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//============================================================================= // AugBallistic. //============================================================================= class AugBallistic extends Augmentation; var float mpAugValue; var float mpEnergyDrain; state Active { Begin: } function Deactivate() { Super.Deactivate(); } simulated function PreBeginPlay() { Super.PreBeginPlay(); // If this is a netgame, then override defaults if ( Level.NetMode != NM_StandAlone ) { LevelValues[3] = mpAugValue; EnergyRate = mpEnergyDrain; } } defaultproperties { mpAugValue=0.600000 mpEnergyDrain=90.000000 EnergyRate=60.000000 Icon=Texture'DeusExUI.UserInterface.AugIconBallistic' smallIcon=Texture'DeusExUI.UserInterface.AugIconBallistic_Small' AugmentationName="Ballistic Protection" Description="Monomolecular plates reinforce the skin's epithelial membrane, reducing the damage an agent receives from projectiles and bladed weapons.|n|nTECH ONE: Damage from projectiles and bladed weapons is reduced slightly.|n|nTECH TWO: Damage from projectiles and bladed weapons is reduced moderately.|n|nTECH THREE: Damage from projectiles and bladed weapons is reduced significantly.|n|nTECH FOUR: An agent is nearly invulnerable to damage from projectiles and bladed weapons." MPInfo="When active, damage from projectiles and melee weapons is reduced by 40%. Energy Drain: High" LevelValues(0)=0.800000 LevelValues(1)=0.650000 LevelValues(2)=0.500000 LevelValues(3)=0.350000 AugmentationLocation=LOC_Subdermal MPConflictSlot=4 } |
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