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//============================================================================= // ShopLight. //============================================================================= class ShopLight extends DeusExDecoration; defaultproperties { FragType=Class'DeusEx.GlassFragment' bHighlight=False ItemName="Flourescent Light" bPushable=False Physics=PHYS_None Mesh=LodMesh'DeusExDeco.ShopLight' CollisionRadius=42.500000 CollisionHeight=4.000000 Mass=30.000000 Buoyancy=25.000000 } |
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