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DeusEx.DeathMatchGame


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//=============================================================================
// DeathMatchGame.
//=============================================================================
class DeathMatchGame expands DeusExMPGame;

var localized String    VictoryConString1, VictoryConString2, TimeLimitString1, TimeLimitString2;

//
// PreGameOver is called before end of match notice is sent out
//
function PreGameOver()
{
    Super.PreGameOver();
}

//
// GameOver is called after all end of match notices have been sent out
//
function GameOver()
{
    Super.GameOver();
}

// ---------------------------------------------------------------------
// EvaluatePlayerStart()
// ---------------------------------------------------------------------
function float EvaluatePlayerStart(Pawn Player, PlayerStart PointToEvaluate, optional byte InTeam)
{
   local bool bTooClose;
   local DeusExPlayer OtherPlayer;
   local float Dist;
   local Pawn CurPawn;
   local float CumulativeDist;

   bTooClose = False;

   if (PointToEvaluate.bTeamOnlyStart)
      return -100000;

   //DEUS_EX AMSD Small random factor.
   CumulativeDist = FRand();

   for (CurPawn = Level.PawnList; CurPawn != None; CurPawn = CurPawn.NextPawn)
   {
      OtherPlayer = DeusExPlayer(CurPawn);
      if ((OtherPlayer != None) && (OtherPlayer != Player))
      {
         //Get Dist
         Dist = VSize(OtherPlayer.Location - PointToEvaluate.Location);

         //Do a quick distance check
         if (Dist < 100.0)
         {
            bTooClose = TRUE;
         }

         //Make it non zero
         Dist = Dist + 0.1;
         Dist = 10000/Dist;

         //Now someone close to you has a really high Dist, and someone far away has a really low dist.
         //This should bias away from putting you right next to someone.
         
         //Add in distances of opponents.
         CumulativeDist = CumulativeDist - Dist;
      }
   }

   if (bTooClose)
      return -100000;
   else
      return CumulativeDist;
}

// ---------------------------------------------------------------------
// PlayerWinScreen()
// ---------------------------------------------------------------------

simulated function PlayerWinScreen( DeusExPlayer thisPlayer, GC gc, float screenWidth, float screenHeight, int winningTeam, String winnerName,
                                              String killerStr, String killeeStr, String methodStr )
{
    local String str;
    local float x, y, w, h;

    // Show who won the match
    gc.SetTextColor( GoldColor );
    gc.SetFont(Font'FontMenuExtraLarge');

    if ( winningTeam == TEAM_DRAW )
        str = TeamDrawString;
    else
        str = winnerName $ WonMatchString;

    gc.GetTextExtent( 0, w, h, str );
    x = (screenWidth * 0.5) - (w * 0.5);
    y = screenHeight * WinY;
    gc.DrawText( x, y, w, h, str );

    y += h;

    // Show who won it and who got killed
    if ( VictoryCondition ~= "Frags" )
    {
        gc.SetFont(Font'FontMenuTitle');
        if (( killerStr ~= "" ) || (killeeStr ~= "") || (methodStr ~=""))
            log( "Warning:Bad kill string in final death message." );
        else
        {
            str = MatchEnd1String $ killerStr $ MatchEnd2String $ killeeStr $ methodStr;
            gc.GetTextExtent( 0, w, h, str );
            if ( w >= screenWidth )
            {
                y -= (h * 0.5);
                str = MatchEnd1String $ killerStr $ MatchEnd2String $ killeeStr;
                gc.GetTextExtent( 0, w, h, str );
                x = (screenWidth * 0.5) - (w * 0.5);
                gc.DrawText( x, y, w, h, str );
                y += h;
                str = methodStr;
                gc.GetTextExtent( 0, w, h, str );
                x = (screenWidth * 0.5) - (w * 0.5);
                gc.DrawText( x, y, w, h, str );

            }
            else
            {
                x = (screenWidth * 0.5) - (w * 0.5);
                gc.DrawText( x, y, w, h, str );
            }
        }
    }

    // Show the scoreboard for all to see
    ShowDMScoreboard( thisPlayer, gc, screenWidth, screenHeight );

    // Press fire to continue message
    ContinueMsg( gc, screenWidth, screenHeight );
}

