Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames

DeusEx.ShakeTrigger


00001
00002
00003
00004
00005
00006
00007
00008
00009
00010
00011
00012
00013
00014
00015
00016
00017
00018
00019
00020
00021
00022
00023
00024
00025
00026
00027
00028
00029
00030
00031
00032
00033
00034
00035
00036
00037
00038
00039
00040
//=============================================================================
// ShakeTrigger.
//=============================================================================
class ShakeTrigger extends Trigger;

// Shakes the screen when touched or triggered
// Set bCollideActors to False to make it triggered

var() float shakeTime;
var() float shakeRollMagnitude;
var() float shakeVertMagnitude;

function Trigger(Actor Other, Pawn Instigator)
{
    Instigator.ShakeView(shakeTime, shakeRollMagnitude, shakeVertMagnitude);

    Super.Trigger(Other, Instigator);
}

function Touch(Actor Other)
{
    local DeusExPlayer player;

    if (IsRelevant(Other))
    {
        player = DeusExPlayer(Other);
        if (player != None)
            player.ShakeView(shakeTime, shakeRollMagnitude, shakeVertMagnitude);

        Super.Touch(Other);
    }
}

defaultproperties
{
     shaketime=1.000000
     shakeRollMagnitude=1024.000000
     shakeVertMagnitude=16.000000
}

Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames
Class file time: Mon 8/11/2021 16:22:54.000 - Creation time: Mon 8/11/2021 16:31:32.490 - Created with UnCodeX