Overview | Package | Class | Source | Class tree | Glossary | Deus Ex UnrealScript Documentation |
previous class next class | frames no frames |
00001 00002 00003 00004 00005 00006 00007 00008 00009 00010 00011 00012 00013 00014 00015 00016 00017 00018 00019 00020 00021 00022 00023 00024 00025 00026 00027 00028 00029 00030 00031 00032 00033 00034 00035 00036 |
//============================================================================= // Fish2Generator. //============================================================================= class Fish2Generator extends PawnGenerator; function vector GenerateRandomVelocity() { local vector newVector; local float magnitude; magnitude = VSize(SumVelocities); if (magnitude < 0.01) magnitude = 0.01; newVector = Vector(Rand(32768)*2*rot(0,1,0))*magnitude*1.1; return newVector; } function float GenerateCoastPeriod() { return (FRand()*5+3); } defaultproperties { PawnClasses(0)=(Count=10,PawnClass=Class'DeusEx.Fish2') Alliance=Fish PawnHomeExtent=400.000000 ActiveArea=1200.000000 Radius=70.000000 MaxCount=10 bPawnsTransient=True bLOSCheck=False Focus=0.600000 } |
Overview | Package | Class | Source | Class tree | Glossary | Deus Ex UnrealScript Documentation |
previous class next class | frames no frames |