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//============================================================================= // Bushes3. //============================================================================= class Bushes3 extends OutdoorThings; enum ESkinColor { SC_Bushes1, SC_Bushes2, SC_Bushes3, SC_Bushes4 }; var() ESkinColor SkinColor; function BeginPlay() { Super.BeginPlay(); switch (SkinColor) { case SC_Bushes1: Skin = Texture'Bushes3Tex1'; break; case SC_Bushes2: Skin = Texture'Bushes3Tex2'; break; case SC_Bushes3: Skin = Texture'Bushes3Tex3'; break; case SC_Bushes4: Skin = Texture'Bushes3Tex4'; break; } } defaultproperties { Mesh=LodMesh'DeusExDeco.Bushes3' CollisionRadius=10.000000 CollisionHeight=30.000000 Mass=40.000000 Buoyancy=20.000000 } |
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