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//============================================================================= // DeathMatchGame. //============================================================================= class DeathMatchGame expands DeusExMPGame; var localized String VictoryConString1, VictoryConString2, TimeLimitString1, TimeLimitString2; // // PreGameOver is called before end of match notice is sent out // function PreGameOver() { Super.PreGameOver(); } // // GameOver is called after all end of match notices have been sent out // function GameOver() { Super.GameOver(); } // --------------------------------------------------------------------- // EvaluatePlayerStart() // --------------------------------------------------------------------- function float EvaluatePlayerStart(Pawn Player, PlayerStart PointToEvaluate, optional byte InTeam) { local bool bTooClose; local DeusExPlayer OtherPlayer; local float Dist; local Pawn CurPawn; local float CumulativeDist; bTooClose = False; if (PointToEvaluate.bTeamOnlyStart) return -100000; //DEUS_EX AMSD Small random factor. CumulativeDist = FRand(); for (CurPawn = Level.PawnList; CurPawn != None; CurPawn = CurPawn.NextPawn) { OtherPlayer = DeusExPlayer(CurPawn); if ((OtherPlayer != None) && (OtherPlayer != Player)) { //Get Dist Dist = VSize(OtherPlayer.Location - PointToEvaluate.Location); //Do a quick distance check if (Dist < 100.0) { bTooClose = TRUE; } //Make it non zero Dist = Dist + 0.1; Dist = 10000/Dist; //Now someone close to you has a really high Dist, and someone far away has a really low dist. //This should bias away from putting you right next to someone. //Add in distances of opponents. CumulativeDist = CumulativeDist - Dist; } } if (bTooClose) return -100000; else return CumulativeDist; } // --------------------------------------------------------------------- // PlayerWinScreen() // --------------------------------------------------------------------- simulated function PlayerWinScreen( DeusExPlayer thisPlayer, GC gc, float screenWidth, float screenHeight, int winningTeam, String winnerName, String killerStr, String killeeStr, String methodStr ) { local String str; local float x, y, w, h; // Show who won the match gc.SetTextColor( GoldColor ); gc.SetFont(Font'FontMenuExtraLarge'); if ( winningTeam == TEAM_DRAW ) str = TeamDrawString; else str = winnerName $ WonMatchString; gc.GetTextExtent( 0, w, h, str ); x = (screenWidth * 0.5) - (w * 0.5); y = screenHeight * WinY; gc.DrawText( x, y, w, h, str ); y += h; // Show who won it and who got killed if ( VictoryCondition ~= "Frags" ) { gc.SetFont(Font'FontMenuTitle'); if (( killerStr ~= "" ) || (killeeStr ~= "") || (methodStr ~="")) log( "Warning:Bad kill string in final death message." ); else { str = MatchEnd1String $ killerStr $ MatchEnd2String $ killeeStr $ methodStr; gc.GetTextExtent( 0, w, h, str ); if ( w >= screenWidth ) { y -= (h * 0.5); str = MatchEnd1String $ killerStr $ MatchEnd2String $ killeeStr; gc.GetTextExtent( 0, w, h, str ); x = (screenWidth * 0.5) - (w * 0.5); gc.DrawText( x, y, w, h, str ); y += h; str = methodStr; gc.GetTextExtent( 0, w, h, str ); x = (screenWidth * 0.5) - (w * 0.5); gc.DrawText( x, y, w, h, str ); } else { x = (screenWidth * 0.5) - (w * 0.5); gc.DrawText( x, y, w, h, str ); } } } // Show the scoreboard for all to see ShowDMScoreboard( thisPlayer, gc, screenWidth, screenHeight ); // Press fire to continue message ContinueMsg( gc, screenWidth, screenHeight ); } // --------------------------------------------------------------------- // PlayerHasWon() // --------------------------------------------------------------------- function PlayerHasWon( Pawn winPawn, Pawn Killer, Pawn Killee, String Method ) { local Pawn curPawn; local String killerStr, killeeStr; local int tieFlag; PreGameOver(); killerStr = ""; killeeStr = ""; if (( Killer != None ) && ( Killee != None )) { killerStr = Killer.PlayerReplicationInfo.PlayerName; killeeStr = Killee.PlayerReplicationInfo.PlayerName; } if ( winPawn == None ) tieFlag = TEAM_DRAW; else tieFlag = 0; // Notify all palyers that so-and-so won the match curPawn = Level.PawnList; while ( curPawn != None ) { if ( curPawn.IsA( 'DeusExPlayer' ) ) { DeusExPlayer(curPawn).ShowMultiplayerWin( winPawn.PlayerReplicationInfo.PlayerName, tieFlag, killerStr, killeeStr, Method ); } curPawn = curPawn.nextPawn; } GameOver(); } // --------------------------------------------------------------------- // GetWinningPlayer // --------------------------------------------------------------------- function GetWinningPlayer( out Pawn curWinner ) { local Pawn winner, curPawn, tiePawn; curPawn = Level.PawnList; winner = curPawn; tiePawn = None; while ( curPawn != None ) { if ( curPawn.IsA( 'DeusExPlayer' ) ) { if ( curPawn.PlayerReplicationInfo.Score > winner.PlayerReplicationInfo.Score ) winner = curPawn; else if (( curPawn.PlayerReplicationInfo.Score == winner.PlayerReplicationInfo.Score ) && ( curPawn.PlayerReplicationInfo.Deaths < winner.PlayerReplicationInfo.Deaths ) ) winner = curPawn; else if ( ( curPawn.PlayerReplicationInfo.Score == winner.PlayerReplicationInfo.Score ) && ( curPawn.PlayerReplicationInfo.Deaths == winner.PlayerReplicationInfo.Deaths ) && ( curPawn.PlayerReplicationInfo.Streak > winner.PlayerReplicationInfo.Streak) ) winner = curPawn; else if ( (curPawn != winner) && ( curPawn.PlayerReplicationInfo.Score == winner.PlayerReplicationInfo.Score ) && ( curPawn.PlayerReplicationInfo.Deaths == winner.PlayerReplicationInfo.Deaths ) && ( curPawn.PlayerReplicationInfo.Streak == winner.PlayerReplicationInfo.Streak) ) tiePawn = curPawn; } curPawn = curPawn.nextPawn; } if ( tiePawn != None ) { if ( ( tiePawn.PlayerReplicationInfo.Score == winner.PlayerReplicationInfo.Score ) && ( tiePawn.PlayerReplicationInfo.Deaths == winner.PlayerReplicationInfo.Deaths ) && ( tiePawn.PlayerReplicationInfo.Streak == winner.PlayerReplicationInfo.Streak) ) curWinner = None; else curWinner = winner; } else curWinner = winner; } // --------------------------------------------------------------------- // CheckVictoryCondtions() // --------------------------------------------------------------------- function bool CheckVictoryConditions( Pawn Killer, Pawn Killee, String Method ) { local Pawn winner; if ( VictoryCondition ~= "Frags" ) { GetWinningPlayer( winner ); if ( winner != None ) { if (( winner.PlayerReplicationInfo.Score == ScoreToWin-(ScoreToWin/5)) && ( ScoreToWin >= 10 )) NotifyGameStatus( ScoreToWin/5, winner.PlayerReplicationInfo.PlayerName, False, False ); else if (( winner.PlayerReplicationInfo.Score == (ScoreToWin - 1) ) && (ScoreTowin >= 2 )) NotifyGameStatus( 1, winner.PlayerReplicationInfo.PlayerName, False, True ); if ( winner.PlayerReplicationInfo.Score >= ScoreToWin ) { PlayerHasWon( winner, Killer, Killee, Method ); return True; } } } else if ( VictoryCondition ~= "Time" ) { timeLimit = float(ScoreToWin)*60.0; if (( Level.Timeseconds >= timeLimit-NotifyMinutes*60.0 ) && ( timeLimit > NotifyMinutes*60.0*2.0 )) { GetWinningPlayer( winner ); NotifyGameStatus( int(NotifyMinutes), winner.PlayerReplicationInfo.PlayerName, True, True ); } if ( Level.Timeseconds >= timeLimit ) { GetWinningPlayer( winner ); PlayerHasWon( winner, Killer, Killee, Method ); return true; } } return false; } // --------------------------------------------------------------------- // ShowVictoryConditions() // --------------------------------------------------------------------- simulated function ShowVictoryConditions( GC gc, float screenWidth, float yoffset, DeusExPlayer thisPlayer ) { local String str, secStr; local float x, y, w, h; local int timeLeft, minutesLeft, secondsLeft; local float ftimeLeft; if ( VictoryCondition ~= "Frags" ) str = VictoryConString1 $ ScoreToWin $ VictoryConString2; else if ( VictoryCondition ~= "Time" ) { timeLeft = ScoreToWin * 60 - Level.Timeseconds - thisPlayer.ServerTimeDiff; if ( timeLeft < 0 ) timeleft = 0; minutesLeft = timeLeft/60; ftimeLeft = float(timeLeft); secondsLeft = int(ftimeLeft%60); if ( secondsLeft < 10 ) secStr = "0" $ secondsLeft; else secStr = "" $ secondsLeft; str = TimeLimitString1 $ minutesLeft $ ":" $ secStr $ TimeLimitString2; } else log( "Warning: Unknown victory type:"$VictoryCondition$" " ); gc.GetTextExtent( 0, w, h, str ); x = (screenWidth * 0.5) - (w * 0.5); gc.DrawText( x, yoffset, w, h, str ); } //------------------------------------------------------------------------------------------------- // ShowDMScoreboard() //------------------------------------------------------------------------------------------------- simulated function ShowDMScoreboard( DeusExPlayer thisPlayer, GC gc, float screenWidth, float screenHeight ) { local float yoffset, ystart, xlen, ylen; local String str; local bool bLocalPlayer; local int i; if ( !thisPlayer.PlayerIsClient() ) return; gc.SetFont(Font'FontMenuSmall'); RefreshScoreArray( thisPlayer ); SortScores(); str = "TEST"; gc.GetTextExtent( 0, xlen, ylen, str ); ystart = screenHeight * PlayerY; yoffset = ystart; gc.SetTextColor( WhiteColor ); ShowVictoryConditions( gc, screenWidth, ystart, thisPlayer ); yoffset += (ylen * 2.0); DrawHeaders( gc, screenWidth, yoffset ); yoffset += (ylen * 1.5); for ( i = 0; i < scorePlayers; i++ ) { bLocalPlayer = (scoreArray[i].PlayerID == thisPlayer.PlayerReplicationInfo.PlayerID); if ( bLocalPlayer ) gc.SetTextColor( GoldColor ); else gc.SetTextColor( WhiteColor ); yoffset += ylen; DrawNameAndScore( gc, scoreArray[i], screenWidth, yoffset ); } } defaultproperties { VictoryConString1="Objective: First player that reaches " VictoryConString2=" kills wins the match." TimeLimitString1="Objective: Score the most kills before the clock ( " TimeLimitString2=" ) runs out!" bAutoInstall=False } |
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