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//============================================================================= // AugCloak. //============================================================================= class AugCloak extends Augmentation; var float mpAugValue; var float mpEnergyDrain; state Active { Begin: if ((Player.inHand != None) && (Player.inHand.IsA('DeusExWeapon'))) Player.ServerConditionalNotifyMsg( Player.MPMSG_NoCloakWeapon ); Player.PlaySound(Sound'CloakUp', SLOT_Interact, 0.85, ,768,1.0); } function Deactivate() { Player.PlaySound(Sound'CloakDown', SLOT_Interact, 0.85, ,768,1.0); Super.Deactivate(); } simulated function float GetEnergyRate() { return energyRate * LevelValues[CurrentLevel]; } simulated function PreBeginPlay() { Super.PreBeginPlay(); // If this is a netgame, then override defaults if ( Level.NetMode != NM_StandAlone ) { LevelValues[3] = mpAugValue; EnergyRate = mpEnergyDrain; AugmentationLocation = LOC_Eye; } } defaultproperties { mpAugValue=1.000000 mpEnergyDrain=40.000000 EnergyRate=300.000000 Icon=Texture'DeusExUI.UserInterface.AugIconCloak' smallIcon=Texture'DeusExUI.UserInterface.AugIconCloak_Small' AugmentationName="Cloak" Description="Subdermal pigmentation cells allow the agent to blend with their surrounding environment, rendering them effectively invisible to observation by organic hostiles.|n|nTECH ONE: Power drain is normal.|n|nTECH TWO: Power drain is reduced slightly.|n|nTECH THREE: Power drain is reduced moderately.|n|nTECH FOUR: Power drain is reduced significantly." MPInfo="When active, you are invisible to enemy players. Electronic devices and players with the vision augmentation can still detect you. Cannot be used with a weapon. Energy Drain: Moderate" LevelValues(0)=1.000000 LevelValues(1)=0.830000 LevelValues(2)=0.660000 LevelValues(3)=0.500000 AugmentationLocation=LOC_Subdermal MPConflictSlot=6 } |
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