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DeusEx.GraySpit

Extends
DeusExProjectile

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Projectile
      |   
      +-- DeusEx.DeusExProjectile
         |   
         +-- DeusEx.GraySpit

Variables Summary
Inherited Variables from DeusEx.DeusExProjectile
AccurateRange, bAggressiveExploded, bBlood, bDebris, bEmitDanger, bExplodes, bHadLocalTarget, bHasNetworkTarget, bIgnoresNanoDefense, blastRadius, bStickToWall, bStuck, bTracking, damagee, damageType, gradualHurtCounter, gradualHurtSteps, initDir, initLoc, itemArticle, itemName, LastSeenLoc, MaxDrawScale, MaxRange, MinDrawScale, NetworkTargetLoc, spawnAmmoClass, spawnWeaponClass, Target, time
Inherited Variables from Engine.Projectile
Damage, ExplosionDecal, ExploWallOut, ImpactSound, MaxSpeed, MiscSound, MomentumTransfer, MyDamageType, SpawnSound, Speed

Functions Summary
function Tick (float deltaTime))
Inherited Functions from DeusEx.DeusExProjectile
AcquireMPTargetLocation, BeginState, DamageRing, DrawExplosionEffects, Explode, Frob, GrabProjectile, HitWall, PlayImpactSound, PostBeginPlay, ProcessTouch, SpawnBlood, SpawnEffects, Tick, Timer
Inherited Functions from Engine.Projectile
EncroachingOn, Explode, HitWall, ProcessTouch, RandSpin, Touch


Functions Detail

Tick Source code

simulated function Tick ( float deltaTime) )


Defaultproperties

defaultproperties
{
     DamageType=Radiation
     AccurateRange=300
     maxRange=450
     bIgnoresNanoDefense=True
     speed=350.000000
     MaxSpeed=400.000000
     Damage=8.000000
     MomentumTransfer=200
     SpawnSound=Sound'DeusExSounds.Animal.GrayShoot'
     Style=STY_Translucent
     Mesh=LodMesh'DeusExItems.GraySpit'
     ScaleGlow=2.000000
     bFixedRotationDir=True
     RotationRate=(Pitch=0,Yaw=0,Roll=131071)
}

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Creation time: Mon 8/11/2021 16:31:07.582 - Created with UnCodeX