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DeusEx.MenuUIWindow


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//=============================================================================
// MenuUIWindow
//
// Base class for the Menu windows
//=============================================================================

class MenuUIWindow extends DeusExBaseWindow
    abstract;

enum EMenuActions
{
    MA_Menu, 
    MA_MenuScreen,
    MA_Previous, 
    MA_NewGame,
    MA_Training,
    MA_Intro,
    MA_Quit,
    MA_Custom
};

enum EActionButtonEvents
{
    AB_None,
    AB_OK,
    AB_Cancel,
    AB_Reset,
    AB_Previous,
    AB_Other
};

enum EMessageBoxModes
{
    MB_Exit,
    MB_AskToTrain,
    MB_Training,
    MB_Intro,
    MB_JoinGameWarning,
};

struct S_ActionButtonDefault
{
    var EHALIGN align;
    var EActionButtonEvents action;
    var localized String text;
    var String key;
    var MenuUIActionButtonWindow btn;
};

var localized S_ActionButtonDefault actionButtons[5];
var EMessageBoxModes      messageBoxMode;

var MenuUITitleWindow           winTitle;           // Title bar, outside client
var MenuUIClientWindow          winClient;          // Window that contains all controls
var MenuUIActionButtonBarWindow winButtonBar;       // Button Bar Window
var MenuUILeftEdgeWindow        winLeftEdge;
var MenuUIRightEdgeWindow       winRightEdge;
var MenuUIHelpWindow            winHelp;

// Dragging stuff
var Bool    bWindowBeingDragged;
var Bool    bAllowWindowDragging;
var float   windowStartDragX;
var float   windowStartDragY;

// Defaults
var localized String title;
var int clientWidth;
var int clientHeight;
var int verticalOffset;
var Texture clientTextures[6];
var int textureRows;
var int textureCols;
var bool bActionButtonBarActive;
var bool bLeftEdgeActive;
var bool bRightEdgeActive;
var bool bUsesHelpWindow;
var bool bHelpAlwaysOn;
var bool bEscapeSavesSettings;
var int  helpPosY;
var int  defaultHelpLeftOffset;
var int  defaultHelpHeight;
var int  defaultHelpClientDiffY;

// Shadow stuff
var Class<MenuUIShadowWindow>   winShadowClass;
var MenuUIShadowWindow          winShadow;
var int  shadowOffsetX;
var int  shadowOffsetY;
var int  shadowWidth;
var int  shadowHeight;

var localized string btnLabelOK;
var localized string btnLabelCancel;
var localized string btnLabelPrevious;
var localized string btnLabelResetToDefaults;
var localized string MessageBoxTitle;
var localized string ExitMessage;
var localized string TrainingWarningMessage;
var localized string IntroWarningMessage;
var localized string AskToTrainTitle;
var localized string AskToTrainMessage;

// ----------------------------------------------------------------------
// InitWindow()
//
// Initialize the Window
// ----------------------------------------------------------------------

event InitWindow()
{
    Super.InitWindow();

    bSizeParentToChildren = False;   // god damnit

    CreateControls();   
    StyleChanged();

    // Play Menu Activated Sound
    PlaySound(Sound'Menu_Activate', 0.25); 
}

// ----------------------------------------------------------------------
// DestroyWindow()
//
// Unload texture memory used by background textures
// ----------------------------------------------------------------------

function DestroyWindow()
{
    local int texIndex;

    for(texIndex=0; texIndex<arrayCount(clientTextures); texIndex++)
        player.UnloadTexture(clientTextures[texIndex]);

    Super.DestroyWindow();
}

// ----------------------------------------------------------------------
// CreateControls()
// ----------------------------------------------------------------------

function CreateControls()
{
    CreateShadowWindow();
    CreateTitleWindow();
    CreateClientWindow();
    CreateActionButtonBar();
    CreateActionButtons();
    CreateLeftEdgeWindow();
    CreateRightEdgeWindow();
    CreateHelpWindow();
}

