Overview | Package | Class | Source | Class tree | Glossary | Deus Ex UnrealScript Documentation |
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Core.Object | +-- Engine.Actor | +-- Engine.Projectile | +-- DeusEx.DeusExProjectile | +-- DeusEx.GraySpit
Variables Summary |
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Inherited Variables from Engine.Projectile |
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Damage, ExplosionDecal, ExploWallOut, ImpactSound, MaxSpeed, MiscSound, MomentumTransfer, MyDamageType, SpawnSound, Speed |
Functions Summary | ||
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![]() | Tick (float deltaTime)) |
Inherited Functions from DeusEx.DeusExProjectile |
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AcquireMPTargetLocation, BeginState, DamageRing, DrawExplosionEffects, Explode, Frob, GrabProjectile, HitWall, PlayImpactSound, PostBeginPlay, ProcessTouch, SpawnBlood, SpawnEffects, Tick, Timer |
Inherited Functions from Engine.Projectile |
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EncroachingOn, Explode, HitWall, ProcessTouch, RandSpin, Touch |
Functions Detail |
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Defaultproperties |
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defaultproperties { DamageType=Radiation AccurateRange=300 maxRange=450 bIgnoresNanoDefense=True speed=350.000000 MaxSpeed=400.000000 Damage=8.000000 MomentumTransfer=200 SpawnSound=Sound'DeusExSounds.Animal.GrayShoot' Style=STY_Translucent Mesh=LodMesh'DeusExItems.GraySpit' ScaleGlow=2.000000 bFixedRotationDir=True RotationRate=(Pitch=0,Yaw=0,Roll=131071) } |
Overview | Package | Class | Source | Class tree | Glossary | Deus Ex UnrealScript Documentation |
previous class next class | frames no frames |