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//============================================================================= // ShakeTrigger. //============================================================================= class ShakeTrigger extends Trigger; // Shakes the screen when touched or triggered // Set bCollideActors to False to make it triggered var() float shakeTime; var() float shakeRollMagnitude; var() float shakeVertMagnitude; function Trigger(Actor Other, Pawn Instigator) { Instigator.ShakeView(shakeTime, shakeRollMagnitude, shakeVertMagnitude); Super.Trigger(Other, Instigator); } function Touch(Actor Other) { local DeusExPlayer player; if (IsRelevant(Other)) { player = DeusExPlayer(Other); if (player != None) player.ShakeView(shakeTime, shakeRollMagnitude, shakeVertMagnitude); Super.Touch(Other); } } defaultproperties { shaketime=1.000000 shakeRollMagnitude=1024.000000 shakeVertMagnitude=16.000000 } |
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