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//============================================================================= // NetworkTerminal. //============================================================================= class NetworkTerminal extends DeusExBaseWindow abstract; var ComputerUIWindow winComputer; // Currently active computer screen var ComputerScreenHack winHack; // Ice Breaker Hack Window var ShadowWindow winHackShadow; var ComputerScreenHackAccounts winHackAccounts; // Hack Accounts Window, used for email var ShadowWindow winHackAccountsShadow; var ElectronicDevices compOwner; // what computer owns this window? var Class<ComputerUIWindow> FirstScreen; // First screen to push // Hacking related variables var float loginTime; // time that the user logged in var float detectionTime; // total time a user may be logged on var int kickTimerID; // timer ID for kicking the user off var int skillLevel; // player's computer skill level (0-3) var bool bHacked; // this computer has been hacked var bool bNoHack; // this computer has been purposely not hacked var bool bUsesHackWindow; // True if Hack Window created by default. // Login related variables var string userName; var int userIndex; // Shadow stuff var int shadowOffsetX; var int shadowOffsetY; // ---------------------------------------------------------------------- // InitWindow() // // Initialize the Window // ---------------------------------------------------------------------- event InitWindow() { Super.InitWindow(); SetWindowAlignments(HALIGN_Full, VALIGN_Full); // Draw a black background for now SetBackgroundStyle(DSTY_Normal); SetBackground(Texture'Solid'); SetTileColorRGB(0, 0, 0); SetMouseFocusMode(MFOCUS_Click); root.ShowHUD(False); CreateHackWindow(); bTickEnabled = True; } // ---------------------------------------------------------------------- // DestroyWindow() // // Destroys the Window // ---------------------------------------------------------------------- event DestroyWindow() { if ((compOwner.IsA('Computers')) && (compOwner != None)) { if (Player != Player.GetPlayerPawn()) { log("==============>Player mismatch!!!!"); } // Keep track of the last time this computer was hacked else if (player.ActiveComputer == CompOwner) { if (bHacked) player.SetComputerHackTime(Computers(compOwner),player.level.TimeSeconds, player.level.TimeSeconds); player.CloseComputerScreen(Computers(compOwner)); player.ActiveComputer = None; } Computers(compOwner).termWindow = None; } else if (compOwner.IsA('ATM')) { // Keep track of the last time this computer was hacked if (bHacked) ATM(compOwner).lastHackTime = player.Level.TimeSeconds; ATM(compOwner).atmWindow = None; } // Show the HUD again root.ShowHUD(True); // Now finish destroy us. Super.DestroyWindow(); } // ---------------------------------------------------------------------- // Tick() // // Checks to see if the player has died, and if so, gets us the // hell out of this screen!! // ---------------------------------------------------------------------- function Tick(float deltaTime) { if ((player != None) && (player.IsInState('Dying'))) { bTickEnabled = False; CloseScreen("EXIT"); } else { // DEUS_EX AMSD Put this in an else. Don't do this if you are dead and have // closed the screen! // Update the hack bar detection time UpdateHackDetectionTime(); } } // ---------------------------------------------------------------------- // ConfigurationChanged() // // Used to Manually place the computer screen if the Hack window // is visible and the computer screen's position would overlap // the hack window. // ---------------------------------------------------------------------- function ConfigurationChanged() { local float hackWidth, hackHeight; local float hackAccountsWidth, hackAccountsHeight; local float compWidth, compHeight; local float compX; // First look for the hack window. If it's not visible, then // our work here is done! if (winHack != None) { winHack.QueryPreferredSize(hackWidth, hackHeight); // Shove in upper-right hand corner winHack.ConfigureChild( width - hackWidth, 0, hackWidth, hackHeight); // Place shadow winHackShadow.ConfigureChild( width - hackWidth + winHack.backgroundPosX - shadowOffsetX, winHack.backgroundPosY - shadowOffsetY, winHack.backgroundWidth + (shadowOffsetX * 2), winHack.backgroundHeight + (shadowOffsetY * 2)); } // Check for the Hack Accounts window, which is displayed // underneath the Hack window. Position under the Hack Window if (winHackAccounts != None) { winHackAccounts.QueryPreferredSize(hackAccountsWidth, hackAccountsHeight); winHackAccounts.ConfigureChild( width - hackAccountsWidth, hackHeight + 20, hackAccountsWidth, hackAccountsHeight); // Place shadow winHackAccountsShadow.ConfigureChild( width - hackAccountsWidth + winHackAccounts.backgroundPosX - shadowOffsetX, hackHeight + 20 + winHackAccounts.backgroundPosY - shadowOffsetY, winHackAccounts.backgroundWidth + (shadowOffsetX * 2), winHackAccounts.backgroundHeight + (shadowOffsetY * 2)); } // Now check to see if we have a computer screen. If so, // center it in relation to the hack window. Don't force // position if the window has been dragged somewhere else // by the user. if ((winComputer != None) && (!winComputer.bWindowDragged)) { winComputer.QueryPreferredSize(compWidth, compHeight); // Center the window, but move it left if the height of the // hack window would infringe on the