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//============================================================================= // WayBeacon. //============================================================================= class WayBeacon extends Keypoint; //temporary beacon for serverfind navigation function PostBeginPlay() { local class<actor> NewClass; Super.PostBeginPlay(); NewClass = class<actor>( DynamicLoadObject( "Unreali.Lamp4", class'Class' ) ); if( NewClass!=None ) Mesh = NewClass.Default.Mesh; } function touch(actor other) { if (other == owner) { if ( Owner.IsA('PlayerPawn') ) PlayerPawn(owner).ShowPath(); Destroy(); } } defaultproperties { bStatic=False bHidden=False RemoteRole=ROLE_None LifeSpan=6.000000 DrawType=DT_Mesh DrawScale=0.500000 AmbientGlow=40 bOnlyOwnerSee=True bCollideActors=True LightType=LT_Steady LightBrightness=125 LightSaturation=125 } |
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