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DeusEx.MoverCollider


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//=============================================================================
// MoverCollider.
//=============================================================================
class MoverCollider expands Keypoint;

// lets us attach this keypoint to a mover
var() name moverTag;

// attach us to the mover that we are tagged to
function BeginPlay()
{
    local Mover M;

    Super.BeginPlay();

    if (moverTag != '')
        foreach AllActors(class'Mover', M, moverTag)
        {
            SetBase(M);
            SetPhysics(PHYS_None);
        }
}

defaultproperties
{
     bStatic=False
     bCollideActors=True
}

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Class file time: Mon 8/11/2021 16:22:54.000 - Creation time: Mon 8/11/2021 16:31:29.730 - Created with UnCodeX