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//============================================================================= // AugCombat. //============================================================================= class AugCombat extends Augmentation; var float mpAugValue; var float mpEnergyDrain; state Active { Begin: } function Deactivate() { Super.Deactivate(); } simulated function PreBeginPlay() { Super.PreBeginPlay(); // If this is a netgame, then override defaults if ( Level.NetMode != NM_StandAlone ) { LevelValues[3] = mpAugValue; EnergyRate = mpEnergyDrain; } } defaultproperties { mpAugValue=2.000000 mpEnergyDrain=20.000000 EnergyRate=20.000000 Icon=Texture'DeusExUI.UserInterface.AugIconCombat' smallIcon=Texture'DeusExUI.UserInterface.AugIconCombat_Small' AugmentationName="Combat Strength" Description="Sorting rotors accelerate calcium ion concentration in the sarcoplasmic reticulum, increasing an agent's muscle speed several-fold and multiplying the damage they inflict in melee combat.|n|nTECH ONE: The effectiveness of melee weapons is increased slightly.|n|nTECH TWO: The effectiveness of melee weapons is increased moderately.|n|nTECH THREE: The effectiveness of melee weapons is increased significantly.|n|nTECH FOUR: Melee weapons are almost instantly lethal." MPInfo="When active, you do double damage with melee weapons. Energy Drain: Low" LevelValues(0)=1.250000 LevelValues(1)=1.500000 LevelValues(2)=1.750000 LevelValues(3)=2.000000 AugmentationLocation=LOC_Arm MPConflictSlot=1 } |
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