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//============================================================================= // ShellCasing2. //============================================================================= class ShellCasing2 extends DeusExFragment; defaultproperties { Fragments(0)=LodMesh'DeusExItems.ShellCasing2' numFragmentTypes=1 elasticity=0.400000 ImpactSound=Sound'DeusExSounds.Generic.ShellHit' MiscSound=Sound'DeusExSounds.Generic.ShellHit' Mesh=LodMesh'DeusExItems.ShellCasing2' CollisionRadius=2.570000 CollisionHeight=0.620000 } |
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