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//============================================================================= // ShipsWheel. //============================================================================= class ShipsWheel extends DeusExDecoration; var bool bSpinning; var float spinTime, spinDuration; var int spinDir, spinSpeed; function Tick(float deltaTime) { local Rotator rot; Super.Tick(deltaTime); if (bSpinning) { rot = Rotation; rot.Roll += spinDir * spinSpeed * deltaTime * (spinDuration - spinTime) / spinDuration; SetRotation(rot); spinTime += deltaTime; if (spinTime >= spinDuration) bSpinning = False; } } function Frob(actor Frobber, Inventory frobWith) { Super.Frob(Frobber, frobWith); // spin the wheel in a random direction for a random amount of time at a random speed if (FRand() < 0.5) spinDir = -1; else spinDir = 1; spinSpeed = Rand(64) * 1024; spinDuration = FRand() * 5 + 2; spinTime = 0; bSpinning = True; } defaultproperties { FragType=Class'DeusEx.WoodFragment' ItemName="Ship's Wheel" bPushable=False Physics=PHYS_None Mesh=LodMesh'DeusExDeco.ShipsWheel' CollisionRadius=21.000000 CollisionHeight=21.000000 Mass=50.000000 Buoyancy=5.000000 } |
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