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//============================================================================= // HomeBase. //============================================================================= class HomeBase extends NavigationPoint; #exec Texture Import File=Textures\Flag1.pcx Name=S_Flag Mips=Off Flags=2 var() float extent; //how far the base extends from central point (in line of sight) var vector lookdir; //direction to look while stopped function PreBeginPlay() { lookdir = 200 * vector(Rotation); Super.PreBeginPlay(); } defaultproperties { Extent=700.000000 Texture=Texture'Engine.S_Flag' SoundVolume=128 } |
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