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//============================================================================= // ShellCasing. //============================================================================= class ShellCasing extends DeusExFragment; defaultproperties { Fragments(0)=LodMesh'DeusExItems.ShellCasing' numFragmentTypes=1 elasticity=0.400000 ImpactSound=Sound'DeusExSounds.Generic.ShellHit' MiscSound=Sound'DeusExSounds.Generic.ShellHit' Mesh=LodMesh'DeusExItems.ShellCasing' CollisionRadius=0.600000 CollisionHeight=0.300000 } |
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