| Overview | Package | Class | Source | Class tree | Glossary | Deus Ex UnrealScript Documentation  | 
| previous class next class | frames no frames | |||||
Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Projectile
      |   
      +-- DeusEx.DeusExProjectile
         |   
         +-- DeusEx.Dart
DartFlare, DartPoison
| Variables Summary | |
|---|---|
| float | mpDamage | 
| Inherited Variables from Engine.Projectile | 
|---|
| Damage, ExplosionDecal, ExploWallOut, ImpactSound, MaxSpeed, MiscSound, MomentumTransfer, MyDamageType, SpawnSound, Speed | 
| Functions Summary | ||
|---|---|---|
![]()  | PreBeginPlay ())) | |
| Inherited Functions from DeusEx.DeusExProjectile | 
|---|
| AcquireMPTargetLocation, BeginState, DamageRing, DrawExplosionEffects, Explode, Frob, GrabProjectile, HitWall, PlayImpactSound, PostBeginPlay, ProcessTouch, SpawnBlood, SpawnEffects, Tick, Timer | 
| Inherited Functions from Engine.Projectile | 
|---|
| EncroachingOn, Explode, HitWall, ProcessTouch, RandSpin, Touch | 
| Variables Detail | 
|---|
| Functions Detail | 
|---|
 PreBeginPlay  Source code| Defaultproperties | 
|---|
defaultproperties { mpDamage=20.000000 bBlood=True bStickToWall=True DamageType=shot spawnAmmoClass=Class'DeusEx.AmmoDart' bIgnoresNanoDefense=True ItemName="Dart" ItemArticle="a" speed=2000.000000 MaxSpeed=3000.000000 Damage=15.000000 MomentumTransfer=1000 ImpactSound=Sound'DeusExSounds.Generic.BulletHitFlesh' Mesh=LodMesh'DeusExItems.Dart' CollisionRadius=3.000000 CollisionHeight=0.500000 }  | 
| Overview | Package | Class | Source | Class tree | Glossary | Deus Ex UnrealScript Documentation  | 
| previous class next class | frames no frames | |||||