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//============================================================================= // DartPoison. //============================================================================= class DartPoison extends Dart; var float mpDamage; simulated function PreBeginPlay() { Super.PreBeginPlay(); if ( Level.NetMode != NM_Standalone ) Damage = mpDamage; } defaultproperties { mpDamage=10.000000 DamageType=Poison spawnAmmoClass=Class'DeusEx.AmmoDartPoison' ItemName="Tranquilizer Dart" Damage=5.000000 } |
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