| Overview | Package | Class | Source | Class tree | Glossary | Deus Ex UnrealScript Documentation |
| previous class next class | frames no frames | |||||
Core.Object
|
+-- Engine.Actor
|
+-- Engine.Effects
|
+-- DeusEx.PawnGenerator
|
+-- DeusEx.Fish2Generator
| Variables Summary |
|---|
| Inherited Variables from Engine.Effects |
|---|
| bOnlyTriggerable, EffectSound1, EffectSound2 |
| Structures Summary |
|---|
| Inherited Structures from DeusEx.PawnGenerator |
|---|
| PawnData, PawnTypes |
| Functions Summary | ||
|---|---|---|
![]() | float | GenerateCoastPeriod ())) |
![]() | vector | GenerateRandomVelocity ())) |
| Functions Detail |
|---|
GenerateCoastPeriod Source code
GenerateRandomVelocity Source code| Defaultproperties |
|---|
defaultproperties { PawnClasses(0)=(Count=10,PawnClass=Class'DeusEx.Fish2') Alliance=Fish PawnHomeExtent=400.000000 ActiveArea=1200.000000 Radius=70.000000 MaxCount=10 bPawnsTransient=True bLOSCheck=False Focus=0.600000 } |
| Overview | Package | Class | Source | Class tree | Glossary | Deus Ex UnrealScript Documentation |
| previous class next class | frames no frames | |||||