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DeusEx.Dart

Extends
DeusExProjectile

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Projectile
      |   
      +-- DeusEx.DeusExProjectile
         |   
         +-- DeusEx.Dart

Direct Known Subclasses:

DartFlare, DartPoison

Variables Summary
floatmpDamage
Inherited Variables from DeusEx.DeusExProjectile
AccurateRange, bAggressiveExploded, bBlood, bDebris, bEmitDanger, bExplodes, bHadLocalTarget, bHasNetworkTarget, bIgnoresNanoDefense, blastRadius, bStickToWall, bStuck, bTracking, damagee, damageType, gradualHurtCounter, gradualHurtSteps, initDir, initLoc, itemArticle, itemName, LastSeenLoc, MaxDrawScale, MaxRange, MinDrawScale, NetworkTargetLoc, spawnAmmoClass, spawnWeaponClass, Target, time
Inherited Variables from Engine.Projectile
Damage, ExplosionDecal, ExploWallOut, ImpactSound, MaxSpeed, MiscSound, MomentumTransfer, MyDamageType, SpawnSound, Speed

Functions Summary
function PreBeginPlay ()))
Inherited Functions from DeusEx.DeusExProjectile
AcquireMPTargetLocation, BeginState, DamageRing, DrawExplosionEffects, Explode, Frob, GrabProjectile, HitWall, PlayImpactSound, PostBeginPlay, ProcessTouch, SpawnBlood, SpawnEffects, Tick, Timer
Inherited Functions from Engine.Projectile
EncroachingOn, Explode, HitWall, ProcessTouch, RandSpin, Touch


Variables Detail

mpDamage Source code

var float mpDamage;


Functions Detail

PreBeginPlay Source code

simulated function PreBeginPlay ( ) )


Defaultproperties

defaultproperties
{
     mpDamage=20.000000
     bBlood=True
     bStickToWall=True
     DamageType=shot
     spawnAmmoClass=Class'DeusEx.AmmoDart'
     bIgnoresNanoDefense=True
     ItemName="Dart"
     ItemArticle="a"
     speed=2000.000000
     MaxSpeed=3000.000000
     Damage=15.000000
     MomentumTransfer=1000
     ImpactSound=Sound'DeusExSounds.Generic.BulletHitFlesh'
     Mesh=LodMesh'DeusExItems.Dart'
     CollisionRadius=3.000000
     CollisionHeight=0.500000
}

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Creation time: Mon 8/11/2021 16:31:05.396 - Created with UnCodeX