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//============================================================================= // GraySpit. //============================================================================= class GraySpit extends DeusExProjectile; simulated function Tick(float deltaTime) { time += deltaTime; // scale it up as it flies DrawScale = FClamp(2.5*(time+0.5), 1.0, 6.0); } defaultproperties { DamageType=Radiation AccurateRange=300 maxRange=450 bIgnoresNanoDefense=True speed=350.000000 MaxSpeed=400.000000 Damage=8.000000 MomentumTransfer=200 SpawnSound=Sound'DeusExSounds.Animal.GrayShoot' Style=STY_Translucent Mesh=LodMesh'DeusExItems.GraySpit' ScaleGlow=2.000000 bFixedRotationDir=True RotationRate=(Pitch=0,Yaw=0,Roll=131071) } |
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