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Core.Object | +-- Engine.Actor | +-- Engine.Info | +-- Engine.GameInfo | +-- DeusEx.DeusExGameInfo | +-- DeusEx.DeusExMPGame | +-- DeusEx.DeathMatchGame
Constants Summary |
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Inherited Contants from DeusEx.DeusExMPGame |
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DeathsX, FireContY, KillsX, NewMapDelay, NotifyMinutes, PlayerX, PlayerY, StreakX, TEAM_AUTO, TEAM_DRAW, TEAM_NSF, TEAM_UNATCO, WinY |
Variables Summary | |
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String | TimeLimitString1 |
String | TimeLimitString2 |
String | VictoryConString1 |
String | VictoryConString2 |
Structures Summary |
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Inherited Structures from DeusEx.DeusExMPGame |
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ScoreElement |
Functions Summary | ||
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![]() | bool | CheckVictoryConditions (Pawn Killer, Pawn Killee, String Method )) |
![]() | float | EvaluatePlayerStart (Pawn Player, PlayerStart PointToEvaluate, optional byte InTeam)) |
![]() | GameOver ())) | |
![]() | GetWinningPlayer (out Pawn curWinner )) | |
![]() | PlayerHasWon (Pawn winPawn, Pawn Killer, Pawn Killee, String Method )) | |
![]() | PlayerWinScreen (DeusExPlayer thisPlayer, GC gc, float screenWidth, float screenHeight, int winningTeam, String winnerName, String killerStr, String killeeStr, String methodStr )) | |
![]() | PreGameOver ())) | |
![]() | ShowDMScoreboard (DeusExPlayer thisPlayer, GC gc, float screenWidth, float screenHeight )) | |
![]() | ShowVictoryConditions (GC gc, float screenWidth, float yoffset, DeusExPlayer thisPlayer )) |
Inherited Functions from DeusEx.DeusExGameInfo |
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ApproveClass, CheckPlayerConsole, CheckPlayerWindow, ClientPlayerPossessed, DiscardInventory, FailConsoleCheck, FailRootWindowCheck, Login, ScoreKill |
Variables Detail |
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Functions Detail |
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Defaultproperties |
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defaultproperties { VictoryConString1="Objective: First player that reaches " VictoryConString2=" kills wins the match." TimeLimitString1="Objective: Score the most kills before the clock ( " TimeLimitString2=" ) runs out!" bAutoInstall=False } |
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