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DeusEx.Dart


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//=============================================================================
// Dart.
//=============================================================================
class Dart extends DeusExProjectile;

var float mpDamage;

simulated function PreBeginPlay()
{
    Super.PreBeginPlay();

    if ( Level.NetMode != NM_Standalone )
        Damage = mpDamage;
}

defaultproperties
{
     mpDamage=20.000000
     bBlood=True
     bStickToWall=True
     DamageType=shot
     spawnAmmoClass=Class'DeusEx.AmmoDart'
     bIgnoresNanoDefense=True
     ItemName="Dart"
     ItemArticle="a"
     speed=2000.000000
     MaxSpeed=3000.000000
     Damage=15.000000
     MomentumTransfer=1000
     ImpactSound=Sound'DeusExSounds.Generic.BulletHitFlesh'
     Mesh=LodMesh'DeusExItems.Dart'
     CollisionRadius=3.000000
     CollisionHeight=0.500000
}

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Class file time: Mon 8/11/2021 16:22:52.000 - Creation time: Mon 8/11/2021 16:31:25.218 - Created with UnCodeX