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//============================================================================= // AugEMP. //============================================================================= class AugEMP extends Augmentation; var float mpAugValue; var float mpEnergyDrain; state Active { Begin: } function Deactivate() { Super.Deactivate(); } simulated function PreBeginPlay() { Super.PreBeginPlay(); // If this is a netgame, then override defaults if ( Level.NetMode != NM_StandAlone ) { LevelValues[3] = mpAugValue; EnergyRate = mpEnergyDrain; } } defaultproperties { mpAugValue=0.050000 mpEnergyDrain=5.000000 EnergyRate=10.000000 Icon=Texture'DeusExUI.UserInterface.AugIconEMP' smallIcon=Texture'DeusExUI.UserInterface.AugIconEMP_Small' AugmentationName="EMP Shield" Description="Nanoscale EMP generators partially protect individual nanites and reduce bioelectrical drain by canceling incoming pulses.|n|nTECH ONE: Damage from EMP attacks is reduced slightly.|n|nTECH TWO: Damage from EMP attacks is reduced moderately.|n|nTECH THREE: Damage from EMP attacks is reduced significantly.|n|nTECH FOUR: An agent is nearly invulnerable to damage from EMP attacks." MPInfo="When active, you only take 5% damage from EMP attacks. Energy Drain: Very Low" LevelValues(0)=0.750000 LevelValues(1)=0.500000 LevelValues(2)=0.250000 AugmentationLocation=LOC_Subdermal MPConflictSlot=3 } |
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