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//============================================================================= // AugAqualung. //============================================================================= class AugAqualung extends Augmentation; var float mult, pct; var float mpAugValue; var float mpEnergyDrain; state Active { Begin: mult = Player.SkillSystem.GetSkillLevelValue(class'SkillSwimming'); pct = Player.swimTimer / Player.swimDuration; Player.UnderWaterTime = LevelValues[CurrentLevel]; Player.swimDuration = Player.UnderWaterTime * mult; Player.swimTimer = Player.swimDuration * pct; if (( Level.NetMode != NM_Standalone ) && Player.IsA('Human') ) { mult = Player.SkillSystem.GetSkillLevelValue(class'SkillSwimming'); Player.WaterSpeed = Human(Player).Default.mpWaterSpeed * 2.0 * mult; } } function Deactivate() { Super.Deactivate(); mult = Player.SkillSystem.GetSkillLevelValue(class'SkillSwimming'); pct = Player.swimTimer / Player.swimDuration; Player.UnderWaterTime = Player.Default.UnderWaterTime; Player.swimDuration = Player.UnderWaterTime * mult; Player.swimTimer = Player.swimDuration * pct; if (( Level.NetMode != NM_Standalone ) && Player.IsA('Human') ) { mult = Player.SkillSystem.GetSkillLevelValue(class'SkillSwimming'); Player.WaterSpeed = Human(Player).Default.mpWaterSpeed * mult; } } simulated function PreBeginPlay() { Super.PreBeginPlay(); // If this is a netgame, then override defaults if ( Level.NetMode != NM_StandAlone ) { LevelValues[3] = mpAugValue; EnergyRate = mpEnergyDrain; } } defaultproperties { mpAugValue=240.000000 mpEnergyDrain=10.000000 EnergyRate=10.000000 Icon=Texture'DeusExUI.UserInterface.AugIconAquaLung' smallIcon=Texture'DeusExUI.UserInterface.AugIconAquaLung_Small' AugmentationName="Aqualung" Description="Soda lime exostructures imbedded in the alveoli of the lungs convert CO2 to O2, extending the time an agent can remain underwater.|n|nTECH ONE: Lung capacity is extended slightly.|n|nTECH TWO: Lung capacity is extended moderately.|n|nTECH THREE: Lung capacity is extended significantly.|n|nTECH FOUR: An agent can stay underwater indefinitely." MPInfo="When active, you can stay underwater 12 times as long and swim twice as fast. Energy Drain: Low" LevelValues(0)=30.000000 LevelValues(1)=60.000000 LevelValues(2)=120.000000 LevelValues(3)=240.000000 AugmentationLocation=LOC_Torso MPConflictSlot=9 } |
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