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DeusEx.Tree2


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//=============================================================================
// Tree2.
//=============================================================================
class Tree2 extends Tree;

enum ESkinColor
{
    SC_Tree1,
    SC_Tree2,
    SC_Tree3
};

var() ESkinColor SkinColor;

function BeginPlay()
{
    Super.BeginPlay();

    switch (SkinColor)
    {
        case SC_Tree1:  Skin = Texture'Tree2Tex1'; break;
        case SC_Tree2:  Skin = Texture'Tree2Tex2'; break;
        case SC_Tree3:  Skin = Texture'Tree2Tex3'; break;
    }
}

defaultproperties
{
     Mesh=LodMesh'DeusExDeco.Tree2'
     CollisionRadius=10.000000
     CollisionHeight=182.369995
}

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Class file time: Mon 8/11/2021 16:22:54.000 - Creation time: Mon 8/11/2021 16:31:33.670 - Created with UnCodeX