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//============================================================================= // Spark. //============================================================================= class Spark expands Effects; #exec OBJ LOAD FILE=Effects var Rotator rot; auto state Flying { function BeginState() { Velocity = vect(0,0,0); rot = Rotation; rot.Roll += FRand() * 65535; SetRotation(rot); } } defaultproperties { bNetOptional=True LifeSpan=0.250000 DrawType=DT_Mesh Style=STY_Translucent Skin=FireTexture'Effects.Fire.SparkFX1' Mesh=LodMesh'DeusExItems.FlatFX' DrawScale=0.100000 bUnlit=True bCollideWorld=True bBounce=True bFixedRotationDir=True } |
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