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//============================================================================= // AugStealth. //============================================================================= class AugStealth extends Augmentation; var float mpAugValue; var float mpEnergyDrain; state Active { Begin: Player.RunSilentValue = Player.AugmentationSystem.GetAugLevelValue(class'AugStealth'); if ( Player.RunSilentValue == -1.0 ) Player.RunSilentValue = 1.0; } function Deactivate() { Player.RunSilentValue = 1.0; Super.Deactivate(); } simulated function PreBeginPlay() { Super.PreBeginPlay(); // If this is a netgame, then override defaults if ( Level.NetMode != NM_StandAlone ) { LevelValues[3] = mpAugValue; EnergyRate = mpEnergyDrain; } } defaultproperties { mpEnergyDrain=20.000000 EnergyRate=40.000000 Icon=Texture'DeusExUI.UserInterface.AugIconRunSilent' smallIcon=Texture'DeusExUI.UserInterface.AugIconRunSilent_Small' AugmentationName="Run Silent" Description="The necessary muscle movements for complete silence when walking or running are determined continuously with reactive kinematics equations produced by embedded nanocomputers.|n|nTECH ONE: Sound made while moving is reduced slightly.|n|nTECH TWO: Sound made while moving is reduced moderately.|n|nTECH THREE: Sound made while moving is reduced significantly.|n|nTECH FOUR: An agent is completely silent." MPInfo="When active, you do not make footstep sounds. Energy Drain: Low" LevelValues(0)=0.750000 LevelValues(1)=0.500000 LevelValues(2)=0.250000 AugmentationLocation=LOC_Leg MPConflictSlot=8 } |
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