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DeusEx.DartFlare

Extends
Dart

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Projectile
      |   
      +-- DeusEx.DeusExProjectile
         |   
         +-- DeusEx.Dart
            |   
            +-- DeusEx.DartFlare

Variables Summary
floatmpDamage
Inherited Variables from DeusEx.Dart
mpDamage
Inherited Variables from DeusEx.DeusExProjectile
AccurateRange, bAggressiveExploded, bBlood, bDebris, bEmitDanger, bExplodes, bHadLocalTarget, bHasNetworkTarget, bIgnoresNanoDefense, blastRadius, bStickToWall, bStuck, bTracking, damagee, damageType, gradualHurtCounter, gradualHurtSteps, initDir, initLoc, itemArticle, itemName, LastSeenLoc, MaxDrawScale, MaxRange, MinDrawScale, NetworkTargetLoc, spawnAmmoClass, spawnWeaponClass, Target, time

Functions Summary
function PreBeginPlay ()))
Inherited Functions from DeusEx.Dart
PreBeginPlay
Inherited Functions from DeusEx.DeusExProjectile
AcquireMPTargetLocation, BeginState, DamageRing, DrawExplosionEffects, Explode, Frob, GrabProjectile, HitWall, PlayImpactSound, PostBeginPlay, ProcessTouch, SpawnBlood, SpawnEffects, Tick, Timer


Variables Detail

mpDamage Source code

var float mpDamage;


Functions Detail

PreBeginPlay Source code

simulated function PreBeginPlay ( ) )


Defaultproperties

defaultproperties
{
     mpDamage=10.000000
     DamageType=Burned
     spawnAmmoClass=Class'DeusEx.AmmoDartFlare'
     ItemName="Flare Dart"
     Damage=5.000000
     bUnlit=True
     LightType=LT_Steady
     LightEffect=LE_NonIncidence
     LightBrightness=255
     LightHue=16
     LightSaturation=192
     LightRadius=4
}

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Creation time: Mon 8/11/2021 16:31:05.399 - Created with UnCodeX