystem> AudioDevice; var(Drivers) config class<Console> Console; var(Drivers) config class<NetDriver> NetworkDevice; var(Drivers) config class<Language> Language; // Variables. var primitive Cylinder; var const client Client; var const renderbase Render; var const audiosubsystem Audio; var int TickCycles, GameCycles, ClientCycles; var(Settings) config int CacheSizeMegs; var(Settings) config bool UseSound; var(Settings) float CurrentTickRate; defaultproperties { Console=Class'Engine.Console' CacheSizeMegs=2 UseSound=True } |
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