// ---------------------------------------------------------------------
// PlayerHasWon()
// ---------------------------------------------------------------------

function PlayerHasWon( Pawn winPawn, Pawn Killer, Pawn Killee, String Method )
{
    local Pawn curPawn;
    local String killerStr, killeeStr;
    local int tieFlag;

    PreGameOver();

    killerStr = ""; killeeStr = "";
    if (( Killer != None ) && ( Killee != None ))
    {
        killerStr = Killer.PlayerReplicationInfo.PlayerName;
        killeeStr = Killee.PlayerReplicationInfo.PlayerName;
    }

    if ( winPawn == None )
        tieFlag = TEAM_DRAW;
    else
        tieFlag = 0;

    // Notify all palyers that so-and-so won the match
    curPawn = Level.PawnList;
    while ( curPawn != None )
    {
        if ( curPawn.IsA( 'DeusExPlayer' ) )
        {
            DeusExPlayer(curPawn).ShowMultiplayerWin( winPawn.PlayerReplicationInfo.PlayerName, tieFlag, killerStr, killeeStr, Method );
        }
        curPawn = curPawn.nextPawn;
    }

   GameOver();
}

// ---------------------------------------------------------------------
// GetWinningPlayer
// ---------------------------------------------------------------------

function GetWinningPlayer( out Pawn curWinner )
{
    local Pawn winner, curPawn, tiePawn;

    curPawn = Level.PawnList;
    winner = curPawn;
    tiePawn = None;

    while ( curPawn != None )
    {
        if ( curPawn.IsA( 'DeusExPlayer' ) )
        {                                                                 
            if ( curPawn.PlayerReplicationInfo.Score > winner.PlayerReplicationInfo.Score )
                winner = curPawn;
            else if (( curPawn.PlayerReplicationInfo.Score == winner.PlayerReplicationInfo.Score ) &&
                      ( curPawn.PlayerReplicationInfo.Deaths < winner.PlayerReplicationInfo.Deaths ) )
                winner = curPawn;
            else if ( ( curPawn.PlayerReplicationInfo.Score == winner.PlayerReplicationInfo.Score ) && 
                      ( curPawn.PlayerReplicationInfo.Deaths == winner.PlayerReplicationInfo.Deaths ) &&
                      ( curPawn.PlayerReplicationInfo.Streak > winner.PlayerReplicationInfo.Streak) )
                winner = curPawn;
            else if ( (curPawn != winner) && ( curPawn.PlayerReplicationInfo.Score == winner.PlayerReplicationInfo.Score ) &&
                      ( curPawn.PlayerReplicationInfo.Deaths == winner.PlayerReplicationInfo.Deaths ) &&
                      ( curPawn.PlayerReplicationInfo.Streak == winner.PlayerReplicationInfo.Streak) )
                tiePawn = curPawn;

        }
        curPawn = curPawn.nextPawn;
    }
    if ( tiePawn != None )
    {
        if ( ( tiePawn.PlayerReplicationInfo.Score == winner.PlayerReplicationInfo.Score ) &&
           ( tiePawn.PlayerReplicationInfo.Deaths == winner.PlayerReplicationInfo.Deaths ) &&
           ( tiePawn.PlayerReplicationInfo.Streak == winner.PlayerReplicationInfo.Streak) )
            curWinner = None;
        else
            curWinner = winner;
    }
    else
        curWinner = winner;
}

// ---------------------------------------------------------------------
// CheckVictoryCondtions()
// ---------------------------------------------------------------------

function bool CheckVictoryConditions( Pawn Killer, Pawn Killee, String Method )
{
    local Pawn winner;

    if ( VictoryCondition ~= "Frags" )
    {
        GetWinningPlayer( winner );

        if ( winner != None )
        {
            if (( winner.PlayerReplicationInfo.Score == ScoreToWin-(ScoreToWin/5)) && ( ScoreToWin >= 10 ))
                NotifyGameStatus( ScoreToWin/5, winner.PlayerReplicationInfo.PlayerName, False, False );
            else if (( winner.PlayerReplicationInfo.Score == (ScoreToWin - 1) ) && (ScoreTowin >= 2 ))
                NotifyGameStatus( 1, winner.PlayerReplicationInfo.PlayerName, False, True );

