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//============================================================================= // BoneSkull. //============================================================================= class BoneSkull extends DeusExDecoration; defaultproperties { FragType=Class'DeusEx.WoodFragment' bCanBeBase=True ItemName="Human Skull" Mesh=LodMesh'DeusExDeco.BoneSkull' CollisionRadius=5.800000 CollisionHeight=4.750000 Mass=8.000000 Buoyancy=10.000000 } |
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