Overview | Package | Class | Source | Class tree | Glossary | Deus Ex UnrealScript Documentation |
previous class next class | frames no frames |
00001 00002 00003 00004 00005 00006 00007 00008 00009 00010 00011 00012 00013 00014 00015 00016 00017 00018 00019 00020 00021 00022 00023 00024 00025 00026 00027 00028 00029 00030 00031 00032 00033 00034 00035 00036 |
//============================================================================= // AugHeartLung. //============================================================================= class AugHeartLung extends Augmentation; state Active { Begin: // make sure if the player turns on any other augs while // this one is on, it gets affected also. Loop: Player.AugmentationSystem.BoostAugs(True, Self); Sleep(1.0); Goto('Loop'); } function Deactivate() { Super.Deactivate(); Player.AugmentationSystem.BoostAugs(False, Self); Player.AugmentationSystem.DeactivateAll(); } defaultproperties { EnergyRate=100.000000 MaxLevel=0 Icon=Texture'DeusExUI.UserInterface.AugIconHeartLung' smallIcon=Texture'DeusExUI.UserInterface.AugIconHeartLung_Small' AugmentationName="Synthetic Heart" Description="This synthetic heart circulates not only blood but a steady concentration of mechanochemical power cells, smart phagocytes, and liposomes containing prefab diamondoid machine parts, resulting in upgraded performance for all installed augmentations.|n|n<UNATCO OPS FILE NOTE JR133-VIOLET> However, this will not enhance any augmentation past its maximum upgrade level. -- Jaime Reyes <END NOTE>|n|nNO UPGRADES" LevelValues(0)=1.000000 AugmentationLocation=LOC_Torso } |
Overview | Package | Class | Source | Class tree | Glossary | Deus Ex UnrealScript Documentation |
previous class next class | frames no frames |