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DeusEx.Bushes3

Extends
OutdoorThings

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Decoration
      |   
      +-- DeusEx.DeusExDecoration
         |   
         +-- DeusEx.OutdoorThings
            |   
            +-- DeusEx.Bushes3

Variables Summary
Bushes3
ESkinColorSkinColor
Inherited Variables from DeusEx.DeusExDecoration
bCanBeBase, bExplosive, bFlammable, bFloating, bGenerateFlies, bHighlight, bInvincible, explosionDamage, explosionRadius, Flammability, flyGen, fragType, gradualHurtCounter, gradualHurtSteps, HitPoints, itemArticle, itemName, minDamageThreshold, moverTag, NextLabel, NextState, origRot, pushSoundId

Enumerations Summary
ESkinColor
SC_Bushes1, SC_Bushes2, SC_Bushes3, SC_Bushes4

Functions Summary
function BeginPlay ()))
Inherited Functions from DeusEx.DeusExDecoration
BaseChange, BeginPlay, BeginState, Bump, ConBindEvents, Destroyed, DropThings, EndConversation, EnterConversationState, Explode, ExtinguishFire, Frag, Frob, Landed, PostPostBeginPlay, PreBeginPlay, ResetScaleGlow, SupportActor, TakeDamage, Tick, Timer, TravelPostAccept, Trigger, ZoneChange


Variables Detail

Bushes3

SkinColor Source code

var(Bushes3) ESkinColor SkinColor;


Enumerations Detail

ESkinColor Source code

enum ESkinColor
{
SC_Bushes1, SC_Bushes2, SC_Bushes3, SC_Bushes4
};


Functions Detail

BeginPlay Source code

function BeginPlay ( ) )


Defaultproperties

defaultproperties
{
     Mesh=LodMesh'DeusExDeco.Bushes3'
     CollisionRadius=10.000000
     CollisionHeight=30.000000
     Mass=40.000000
     Buoyancy=20.000000
}

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Creation time: Mon 8/11/2021 16:31:03.155 - Created with UnCodeX