| Overview | Package | Class | Source | Class tree | Glossary | Deus Ex UnrealScript Documentation |
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Core.Object
|
+-- Engine.Actor
|
+-- Engine.Projectile
|
+-- DeusEx.DeusExProjectile
|
+-- DeusEx.GraySpit
| Variables Summary |
|---|
| Inherited Variables from Engine.Projectile |
|---|
| Damage, ExplosionDecal, ExploWallOut, ImpactSound, MaxSpeed, MiscSound, MomentumTransfer, MyDamageType, SpawnSound, Speed |
| Functions Summary | ||
|---|---|---|
![]() | Tick (float deltaTime)) | |
| Inherited Functions from DeusEx.DeusExProjectile |
|---|
| AcquireMPTargetLocation, BeginState, DamageRing, DrawExplosionEffects, Explode, Frob, GrabProjectile, HitWall, PlayImpactSound, PostBeginPlay, ProcessTouch, SpawnBlood, SpawnEffects, Tick, Timer |
| Inherited Functions from Engine.Projectile |
|---|
| EncroachingOn, Explode, HitWall, ProcessTouch, RandSpin, Touch |
| Functions Detail |
|---|
Tick Source code| Defaultproperties |
|---|
defaultproperties { DamageType=Radiation AccurateRange=300 maxRange=450 bIgnoresNanoDefense=True speed=350.000000 MaxSpeed=400.000000 Damage=8.000000 MomentumTransfer=200 SpawnSound=Sound'DeusExSounds.Animal.GrayShoot' Style=STY_Translucent Mesh=LodMesh'DeusExItems.GraySpit' ScaleGlow=2.000000 bFixedRotationDir=True RotationRate=(Pitch=0,Yaw=0,Roll=131071) } |
| Overview | Package | Class | Source | Class tree | Glossary | Deus Ex UnrealScript Documentation |
| previous class next class | frames no frames | |||||