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//============================================================================= // AugEnviro. //============================================================================= class AugEnviro extends Augmentation; var float mpAugValue; var float mpEnergyDrain; state Active { Begin: } function Deactivate() { Super.Deactivate(); } simulated function PreBeginPlay() { Super.PreBeginPlay(); // If this is a netgame, then override defaults if ( Level.NetMode != NM_StandAlone ) { LevelValues[3] = mpAugValue; EnergyRate = mpEnergyDrain; AugmentationLocation = LOC_Subdermal; } } defaultproperties { mpAugValue=0.100000 mpEnergyDrain=20.000000 EnergyRate=20.000000 Icon=Texture'DeusExUI.UserInterface.AugIconEnviro' smallIcon=Texture'DeusExUI.UserInterface.AugIconEnviro_Small' AugmentationName="Environmental Resistance" Description="Induced keratin production strengthens all epithelial tissues and reduces the agent's vulnerability to radiation and other toxins.|n|nTECH ONE: Toxic resistance is increased slightly.|n|nTECH TWO: Toxic resistance is increased moderately.|n|nTECH THREE: Toxic resistance is increased significantly.|n|nTECH FOUR: An agent is nearly invulnerable to damage from toxins." MPInfo="When active, you only take 10% damage from poison and gas, and poison and gas will not affect your vision. Energy Drain: Low" LevelValues(0)=0.750000 LevelValues(1)=0.500000 LevelValues(2)=0.250000 LevelValues(3)=0.100000 AugmentationLocation=LOC_Torso MPConflictSlot=3 } |
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