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//============================================================================= // ShieldEffect. //============================================================================= class ShieldEffect extends Effects; // Player shield effect var float TimeSinceStrong; var DeusExPlayer AttachedPlayer; simulated function Tick(float deltaTime) { if (AttachedPlayer == None) { Destroy(); return; } if (AttachedPlayer.ShieldStatus == SS_Strong) TimeSinceStrong = 1.0; else TimeSinceStrong = TimeSinceStrong - deltaTime; if (TimeSinceStrong < 0) TimeSinceStrong = 0; // DEUS_EX AMSD Won't work right on listen server yet, but this will be low bandwidth for // the moment for dedicated server. ScaleGlow = 0.5 * (TimeSinceStrong / 1.0); SetLocation(AttachedPlayer.Location); } defaultproperties { DrawType=DT_Mesh Style=STY_Translucent Mesh=LodMesh'DeusExItems.EllipseEffect' bUnlit=True } |
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