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DeusEx.Fish2

Extends
Fishes

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Pawn
      |   
      +-- DeusEx.ScriptedPawn
         |   
         +-- DeusEx.Animal
            |   
            +-- DeusEx.Fishes
               |   
               +-- DeusEx.Fish2

Variables Summary
Inherited Variables from DeusEx.Fishes
abortTimer, bFlock, breatheTimer, bStayHorizontal, bumpTimer, forwardTimer, leaderTimer
Inherited Variables from DeusEx.Animal
aggressiveTimer, bBefriendFoodGiver, BestDist, BestFood, bFleeBigPawns, bFoodOverridesAttack, bMessyEater, bPauseWhenEating, bPlayDying, checkAggTimer, fleePawnTimer, Food, FoodClass, FoodDamage, FoodHealth, FoodIndex, FoodTimer

Functions Summary
Inherited Functions from DeusEx.Fishes
BeginState, EndState, FootZoneChange, HitWall, IsNearHome, PickDirection, PlayAttack, PlayCrawling, PlayDuck, PlayFalling, PlayFiring, PlayLanded, PlayPanicRunning, PlayPushing, PlayRising, PlayRubbingEyes, PlayRubbingEyesEnd, PlayRubbingEyesStart, PlayRunning, PlayRunningAndFiring, PlayShoot, PlaySitting, PlaySittingDown, PlayStandingUp, PlayStunned, PlaySwimming, PlayTakingHit, PlayTurning, PlayWaiting, PlayWalking, PostBeginPlay, ReactToInjury, ResetForwardTimer, ResetLeaderTimer, Tick, TweenToAttack, TweenToRunning, TweenToShoot, TweenToSwimming, TweenToWaiting, TweenToWalking
Inherited Functions from DeusEx.Animal
AnimEnd, BeginState, Chomp, ComputeFallDirection, EndState, FleeFromPawn, FrightenedByPawn, GetChompPosition, GetFeedSpot, GetMaxDistance, GetSwimPivot, GotoDisabledState, HandleDamage, HitWall, InterestedInFood, IsInRange, IsValidFood, ModifyDamage, Munch, PickDestination, PlayAreaSecureSound, PlayAttack, PlayCowerBegin, PlayCowerEnd, PlayCowering, PlayCrawling, PlayCriticalDamageSound, PlayDuck, PlayDying, PlayEating, PlayEatingSound, PlayFalling, PlayFiring, PlayGoingForAlarmSound, PlayIdleSound, PlayLanded, PlayOutOfAmmoSound, PlayPanicRunning, PlayPauseWhenEating, PlayPushing, PlayRising, PlayRubbingEyes, PlayRubbingEyesEnd, PlayRubbingEyesStart, PlayRunning, PlayRunningAndFiring, PlayScanningSound, PlaySearchingSound, PlayShoot, PlaySitting, PlaySittingDown, PlayStandingUp, PlayStartEating, PlayStopEating, PlayStunned, PlaySwimming, PlayTakingHit, PlayTargetAcquiredSound, PlayTargetLostSound, PlayTurning, PlayWaiting, PlayWalking, SetFall, ShouldBeStartled, ShouldDropWeapon, ShouldFlee, SpewBlood, Tick, TweenToAttack, TweenToRunning, TweenToShoot, TweenToSwimming, TweenToWaiting, TweenToWalking


Defaultproperties

defaultproperties
{
     WaterSpeed=30.000000
     AttitudeToPlayer=ATTITUDE_Ignore
     Mesh=LodMesh'DeusExCharacters.Fish2'
     CollisionRadius=5.270000
     CollisionHeight=4.540000
     BindName="Fish2"
}

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Creation time: Mon 8/11/2021 16:31:07.006 - Created with UnCodeX