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//============================================================================= // FlagBase. //============================================================================= class FlagBase extends ExtensionObject native noexport; // ---------------------------------------------------------------------- // Variables // Quick class reference var private travel flag hashTable[64]; // Hash table containing all flags var private travel int defaultFlagExpiration; // Default flag expiration // ---------------------------------------------------------------------- function FubarCheat() { local FlagBool flag1; local FlagByte flag2; local FlagInt flag3; local FlagFloat flag4; local FlagName flag5; local FlagVector flag6; local FlagRotator flag7; // Do absolutely nothing -- the above variables are only included so // UnrealScript will load the associated class information from the // Extension package. Mega-Barf. } // ---------------------------------------------------------------------- // Intrinsics native(1100) final function bool SetBool(Name flagName, bool newValue, optional bool bAdd, optional int expiration); native(1101) final function bool SetByte(Name flagName, byte newValue, optional bool bAdd, optional int expiration); native(1102) final function bool SetInt(Name flagName, int newValue, optional bool bAdd, optional int expiration); native(1103) final function bool SetFloat(Name flagName, float newValue, optional bool bAdd, optional int expiration); native(1104) final function bool SetName(Name flagName, name newValue, optional bool bAdd, optional int expiration); native(1105) final function bool SetVector(Name flagName, vector newValue, optional bool bAdd, optional int expiration); native(1106) final function bool SetRotator(Name flagName, rotator newValue, optional bool bAdd, optional int expiration); native(1110) final function bool GetBool(Name flagName); native(1111) final function byte GetByte(Name flagName); native(1112) final function int GetInt(Name flagName); native(1113) final function float GetFloat(Name flagName); native(1114) final function name GetName(Name flagName); native(1115) final function vector GetVector(Name flagName); native(1116) final function rotator GetRotator(Name flagName); native(1120) final function bool CheckFlag(Name flagName, EFlagType flagType); native(1121) final function bool DeleteFlag(Name flagName, EFlagType flagType); native(1122) final function SetExpiration(Name flagName, EFlagType flagType, int expiration); native(1123) final function int GetExpiration(Name flagName, EFlagType flagType); native(1124) final function DeleteExpiredFlags(int criteria); native(1125) final function SetDefaultExpiration(int expiration); native(1126) final function int CreateIterator(optional EFlagType flagType); native(1127) final function bool GetNextFlagName(int iterator, out name flagName); native(1128) final function bool GetNextFlag(int iterator, out name flagName, out EFlagType flagType); native(1129) final function DestroyIterator(int iterator); native(1130) final function DeleteAllFlags(); defaultproperties { } |
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