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DeusEx.AugHealing


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//=============================================================================
// AugHealing.
//=============================================================================
class AugHealing extends Augmentation;

var float mpAugValue;
var float mpEnergyDrain;

state Active
{
Begin:
Loop:
    Sleep(1.0);

    if (Player.Health < 100)
        Player.HealPlayer(Int(LevelValues[CurrentLevel]), False);
    else
        Deactivate();

    Player.ClientFlash(0.5, vect(0, 0, 500));
    Goto('Loop');
}

function Deactivate()
{
    Super.Deactivate();
}

simulated function PreBeginPlay()
{
    Super.PreBeginPlay();

    // If this is a netgame, then override defaults
    if ( Level.NetMode != NM_StandAlone )
    {
        LevelValues[3] = mpAugValue;
        EnergyRate = mpEnergyDrain;
    }
}

defaultproperties
{
     mpAugValue=10.000000
     mpEnergyDrain=100.000000
     EnergyRate=120.000000
     Icon=Texture'DeusExUI.UserInterface.AugIconHealing'
     smallIcon=Texture'DeusExUI.UserInterface.AugIconHealing_Small'
     AugmentationName="Regeneration"
     Description="Programmable polymerase automatically directs construction of proteins in injured cells, restoring an agent to full health over time.|n|nTECH ONE: Healing occurs at a normal rate.|n|nTECH TWO: Healing occurs at a slightly faster rate.|n|nTECH THREE: Healing occurs at a moderately faster rate.|n|nTECH FOUR: Healing occurs at a significantly faster rate."
     MPInfo="When active, you heal, but at a rate insufficient for healing in combat.  Energy Drain: High"
     LevelValues(0)=5.000000
     LevelValues(1)=15.000000
     LevelValues(2)=25.000000
     LevelValues(3)=40.000000
     AugmentationLocation=LOC_Torso
     MPConflictSlot=2
}

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Class file time: Mon 8/11/2021 16:22:56.000 - Creation time: Mon 8/11/2021 16:31:22.610 - Created with UnCodeX