            if ( winner.PlayerReplicationInfo.Score >= ScoreToWin )
            {
                PlayerHasWon( winner, Killer, Killee, Method );
                return True;
            }
        }
    }
    else if ( VictoryCondition ~= "Time" )
    {
        timeLimit = float(ScoreToWin)*60.0;

        if (( Level.Timeseconds >= timeLimit-NotifyMinutes*60.0 ) && ( timeLimit > NotifyMinutes*60.0*2.0 ))
        {
            GetWinningPlayer( winner );
            NotifyGameStatus( int(NotifyMinutes), winner.PlayerReplicationInfo.PlayerName, True, True );
        }

        if ( Level.Timeseconds >= timeLimit )
        {
            GetWinningPlayer( winner );
            PlayerHasWon( winner, Killer, Killee, Method );
            return true;
        }
    }
    return false;
}

// ---------------------------------------------------------------------
// ShowVictoryConditions()
// ---------------------------------------------------------------------

simulated function ShowVictoryConditions( GC gc, float screenWidth, float yoffset, DeusExPlayer thisPlayer )
{
    local String str, secStr;
    local float x, y, w, h;
    local int timeLeft, minutesLeft, secondsLeft;
    local float ftimeLeft;

    if ( VictoryCondition ~= "Frags" )
        str = VictoryConString1 $ ScoreToWin $ VictoryConString2;
    else if ( VictoryCondition ~= "Time" )
    {
        timeLeft = ScoreToWin * 60 - Level.Timeseconds - thisPlayer.ServerTimeDiff;
        if ( timeLeft < 0 )
            timeleft = 0;
        minutesLeft = timeLeft/60;
        ftimeLeft = float(timeLeft);
        secondsLeft = int(ftimeLeft%60);
        if ( secondsLeft < 10 )
            secStr = "0" $ secondsLeft;
        else
            secStr = "" $ secondsLeft;

        str = TimeLimitString1 $ minutesLeft $ ":" $ secStr $ TimeLimitString2;
    }
    else
        log( "Warning: Unknown victory type:"$VictoryCondition$" " );

    gc.GetTextExtent( 0, w, h, str );
    x = (screenWidth * 0.5) - (w * 0.5);
    gc.DrawText( x, yoffset, w, h, str );
}

//-------------------------------------------------------------------------------------------------
// ShowDMScoreboard()
//-------------------------------------------------------------------------------------------------
simulated function ShowDMScoreboard( DeusExPlayer thisPlayer, GC gc, float screenWidth, float screenHeight )
{
    local float yoffset, ystart, xlen, ylen;
    local String str;
    local bool bLocalPlayer;
    local int i;

    if ( !thisPlayer.PlayerIsClient() )
        return;

    gc.SetFont(Font'FontMenuSmall');

    RefreshScoreArray( thisPlayer );

    SortScores();

    str = "TEST";
    gc.GetTextExtent( 0, xlen, ylen, str );

    ystart = screenHeight * PlayerY;
    yoffset = ystart;

    gc.SetTextColor( WhiteColor );
    ShowVictoryConditions( gc, screenWidth, ystart, thisPlayer );
    yoffset += (ylen * 2.0);
    DrawHeaders( gc, screenWidth, yoffset );
    yoffset += (ylen * 1.5);

    for ( i = 0; i < scorePlayers; i++ )
    {
        bLocalPlayer = (scoreArray[i].PlayerID == thisPlayer.PlayerReplicationInfo.PlayerID);

        if ( bLocalPlayer )
            gc.SetTextColor( GoldColor );
        else
            gc.SetTextColor( WhiteColor );

        yoffset += ylen;
        DrawNameAndScore( gc, scoreArray[i], screenWidth, yoffset );
    }
}

defaultproperties
{
     VictoryConString1="Objective: First player that reaches "
     VictoryConString2=" kills wins the match."
     TimeLimitString1="Objective: Score the most kills before the clock ( "
     TimeLimitString2=" ) runs out!"
     bAutoInstall=False
}

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Class file time: Mon 8/11/2021 16:22:50.000 - Creation time: Mon 8/11/2021 16:31:25.275 - Created with UnCodeX