| Overview | Package | Class | Source | Class tree | Glossary | Deus Ex UnrealScript Documentation |
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Core.Object
|
+-- Engine.Actor
|
+-- Engine.Projectile
|
+-- DeusEx.DeusExProjectile
|
+-- DeusEx.Dart
DartFlare, DartPoison
| Variables Summary | |
|---|---|
| float | mpDamage |
| Inherited Variables from Engine.Projectile |
|---|
| Damage, ExplosionDecal, ExploWallOut, ImpactSound, MaxSpeed, MiscSound, MomentumTransfer, MyDamageType, SpawnSound, Speed |
| Functions Summary | ||
|---|---|---|
![]() | PreBeginPlay ())) | |
| Inherited Functions from DeusEx.DeusExProjectile |
|---|
| AcquireMPTargetLocation, BeginState, DamageRing, DrawExplosionEffects, Explode, Frob, GrabProjectile, HitWall, PlayImpactSound, PostBeginPlay, ProcessTouch, SpawnBlood, SpawnEffects, Tick, Timer |
| Inherited Functions from Engine.Projectile |
|---|
| EncroachingOn, Explode, HitWall, ProcessTouch, RandSpin, Touch |
| Variables Detail |
|---|
| Functions Detail |
|---|
PreBeginPlay Source code| Defaultproperties |
|---|
defaultproperties { mpDamage=20.000000 bBlood=True bStickToWall=True DamageType=shot spawnAmmoClass=Class'DeusEx.AmmoDart' bIgnoresNanoDefense=True ItemName="Dart" ItemArticle="a" speed=2000.000000 MaxSpeed=3000.000000 Damage=15.000000 MomentumTransfer=1000 ImpactSound=Sound'DeusExSounds.Generic.BulletHitFlesh' Mesh=LodMesh'DeusExItems.Dart' CollisionRadius=3.000000 CollisionHeight=0.500000 } |
| Overview | Package | Class | Source | Class tree | Glossary | Deus Ex UnrealScript Documentation |
| previous class next class | frames no frames | |||||