// ----------------------------------------------------------------------
// ParentRequestedPreferredSize()
// ----------------------------------------------------------------------

event ParentRequestedPreferredSize(bool bWidthSpecified, out float preferredWidth,
                                   bool bHeightSpecified, out float preferredHeight)
{
    local float clientWidth, clientHeight;
    local float titleWidth, titleHeight;
    local float buttonBarWidth, buttonBarHeight;
    local float rightEdgeWidth;

    if (winClient != None)
        winClient.QueryPreferredSize(clientWidth, clientHeight);

    if (winTitle != None)
    {
        titleWidth  = winTitle.leftBottomWidth;
        titleHeight = winTitle.titleHeight;
    }

    if (winRightEdge != None)
        rightEdgeWidth = winRightEdge.rightWidth;

    if (winButtonBar != None)
        winButtonBar.QueryPreferredSize(buttonBarWidth, buttonBarHeight);

    preferredWidth  = clientWidth  + titleWidth  + rightEdgeWidth;
    preferredHeight = clientHeight + titleHeight + buttonBarHeight + verticalOffset;

    // Take into account shadow crap
    if (preferredWidth < shadowWidth)
        preferredWidth = shadowWidth;
    if (preferredHeight < shadowHeight)
        preferredHeight = shadowHeight;
}

// ----------------------------------------------------------------------
// ConfigurationChanged()
// ----------------------------------------------------------------------

function ConfigurationChanged()
{
    local float clientWidth, clientHeight;
    local float titleWidth, titleHeight, titleTopHeight, titleBarWidth;
    local float leftEdgeWidth, leftEdgeHeight;
    local float rightEdgeWidth, rightEdgeHeight;
    local float buttonBarWidth, buttonBarHeight;
    local float rightEdgeX, rightEdgeY;
    local float winLeftEdgeGap;
    local float rightEdgeGap;
    local int titleOffsetX, titleOffsetY;

    if (winTitle != None)
        winTitle.GetOffsetWidths(titleOffsetX, titleOffsetY);

    // Client Window
    if (winClient != None)
    {
        winClient.QueryPreferredSize(clientWidth, clientHeight);
        winClient.ConfigureChild(
            titleOffsetX + shadowOffsetX, titleOffsetY + shadowOffsetY,
            clientWidth, clientHeight);
    }

    // Title Bar
    if (winTitle != None)
    {
        winTitle.QueryPreferredSize(titleBarWidth, titleHeight);
        winTitle.ConfigureChild(
            shadowOffsetX, shadowOffsetY,
            titleBarWidth, titleHeight);

        titleWidth     = winTitle.leftBottomWidth;
        titleTopHeight = winTitle.titleHeight;
    }

    // Button Bar
    if (winButtonBar != None)
    {
        // If Right edge active, need to make button bar wider
        if (winRightEdge != None)
        {
            winRightEdge.QueryPreferredSize(rightEdgeWidth, rightEdgeHeight);
            rightEdgeWidth = winRightEdge.rightWidth;
            rightEdgeGap   = 2;
        }

        if (winLeftEdge != None)
            winLeftEdgeGap = 1;

        winButtonBar.QueryPreferredSize(buttonBarWidth, buttonBarHeight);
        winButtonBar.ConfigureChild(
            titleWidth + winLeftEdgeGap + shadowOffsetX, titleTopHeight + clientHeight + shadowOffsetY, 
            clientWidth - 1 - rightEdgeGap, buttonBarHeight);
    }

    // Left Edge
    if (winLeftEdge != None)
    {
        winLeftEdge.QueryPreferredSize(LeftEdgeWidth, LeftEdgeHeight);
        winLeftEdge.ConfigureChild(
            titleWidth - LeftEdgeWidth + shadowOffsetX, titleHeight + shadowOffsetY, 
            LeftEdgeWidth, clientHeight + buttonBarHeight - (titleHeight - titleTopHeight) - 1);
    }

    // Right Edge
    if (winRightEdge != None)
    {
        winRightEdge.ConfigureChild(
            titleBarWidth + 1 + shadowOffsetX, titleTopHeight - 4 + shadowOffsetY, 
            clientWidth - (titleBarWidth - titleWidth) - 1 + winRightEdge.rightWidth, 
            clientHeight + 4 + 14);
    }

    // Configure Help Window
    if (winHelp != None)
    {
        winHelp.ConfigureChild(
            titleWidth + defaultHelpLeftOffset + shadowOffsetX, titleTopHeight + helpPosY + shadowOffsetY,
            clientWidth - defaultHelpClientDiffY, defaultHelpHeight);
    }
}

