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//============================================================================= // Dart. //============================================================================= class Dart extends DeusExProjectile; var float mpDamage; simulated function PreBeginPlay() { Super.PreBeginPlay(); if ( Level.NetMode != NM_Standalone ) Damage = mpDamage; } defaultproperties { mpDamage=20.000000 bBlood=True bStickToWall=True DamageType=shot spawnAmmoClass=Class'DeusEx.AmmoDart' bIgnoresNanoDefense=True ItemName="Dart" ItemArticle="a" speed=2000.000000 MaxSpeed=3000.000000 Damage=15.000000 MomentumTransfer=1000 ImpactSound=Sound'DeusExSounds.Generic.BulletHitFlesh' Mesh=LodMesh'DeusExItems.Dart' CollisionRadius=3.000000 CollisionHeight=0.500000 } |
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