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//============================================================================= // MoverCollider. //============================================================================= class MoverCollider expands Keypoint; // lets us attach this keypoint to a mover var() name moverTag; // attach us to the mover that we are tagged to function BeginPlay() { local Mover M; Super.BeginPlay(); if (moverTag != '') foreach AllActors(class'Mover', M, moverTag) { SetBase(M); SetPhysics(PHYS_None); } } defaultproperties { bStatic=False bCollideActors=True } |
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