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//============================================================================= // ShockRing. //============================================================================= class ShockRing extends Effects; var float size; simulated function Tick(float deltaTime) { DrawScale = size * (Default.LifeSpan - LifeSpan) / Default.LifeSpan; ScaleGlow = LifeSpan / Default.LifeSpan; } simulated function PostBeginPlay() { Super.PostBeginPlay(); if (size > 5) Skin = Texture'FlatFXTex43'; } defaultproperties { size=5.000000 LifeSpan=0.500000 DrawType=DT_Mesh Style=STY_Translucent Skin=Texture'DeusExItems.Skins.FlatFXTex41' Mesh=LodMesh'DeusExItems.FlatFX' bUnlit=True } |
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