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//============================================================================= // ComputerWindow // // Interface that allows computer-like displays (computer screens, terminals, // ATMs, etc.) //============================================================================= class ComputerWindow extends Window native noexport; var Float eventTimeInterval; // Timing between each event displayed var Float timeNextEvent; // Time of next event var Float timeLastEvent; // Time of last event added var Float timeCurrent; // Current event time var Float fadeSpeed; // Fade Speed var Float throttle; // Throttle (speed modifier) var Float fadeOutTimer; // Used to fade the entire screen out var Float fadeOutStart; // Starting fade out value var int textCols; // Number of text cols (for example, 80) var int textRows; // Number of text rows (for example, 25) var Font textFont; // Font used to display text var int fontWidth; var int fontHeight; var Color fontColor; // Current Font Color, used when adding text events var Sound textSound; // Sound to play for each character var Sound typingSound; // Sound when user types var Float computerSoundVolume; // Sound Volume var Bool bWordWrap; // True if Word Wrap is enabled var Bool bLastLineWrapped; // True if the last line was wrapped var Bool bInvokeComputerStart; // True if we need to invoke ComputerStart var Bool bComputerStartInvoked; // True if we've invoked ComputerStart event var Bool bFirstTick; // True until we've had our first Tick event var Texture backgroundTextures[6]; // Background textures var Texture cursorTexture; // Cursor texture, drawn ahead of text var Color cursorColor; // Cursor Color var int cursorWidth; // Cursor Width var int cursorHeight; // Cursor Height var Float cursorBlinkSpeed; // Cursor Blink Speed var Bool bCursorVisible; // True if Cursor Visible var Bool bShowCursor; // Set to False to hide cursor var Float cursorNextEvent; // Countdown until 0 for next cursor blink change var Color colGraphicTile; // Color used to draw graphics var Window textWindow; // Window that text is displayed in var PlayerPawnExt player; // Pointer to player pawn var const native DynamicArray displayBuffer; // Pointer to display info var const native DynamicArray queuedBuffer; // Queued characters var int queuedBufferStart; // Start of QueuedBuffer we're interested in var int textX; // Current text X position var int textY; // Current text Y position // Input related stuff var String inputKey; // Input Key var String inputMask; // Input Mask Character var EditWindow inputWindow; // Input Window var Bool bWaitingForKey; // True if we're waiting for a single key var Bool bEchoKey; // True if echo keypress var Bool bPauseProcessing; // True if we're pausing processing var Bool bIgnoreTick; // True if ignoring TICK event var Bool bGamePaused; // True if the Game is paused var Bool bIgnoreGamePaused; // True if we're going to ignore the game being paused // native functions native(1970) final function SetBackgroundTextures( Texture backTexture1, Texture backTexture2, Texture backTexture3, Texture backTexture4, Texture backTexture5, Texture backTexture6); native(1971) final function SetTextSize( int newCols, int newRows); native(1972) final function SetTextWindowPosition( int newX, int newY ); native(1973) final function SetTextFont( Font newFont, int newFontWidth, int newFontHeight, Color newFontColor); native(1974) final function SetFontColor( Color newFontColor ); native(1975) final function SetTextTiming( Float newTiming ); native(1976) final function SetFadeSpeed( Float fadeSpeed ); native(1977) final function SetCursorTexture( Texture newCursorTexture, optional int newCursorWidth, optional int newCursorHeight); native(1978) final function SetCursorColor( Color newCursorColor ); native(1979) final function SetCursorBlinkSpeed( Float newBlinkSpeed ); native(1980) final function ShowTextCursor( optional Bool bShow ); native(1981) final function SetTextSound( Sound newTextSound ); native(1982) final function SetTypingSound( Sound newTypingSound ); native(1983) final function SetComputerSoundVolume( Float newSoundVolume ); native(1984) final function SetTypingSoundVolume( Float newSoundVolume ); native(1985) final function ClearScreen(); native(1986) final function ClearLine( int rowToClear ); native(1987) final function Print( String printText, optional bool bNewLine ); native(1988) final function PrintLn(); native(1989) final function GetInput( int maxLength, String inputKey, optional String defaultInputString, optional String inputMask ); native(1990) final function GetChar(String inputKey, optional bool bEcho); native(1991) final function PrintGraphic( Texture graphic, int width, int height, optional int posX, optional int posY, optional Bool bStatic, optional Bool bPixelPos); native(1992) final function PlaySoundLater( Sound newSound ); native(1993) final function SetTextPosition( int posX, int posY ); native(1994) final function Bool IsBufferFlushed(); native(1995) final function Pause( optional Float pauseLength ); native(1996) final function Resume(); native(1997) final function Bool IsPaused(); native(1998) final function SetThrottle(float throttleModifier); native(1999) final function float GetThrottle(); native(2000) final function ResetThrottle(); native(2001) final function EnableWordWrap( optional Bool bNewWordWrap ); native(2002) final function FadeOutText( optional Float fadeDuration ); // ---------------------------------------------------------------------- // ComputerStart() // ---------------------------------------------------------------------- event Bool ComputerStart() { return False; } // ---------------------------------------------------------------------- // ComputerInputFinished() // ---------------------------------------------------------------------- event Bool ComputerInputFinished( String inputKey, String inputValue ) { return False; } // ---------------------------------------------------------------------- // ComputerFadeOutCompleted() // ---------------------------------------------------------------------- event ComputerFadeOutCompleted() { } // ---------------------------------------------------------------------- // SetGraphicTileColor() // ---------------------------------------------------------------------- function SetGraphicTileColor(Color newColor) { colGraphicTile = newColor; } // ---------------------------------------------------------------------- // ---------------------------------------------------------------------- defaultproperties { throttle=1.000000 textCols=80 textRows=24 fontWidth=8 fontHeight=20 FontColor=(R=255,G=255,B=255) computerSoundVolume=0.500000 bWordWrap=True bFirstTick=True cursorTexture=Texture'Extension.Solid' cursorColor=(R=255,G=255,B=255) cursorWidth=8 cursorHeight=2 cursorBlinkSpeed=0.500000 bShowCursor=True colGraphicTile=(R=255,G=255,B=255) } |
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