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DeusEx.Spark


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//=============================================================================
// Spark.
//=============================================================================
class Spark expands Effects;

#exec OBJ LOAD FILE=Effects

var Rotator rot;

auto state Flying
{
    function BeginState()
    {
        Velocity = vect(0,0,0);
        rot = Rotation;
        rot.Roll += FRand() * 65535;
        SetRotation(rot);
    }
}

defaultproperties
{
     bNetOptional=True
     LifeSpan=0.250000
     DrawType=DT_Mesh
     Style=STY_Translucent
     Skin=FireTexture'Effects.Fire.SparkFX1'
     Mesh=LodMesh'DeusExItems.FlatFX'
     DrawScale=0.100000
     bUnlit=True
     bCollideWorld=True
     bBounce=True
     bFixedRotationDir=True
}

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Class file time: Mon 8/11/2021 16:22:52.000 - Creation time: Mon 8/11/2021 16:31:32.865 - Created with UnCodeX