window (unless the // "bAlwaysCenter" flag is set) if (((hackHeight + hackAccountsHeight + 20) > ((height / 2) - (compHeight / 2))) && (!winComputer.bAlwaysCenter)) { compX = (width - hackWidth) / 2 - (compWidth / 2); } else { compX = (width / 2) - (compWidth / 2); } winComputer.ConfigureChild( compX, (height / 2) - (compHeight / 2), compWidth, compHeight); } } // ---------------------------------------------------------------------------------- // VirtualKeyPressed // ---------------------------------------------------------------------------------- event bool VirtualKeyPressed(EInputKey key, bool bRepeat) { local String KeyName, Alias; local bool bKeyHandled; bKeyHandled = False; if ( Player.Level.NetMode != NM_Standalone ) { // Let them send chat messages while hacking KeyName = player.ConsoleCommand("KEYNAME "$key ); Alias = player.ConsoleCommand( "KEYBINDING "$KeyName ); if ( Alias ~= "Talk" ) { log("===>trying to talk..." ); Player.Player.Console.Talk(); bKeyHandled = True; } else if ( Alias ~= "TeamTalk" ) { log("===>trying to teamtalk..." ); Player.Player.Console.TeamTalk(); bKeyHandled = True; } } if ( bKeyHandled ) return True; else return Super.VirtualKeyPressed(key, bRepeat); } // ---------------------------------------------------------------------- // ShowFirstScreen() // ---------------------------------------------------------------------- function ShowFirstScreen() { ShowScreen(FirstScreen); } // ---------------------------------------------------------------------- // ShowScreen() // ---------------------------------------------------------------------- function ShowScreen(Class<ComputerUIWindow> newScreen) { // First close any existing screen if (winComputer != None) { winComputer.Destroy(); winComputer = None; } // Now invoke the new screen if (newScreen != None) { winComputer = ComputerUIWindow(NewChild(newScreen)); winComputer.SetWindowAlignments(HALIGN_Center, VALIGN_Center); winComputer.SetNetworkTerminal(Self); winComputer.SetCompOwner(compOwner); winComputer.Lower(); } } // ---------------------------------------------------------------------- // CloseScreen() // ---------------------------------------------------------------------- function CloseScreen(String action) { // First destroy the current screen if (winComputer != None) { winComputer.Destroy(); winComputer = None; } // Based on the action, proceed! if (action == "EXIT") { if (Computers(compOwner) != None) player.CloseComputerScreen(Computers(compOwner)); root.PopWindow(); return; } // If the user is logging in and bypassing the Hack screen, // then destroy the Hack window if ((action == "LOGIN") && (winHack != None) && (!bHacked)) { CloseHackWindow(); bNoHack = True; } } // ---------------------------------------------------------------------- // CloseHackWindow() // ---------------------------------------------------------------------- function CloseHackWindow() { if (winHack != None) { winHack.Destroy(); winHack = None; winHackShadow.Destroy(); winHackShadow = None; } } // ---------------------------------------------------------------------- // ForceCloseScreen() // ---------------------------------------------------------------------- function ForceCloseScreen() { // If a screen is active, tell it to exit if (winComputer != None) winComputer.CloseScreen(winComputer.escapeAction); } // ---------------------------------------------------------------------- // CreateHackWindow() // ---------------------------------------------------------------------- function CreateHackWindow() { local Float hackTime; local Float skillLevelValue; skillLevelValue = player.SkillSystem.GetSkillLevelValue(class'SkillComputer'); skillLevel = player.SkillSystem.GetSkillLevel(class'SkillComputer'); // Check to see if the player is skilled in Hacking before // creating the window if ((skillLevel > 0) && (bUsesHackWindow)) { // Base the detection and hack time on the skill level hackTime = detectionTime / (skillLevelValue * 1.5); detectionTime *= skillLevelValue; // First create the shadow window winHackShadow = ShadowWindow(NewChild(Class'ShadowWindow')); winHack = ComputerScreenHack(NewChild(Class'ComputerScreenHack')); winHack.SetNetworkTerminal(Self); winHack.SetDetectionTime(detectionTime, hackTime); } } // ---------------------------------------------------------------------- // CreateHackAccountsWindow() // // Create the window used to hack email accounts, but only create it if // the player hacked into the computer *and* there's more than one // account to display // ---------------------------------------------------------------------- function CreateHackAccountsWindow() { if ((bHacked) && (winHackAccounts == None) && (Computers(compOwner).NumUsers() > 1)) { // First create the shadow window winHackAccountsShadow = ShadowWindow(NewChild(Class'ShadowWindow')); winHackAccounts = ComputerScreenHackAccounts(NewChild(Class'ComputerScreenHackAccounts')); winHackAccounts.SetNetworkTerminal(Self); winHackAccounts.SetCompOwner(compOwner); winHackAccounts.AskParentForReconfigure(); } } // ---------------------------------------------------------------------- // CloseHackAccountsWindow() // ---------------------------------------------------------------------- function CloseHackAccountsWindow() { if (winHackAccounts != None) { winHackAccounts.Destroy(); winHackAccounts = None; winHackAccountsShadow.Destroy(); winHackAccountsShadow = None; } } // ---------------------------------------------------------------------- // SetHackButtonToReturn() // ---------------------------------------------------------------------- function SetHackButtonToReturn() { if ((bHacked) && (winHack != None)) winHack.SetHackButtonToReturn(); } // ---------------------------------------------------------------------- // SetCompOwner() // ---------------------------------------------------------------------- function SetCompOwner(ElectronicDevices newCompOwner) { compOwner = newCompOwner; if (winComputer != None) winComputer.SetCompOwner(compOwner); // Update the hack bar detection time UpdateHackDetectionTime(); } // ---------------------------------------------------------------------- // UpdateHackDetectionTime() // ---------------------------------------------------------------------- function UpdateHackDetectionTime() { local Float diff; local Float detectionTime; // If the hack window is active, then we need to update // the detection time if ((winHack != None) && (!winhack.bHacking) && (compOwner != None) && (!bHacked)) { detectionTime = winHack.GetSaveDetectionTime(); if (compOwner.IsA('Computers')) { diff = player.Level.TimeSeconds - Computers(compOwner).lastHackTime; } else diff = player.Level.TimeSeconds - ATM(compOwner).lastHackTime; if (diff < detectionTime) winHack.UpdateDetectionTime(diff + 0.5); } } // ---------------------------------------------------------------------- // SetLoginInfo() // ---------------------------------------------------------------------- function SetLoginInfo(String newUserName, Int newUserIndex) { userName = newUserName; userIndex = newUserIndex; } // ---------------------------------------------------------------------- // ChangeAccount() // ---------------------------------------------------------------------- function ChangeAccount(int newUserIndex) { userIndex = newUserIndex; if (compOwner != None) userName = Computers(compOwner).GetUserName(userIndex); // Notify the computer window if (winComputer != None) winComputer.ChangeAccount(); } // ---------------------------------------------------------------------- // GetUserName() // ---------------------------------------------------------------------- function String GetUserName() { return userName; } // ---------------------------------------------------------------------- // GetUserIndex() // ---------------------------------------------------------------------- function int GetUserIndex() { return userIndex; } // ---------------------------------------------------------------------- // SetSkillLevel() // ---------------------------------------------------------------------- function SetSkillLevel(int newSkillLevel) { skillLevel = newSkillLevel; } // ---------------------------------------------------------------------- // GetSkillLevel() // ---------------------------------------------------------------------- function int GetSkillLevel() { return skillLevel; } // ---------------------------------------------------------------------- // ComputerHacked() // // Computer was hacked, allow user to login // ---------------------------------------------------------------------- function ComputerHacked() { bHacked = True; // Use the first login userIndex = 0; if (compOwner.IsA('Computers')) userName = Computers(compOwner).GetUserName(userIndex); CloseScreen("LOGIN"); } // ---------------------------------------------------------------------- // HackDetected() // ---------------------------------------------------------------------- function HackDetected(optional bool bDamageOnly) { if (compOwner.IsA('Computers')) { Computers(compOwner).bLockedOut = True; Computers(compOwner).lockoutTime = player.Level.TimeSeconds; } else { ATM(compOwner).bLockedOut = True; ATM(compOwner).lockoutTime = player.Level.TimeSeconds; } // Shock the crap out of the player (drain BE and play a sound) // Highly skilled players take less damage // DEUS_EX AMSD In multiplayer, don't damage. if (Player.Level.NetMode == NM_Standalone) { player.TakeDamage(200 - 50 * skillLevel, None, vect(0,0,0), vect(0,0,0), 'EMP'); PlaySound(sound'ProdFire'); } else { player.PunishDetection(200 - 50 * skillLevel); PlaySound(sound'ProdFire'); } if (!bDamageOnly) CloseScreen("EXIT"); } // ---------------------------------------------------------------------- // AreSpecialOptionsAvailable() // ---------------------------------------------------------------------- function bool AreSpecialOptionsAvailable(optional bool bCheckActivated) { local int i; local bool bOK; bOK = False; for (i=0; i<ArrayCount(Computers(compOwner).specialOptions); i++) { if (Computers(compOwner).specialOptions[i].Text != "") { if ((Computers(compOwner).specialOptions[i].userName == "") || (Caps(Computers(compOwner).specialOptions[i].userName) == userName)) { // Also check if the "bCheckActivated" bool is set, in which case we also // want to make sure the item hasn't already been triggered. if (!((bCheckActivated) && (Computers(compOwner).specialOptions[i].bAlreadyTriggered))) { bOK = True; break; } } } } return bOK; } // ---------------------------------------------------------------------- // ---------------------------------------------------------------------- defaultproperties { detectionTime=15.000000 kickTimerID=-1 bUsesHackWindow=True shadowOffsetX=15 shadowOffsetY=15 ScreenType=ST_Computer } |
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