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Core.Object | +-- Core.Subsystem | +-- Engine.Engine
EditorEngine
| Constants Summary |
|---|
| Inherited Contants from Core.Object |
|---|
| MaxInt, Pi, RF_NotForClient, RF_NotForEdit, RF_NotForServer, RF_Public, RF_Transactional, RF_Transient |
| Variables Summary | |
|---|---|
| audiosubsystem | Audio |
| client | Client |
| int | ClientCycles |
| primitive | Cylinder |
| int | GameCycles |
| class<RenderDevice> | GameRenderDevice |
| renderbase | Render |
| int | TickCycles |
| Drivers | |
| class<AudioSubsystem> | AudioDevice |
| class<Console> | Console |
| class<Language> | Language |
| class<NetDriver> | NetworkDevice |
| Settings | |
| int | CacheSizeMegs |
| float | CurrentTickRate |
| bool | UseSound |
| Inherited Variables from Core.Subsystem |
|---|
| ExecVtbl |
| Inherited Variables from Core.Object |
|---|
| Class, Name, ObjectFlags, ObjectInternal[6], Outer |
| Enumerations Summary |
|---|
| Inherited Enumerations from Core.Object |
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| ESheerAxis |
| Structures Summary |
|---|
| Inherited Structures from Core.Object |
|---|
| BoundingBox, BoundingVolume, Color, Coords, Guid, Plane, Rotator, Scale, Vector |
| Functions Summary |
|---|
| Inherited Functions from Core.Object |
|---|
| !, !=, $, %, &, &&, *, **, *=, +, ++, +=, -, --, -=, / , /=, <, <<, <=, ==, >, >=, >>, >>>, @, Abs, AllObjects, Asc, Atan, BeginState, Caps, Chr, Clamp, ClassIsChildOf, clock, Cos, CriticalDelete, Cross, CyclesToSeconds, Disable, Dot, DynamicLoadObject, Enable, EndState, Exp, FClamp, FMax, FMin, FRand, GetAxes, GetConfig, GetEnum, GetPropertyText, GetStateName, GetUnAxes, GotoState, InStr, Invert, IsA, IsInState, Left, Len, Lerp, Localize, Log, Loge, Max, Mid, Min, MirrorVectorByNormal, Normal, Normalize, OrthoRotation, Rand, RandRange, ResetConfig, Right, RotRand, SaveConfig, SetPropertyText, Sin, Smerp, Sprintf, Sqrt, Square, StaticSaveConfig, Tan, unclock, VRand, VSize, Warn, ^, ^^, |, ||, ~, ~= |
| Variables Detail |
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| Defaultproperties |
|---|
defaultproperties { Console=Class'Engine.Console' CacheSizeMegs=2 UseSound=True } |
| Overview | Package | Class | Source | Class tree | Glossary | Deus Ex UnrealScript Documentation |
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