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//============================================================================= // DartFlare. //============================================================================= class DartFlare extends Dart; var float mpDamage; simulated function PreBeginPlay() { Super.PreBeginPlay(); if ( Level.NetMode != NM_Standalone ) Damage = mpDamage; } defaultproperties { mpDamage=10.000000 DamageType=Burned spawnAmmoClass=Class'DeusEx.AmmoDartFlare' ItemName="Flare Dart" Damage=5.000000 bUnlit=True LightType=LT_Steady LightEffect=LE_NonIncidence LightBrightness=255 LightHue=16 LightSaturation=192 LightRadius=4 } |
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