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//============================================================================= // GrayCarcass. //============================================================================= class GrayCarcass extends DeusExCarcass; defaultproperties { Mesh2=LodMesh'DeusExCharacters.GrayCarcass2' Mesh3=LodMesh'DeusExCharacters.GrayCarcass2' bAnimalCarcass=True Mesh=LodMesh'DeusExCharacters.GrayCarcass' AmbientGlow=12 CollisionRadius=36.000000 CollisionHeight=6.240000 LightType=LT_Steady LightBrightness=10 LightHue=96 LightSaturation=128 LightRadius=5 } |
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