// ----------------------------------------------------------------------
// ChildRequestedReconfiguration()
// ----------------------------------------------------------------------

function bool ChildRequestedReconfiguration(window child)
{
    return False;
}

// ----------------------------------------------------------------------
// VirtualKeyPressed()
//
// Called when a key is pressed; provides a virtual key value
// ----------------------------------------------------------------------

event bool VirtualKeyPressed(EInputKey key, bool bRepeat)
{
    local bool bKeyHandled;
    bKeyHandled = True;

    Super.VirtualKeyPressed(key, bRepeat);

    if ( IsKeyDown( IK_Alt ) || IsKeyDown( IK_Shift ) || IsKeyDown( IK_Ctrl ))
        return False;

    switch( key ) 
    {   
        // Hide the screen if the Escape key is pressed
        // Temp: Also if the Return key is pressed
        case IK_Escape:
            if (bEscapeSavesSettings)
            {
                SaveSettings();
                root.PopWindow();
            }
            else
            {
                CancelScreen();
            }
            break;

        // Enter is the same as clicking OK
        case IK_Enter:
            SaveSettings();
            root.PopWindow();
            break;

        default:
            bKeyHandled = False;
    }

    return bKeyHandled;
}

// ----------------------------------------------------------------------
// ButtonActivated()
// ----------------------------------------------------------------------

function bool ButtonActivated( Window buttonPressed )
{
    local bool bHandled;

    bHandled = False;

    // Check to see if this was an action button!
    if (buttonPressed.IsA('MenuUIActionButtonWindow'))
    {
        bHandled = ProcessActionButton(MenuUIActionButtonWindow(buttonPressed));
    }

    if (bHandled)
        return bHandled;
    else
        return Super.ButtonActivated(buttonPressed);
}

// ----------------------------------------------------------------------
// MouseMoved()
//
// If we're dragging the window around, move
// ----------------------------------------------------------------------

event MouseMoved(float newX, float newY)
{
    if ( bWindowBeingDragged )
        SetPos( x + (newX - windowStartDragX), y + (newY - windowStartDragY) );
}

// ----------------------------------------------------------------------
// MouseButtonPressed() 
//
// If the user presses the mouse button while over the title bar,
// initiate window dragging.
// ----------------------------------------------------------------------

event bool MouseButtonPressed(float pointX, float pointY, EInputKey button,
                              int numClicks)
{
    local float relativeX;
    local float relativeY;

    if ( ( button == IK_LeftMouse ) && ( numClicks == 1 ) && 
        ( ( FindWindow(pointX, pointY, relativeX, relativeY) == winTitle ) || ( bAllowWindowDragging )))
    {
        bWindowBeingDragged = True;
        windowStartDragX = pointX;
        windowStartDragY = pointY;

        GrabMouse();
    }
    else
    {
        bWindowBeingDragged = False;
    }

    return bWindowBeingDragged;  
}

// ----------------------------------------------------------------------
// MouseButtonReleased() 
//
// First check to see if we're dragging the window.  If so, then
// end the drag event.
// ----------------------------------------------------------------------

event bool MouseButtonReleased(float pointX, float pointY, EInputKey button,
                               int numClicks)
{
    local float relativeX;
    local float relativeY;

    if ((button == IK_LeftMouse ) && (bWindowBeingDragged))
        bWindowBeingDragged = False;            

    return False;
}

// ----------------------------------------------------------------------
// CreateShadowWindow()
// ----------------------------------------------------------------------

function CreateShadowWindow()
{
    if (winShadowClass != None)
    {
        winShadow = MenuUIShadowWindow(NewChild(winShadowClass));

        // Store these away so we can properly calculate window sizes/positions
        shadowOffsetX = winShadow.shadowOffsetX;
        shadowOffsetY = winShadow.shadowOffsetY;
        shadowWidth   = winShadow.shadowWidth;
        shadowHeight  = winShadow.shadowHeight;
    }
}

// ----------------------------------------------------------------------
// CreateTitleWindow()
// ----------------------------------------------------------------------

function CreateTitleWindow()
{
    winTitle = MenuUITitleWindow(NewChild(Class'MenuUITitleWindow'));
    SetTitle(title);
}

