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//============================================================================= // AmmoNone. //============================================================================= class AmmoNone extends DeusExAmmo; // special ammo type for hand to hand weapons defaultproperties { PickupViewMesh=LodMesh'DeusExItems.TestBox' Mesh=LodMesh'DeusExItems.TestBox' CollisionRadius=22.500000 CollisionHeight=16.000000 bCollideActors=True } |
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