// ----------------------------------------------------------------------
// SetTitle()
// ----------------------------------------------------------------------

function SetTitle(String newTitle)
{
    winTitle.SetTitle(newTitle);
}

// ----------------------------------------------------------------------
// CreateClientWindow()
// ----------------------------------------------------------------------

function CreateClientWindow()
{
    local int clientIndex;
    local int titleOffsetX, titleOffsetY;

    winClient = MenuUIClientWindow(NewChild(class'MenuUIClientWindow'));

    winTitle.GetOffsetWidths(titleOffsetX, titleOffsetY);

    winClient.SetSize(clientWidth, clientHeight);
    winClient.SetTextureLayout(textureCols, textureRows);

    // Set background textures
    for(clientIndex=0; clientIndex<arrayCount(clientTextures); clientIndex++)
    {
        winClient.SetClientTexture(clientIndex, clientTextures[clientIndex]);
    }
}

// ----------------------------------------------------------------------
// CreateActionButtonBar()
// ----------------------------------------------------------------------

function MenuUIActionButtonBarWindow CreateActionButtonBar()
{
    // Only create if we're supposed to create it
    if (bActionButtonBarActive)
        winButtonBar = MenuUIActionButtonBarWindow(NewChild(Class'MenuUIActionButtonBarWindow'));
}

// ----------------------------------------------------------------------
// CreateActionButtons()
// ----------------------------------------------------------------------

function CreateActionButtons()
{
    local int    buttonIndex;
    local string buttonText;

    if (winButtonBar == None)
        return;

    for(buttonIndex=0; buttonIndex<arrayCount(actionButtons); buttonIndex++)
    {
        if (actionButtons[buttonIndex].action != AB_None)
        {
            // First get the string
            switch(actionButtons[buttonIndex].action)
            {
                case AB_OK:
                    buttonText = btnLabelOK;
                    break;

                case AB_Cancel:
                    buttonText = btnLabelCancel;
                    break;

                case AB_Reset:
                    buttonText = btnLabelResetToDefaults;
                    break;

                case AB_Previous:
                    buttonText = btnLabelPrevious;
                    break;

                case AB_Other:
                    buttonText = actionButtons[buttonIndex].text;
                    break;
            }

            actionButtons[buttonIndex].btn = 
                winButtonBar.AddButton(buttonText, actionButtons[buttonIndex].align);
        }
        else
        {
            break;
        }
    }
}

// ----------------------------------------------------------------------
// CreateLeftEdgeWindow()
// ----------------------------------------------------------------------

function CreateLeftEdgeWindow()
{
    if (bLeftEdgeActive)
        winLeftEdge = MenuUILeftEdgeWindow(NewChild(Class'MenuUILeftEdgeWindow'));
}

// ----------------------------------------------------------------------
// CreateRightEdgeWindow()
// ----------------------------------------------------------------------

function CreateRightEdgeWindow()
{
    if (bRightEdgeActive)
    {
        winRightEdge = MenuUIRightEdgeWindow(NewChild(Class'MenuUIRightEdgeWindow'));
        winRightEdge.Lower();
    }
}

// ----------------------------------------------------------------------
// CreateMenuUITab()
// ----------------------------------------------------------------------

function MenuUITabButtonWindow CreateMenuUITab(int posX, int posY, String buttonText)
{
    local MenuUITabButtonWindow newButton;

    newButton = MenuUITabButtonWindow(winClient.NewChild(Class'MenuUITabButtonWindow'));
    newButton.SetPos(posX, posY);
    newButton.SetButtonText(buttonText);

    return newButton;
}

// ----------------------------------------------------------------------
// CreateHelpWindow()
//
// Optionally creates the help window, which is displayed at the 
// bottom of the screen when various choice controls are given
// focus.  Can also be forced on/off programmatically
// ----------------------------------------------------------------------

function CreateHelpWindow()
{
    if (bUsesHelpWindow)
    {
        winHelp = MenuUIHelpWindow(NewChild(Class'MenuUIHelpWindow'));

        if (!bHelpAlwaysOn)
            winHelp.Hide();
    }
}

// ----------------------------------------------------------------------
// ShowHelp()
// ----------------------------------------------------------------------

function ShowHelp(String helpMessage)
{
    if (winHelp != None)
    {
        winHelp.Show();
        winHelp.SetText(helpMessage);
    }
}

// ----------------------------------------------------------------------
// HideHelp()
// ----------------------------------------------------------------------

function HideHelp()
{
    if (winHelp != None)
        winHelp.Hide();
}

// ----------------------------------------------------------------------
// ProcessMenuAction()
// ----------------------------------------------------------------------

function ProcessMenuAction(EMenuActions action, Class menuActionClass, optional String key)
{
    switch(action)
    {
        case MA_Menu:
            root.InvokeMenu(Class<DeusExBaseWindow>(menuActionClass));
            break;

        case MA_MenuScreen:
            root.InvokeMenuScreen(Class<DeusExBaseWindow>(menuActionClass));
            break;

        case MA_Previous:
            root.PopWindow();
            break;

        case MA_Quit:
            messageBoxMode = MB_Exit;
            root.MessageBox(MessageBoxTitle, ExitMessage, 0, False, Self);
            break;

        case MA_Intro:
            ConfirmIntro();
            break;

        case MA_NewGame:
            StartNewGame();
            break;

        case MA_Training:
            ConfirmTraining();
            break;

        case MA_Custom:
            ProcessCustomMenuButton(key);
            break;

    }
}

// ----------------------------------------------------------------------
// ProcessCustomMenuButton()
// ----------------------------------------------------------------------

function ProcessCustomMenuButton(string key)
{
}

// ----------------------------------------------------------------------
// StartNewGame()
// ----------------------------------------------------------------------

function StartNewGame()
{
    // Check to see if the player has already ran the training mission
    // or been prompted
    if (player.bAskedToTrain == False)
    {
        messageBoxMode = MB_AskToTrain;
        player.bAskedToTrain = True;        // Only prompt ONCE!
        player.SaveConfig();
        root.MessageBox(AskToTrainTitle, AskToTrainMessage, 0, False, Self);
    }
    else
    {
        root.InvokeMenuScreen(Class'MenuSelectDifficulty');
    }
}

// ----------------------------------------------------------------------
// ConfirmIntro()
// ----------------------------------------------------------------------

function ConfirmIntro()
{
    local DeusExLevelInfo info;

    info = player.GetLevelInfo();

    // If the game is running, first *PROMPT* the user, becauase
    // otherwise the current game will be lost

    if (((info != None) && (info.MissionNumber >= 0)) &&
       !((player.IsInState('Dying')) || (player.IsInState('Paralyzed'))))
    {
        messageBoxMode = MB_Intro;
        root.MessageBox(MessageBoxTitle, IntroWarningMessage, 0, False, Self);
    }
    else
    {
        player.ShowIntro();
    }
}

// ----------------------------------------------------------------------
// ConfirmTraining()
// ----------------------------------------------------------------------

function ConfirmTraining()
{
    local DeusExLevelInfo info;

    info = player.GetLevelInfo();

    // If the game is running, first *PROMPT* the user, becauase
    // otherwise the current game will be lost

    if (((info != None) && (info.MissionNumber >= 0)) &&
       !((player.IsInState('Dying')) || (player.IsInState('Paralyzed'))))
    {
        messageBoxMode = MB_Training;
        root.MessageBox(MessageBoxTitle, TrainingWarningMessage, 0, False, Self);
    }
    else
    {
        player.StartTrainingMission();
    }
}

// ----------------------------------------------------------------------
// ProcessActionButton()
// ----------------------------------------------------------------------

function bool ProcessActionButton(MenuUIActionButtonWindow btnAction)
{
    local int  buttonIndex;
    local bool bHandled;

    bHandled = False;

    // Find out which button this is in our array

    for(buttonIndex=0; buttonIndex<arrayCount(actionButtons); buttonIndex++)
    {
        if (actionButtons[buttonIndex].btn == btnAction)
        {
            switch(actionButtons[buttonIndex].action)
            {
                case AB_OK:
                    SaveSettings();
                    root.PopWindow();
                    break;

                case AB_Cancel:
                    CancelScreen();
                    break;

                case AB_Reset:
                    ResetToDefaults();
                    break;

                case AB_Previous:
                    SaveSettings();
                    root.PopWindow();
                    break;

                case AB_Other:
                    ProcessAction(actionButtons[buttonIndex].key);
                    break;      
            }

            bHandled = True;
            break;
        }
    }

    return bHandled;
}

// ----------------------------------------------------------------------
// ProcessAction()
//
// Meant to be called in derived class
// ----------------------------------------------------------------------

function ProcessAction(String actionKey)
{
}

// ----------------------------------------------------------------------
// SaveSettings()
//
// Meant to be called in derived class
// ----------------------------------------------------------------------

function SaveSettings()
{
    // Play OK Sound
    PlaySound(Sound'Menu_OK', 0.25); 
}

// ----------------------------------------------------------------------
// CancelScreen()
// ----------------------------------------------------------------------

function CancelScreen()
{
    // Play Cancel Sound
    PlaySound(Sound'Menu_Cancel', 0.25); 

    root.PopWindow();
}

// ----------------------------------------------------------------------
// ResetToDefaults()
//
// Meant to be called in derived class
// ----------------------------------------------------------------------

function ResetToDefaults()
{
}

// ----------------------------------------------------------------------
// BoxOptionSelected()
// ----------------------------------------------------------------------

event bool BoxOptionSelected(Window button, int buttonNumber)
{
    // Destroy the msgbox!  
    root.PopWindow();

    switch(messageBoxMode)
    {
        case MB_Exit:
            if ( buttonNumber == 0 ) 
            {
                /* TODO: This is what Unreal Does,
                player.SaveConfig();
                if ( Level.Game != None )
                    Level.Game.SaveConfig();
                */

                root.ExitGame();
            }
            break;

        case MB_AskToTrain:
            if (buttonNumber == 0)
                player.StartTrainingMission();
            else
                root.InvokeMenuScreen(Class'MenuSelectDifficulty');
            break;

        case MB_Training:
            if (buttonNumber == 0)
                player.StartTrainingMission();
            break;

        case MB_Intro:
            if (buttonNumber == 0)
                player.ShowIntro();
            break;

        case MB_JoinGameWarning:
            if (buttonNumber == 0)
            {
                if (Self.IsA('MenuScreenJoinGame'))
                    MenuScreenJoinGame(Self).RefreshServerList();
            }
            break;
    }

    return true;
}

// ----------------------------------------------------------------------
// CreateMenuLabel()
// ----------------------------------------------------------------------

function MenuUILabelWindow CreateMenuLabel(int posX, int posY, String strLabel, Window winParent)
{
    local MenuUILabelWindow newLabel;

    newLabel = MenuUILabelWindow(winParent.NewChild(Class'MenuUILabelWindow'));

    newLabel.SetPos(posX, posY);
    newLabel.SetText(strLabel);

    return newLabel;
}

// ----------------------------------------------------------------------
// CreateMenuHeader()
// ----------------------------------------------------------------------

function MenuUIHeaderWindow CreateMenuHeader(int posX, int posY, String strLabel, Window winParent)
{
    local MenuUIHeaderWindow newLabel;

    newLabel = MenuUIHeaderWindow(winParent.NewChild(Class'MenuUIHeaderWindow'));

    newLabel.SetPos(posX, posY);
    newLabel.SetText(strLabel);

    return newLabel;
}

// ----------------------------------------------------------------------
// CreateMenuEditWindow()
// ----------------------------------------------------------------------

function MenuUIEditWindow CreateMenuEditWindow(int posX, int posY, int editWidth, int maxChars, Window winParent)
{
    local MenuUIInfoButtonWindow btnInfo;
    local ClipWindow             clipName;
    local MenuUIEditWindow       newEdit;

    // Create an info button behind this sucker
    btnInfo = MenuUIInfoButtonWindow(winParent.NewChild(Class'MenuUIInfoButtonWindow'));
    btnInfo.SetPos(posX, posY);
    btnInfo.SetWidth(editWidth);
    btnInfo.SetSensitivity(False);

    clipName = ClipWindow(winClient.newChild(Class'ClipWindow'));
    clipName.SetWidth(editWidth - 8);
    clipName.ForceChildSize(False, True);
    clipName.SetPos(posX + 4, posY + 5);

    newEdit = MenuUIEditWindow(clipName.NewChild(Class'MenuUIEditWindow'));
    newEdit.SetMaxSize(maxChars);

    return newEdit;
}

// ----------------------------------------------------------------------
// CreateHeaderButton()
// ----------------------------------------------------------------------

function MenuUIListHeaderButtonWindow CreateHeaderButton(
    int posX, 
    int posY, 
    int buttonWidth, 
    String strLabel, 
    Window winParent)
{
    local MenuUIListHeaderButtonWindow newButton;

    newButton = MenuUIListHeaderButtonWindow(winParent.NewChild(Class'MenuUIListHeaderButtonWindow'));

    newButton.SetPos(posX, posY);
    newButton.SetWidth(buttonWidth);
    newButton.SetButtonText(strLabel);

    return newButton;
}

// ----------------------------------------------------------------------
// CreateScrollAreaWindow()
// ----------------------------------------------------------------------

function MenuUIScrollAreaWindow CreateScrollAreaWindow(Window winParent)
{
    return MenuUIScrollAreaWindow(winParent.NewChild(Class'MenuUIScrollAreaWindow'));
}

// ----------------------------------------------------------------------
// EnableActionButton()
//
// Checks the state of the list control and updates the pushbuttons
// appropriately
// ----------------------------------------------------------------------

function EnableActionButton(
    EActionButtonEvents action, 
    bool bEnable, 
    optional String key)
{
    local S_ActionButtonDefault enableButton;
    local int buttonIndex;

    // First find our button to make sure it exists
    for(buttonIndex=0; buttonIndex<arrayCount(actionButtons); buttonIndex++)
    {
        if (actionButtons[buttonIndex].action == action)
        {
            if ((action != AB_Other) || ((action == AB_Other) && (actionButtons[buttonIndex].key == key)))
            {
                if (actionButtons[buttonIndex].btn != None)
                {
                    actionButtons[buttonIndex].btn.SetSensitivity(bEnable);
                }
                break;
            }
        }
    }
}

// ----------------------------------------------------------------------
// IsActionButtonEnabled()
// ----------------------------------------------------------------------

function bool IsActionButtonEnabled(
    EActionButtonEvents action, 
    optional String key)
{
    local S_ActionButtonDefault enableButton;
    local int buttonIndex;
    local bool bButtonEnabled;

    bButtonEnabled = False;

    // First find our button to make sure it exists
    for(buttonIndex=0; buttonIndex<arrayCount(actionButtons); buttonIndex++)
    {
        if (actionButtons[buttonIndex].action == action)
        {
            if ((action != AB_Other) || ((action == AB_Other) && (actionButtons[buttonIndex].key == key)))
            {
                if (actionButtons[buttonIndex].btn != None)
                {
                    bButtonEnabled = actionButtons[buttonIndex].btn.IsSensitive();
                    break;
                }
            }
        }
    }

    return bButtonEnabled;
}

// ======================================================================
// ======================================================================
// Color Scheme Functions
// ======================================================================
// ======================================================================

// ----------------------------------------------------------------------
// StyleChanged()
// ----------------------------------------------------------------------

event StyleChanged()
{
    local ColorTheme theme;
    local Color colCursor;

    theme = player.ThemeManager.GetCurrentMenuColorTheme();

    colCursor = theme.GetColorFromName('MenuColor_Cursor');

    SetDefaultCursor(Texture'DeusExCursor1', Texture'DeusExCursor1_Shadow', 32, 32, colCursor);
}

// ----------------------------------------------------------------------
// ----------------------------------------------------------------------

defaultproperties
{
     bUsesHelpWindow=True
     bEscapeSavesSettings=True
     defaultHelpLeftOffset=7
     defaultHelpHeight=27
     defaultHelpClientDiffY=21
     btnLabelOK="|&OK"
     btnLabelCancel="|&Cancel"
     btnLabelPrevious="|&Previous"
     btnLabelResetToDefaults="|&Restore Defaults"
     MessageBoxTitle="Please Confirm"
     ExitMessage="Are you sure you|nwant to exit Deus Ex?"
     TrainingWarningMessage="The current game you are playing will be lost if you have not already saved it.  Do you still wish to enter the training mission?"
     IntroWarningMessage="The current game you are playing will be lost if you have not already saved it.  Do you still wish to view the intro?"
     AskToTrainTitle="Training Mission"
     AskToTrainMessage="Before starting a new game for the first time, we suggest running through the Training Mission.  Would you like to do this now?"
}

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Class file time: Mon 8/11/2021 16:22:50.000 - Creation time: Mon 8/11/2021 16:31:29.417 - Created with UnCodeX