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DeusEx.Tree

Extends
OutdoorThings
Modifiers
abstract

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Decoration
      |   
      +-- DeusEx.DeusExDecoration
         |   
         +-- DeusEx.OutdoorThings
            |   
            +-- DeusEx.Tree

Direct Known Subclasses:

Tree1, Tree2, Tree3, Tree4

Variables Summary
Tree
floatsoundFreq
Inherited Variables from DeusEx.DeusExDecoration
bCanBeBase, bExplosive, bFlammable, bFloating, bGenerateFlies, bHighlight, bInvincible, explosionDamage, explosionRadius, Flammability, flyGen, fragType, gradualHurtCounter, gradualHurtSteps, HitPoints, itemArticle, itemName, minDamageThreshold, moverTag, NextLabel, NextState, origRot, pushSoundId

Functions Summary
function PostBeginPlay ()))
function Timer ()))
Inherited Functions from DeusEx.DeusExDecoration
BaseChange, BeginPlay, BeginState, Bump, ConBindEvents, Destroyed, DropThings, EndConversation, EnterConversationState, Explode, ExtinguishFire, Frag, Frob, Landed, PostPostBeginPlay, PreBeginPlay, ResetScaleGlow, SupportActor, TakeDamage, Tick, Timer, TravelPostAccept, Trigger, ZoneChange


Variables Detail

Tree

soundFreq Source code

var(Tree) float soundFreq;


Functions Detail

PostBeginPlay Source code

function PostBeginPlay ( ) )

Timer Source code

function Timer ( ) )


Defaultproperties

defaultproperties
{
     soundFreq=0.200000
     bStatic=False
     Mass=2000.000000
     Buoyancy=5.000000
}

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Creation time: Mon 8/11/2021 16:31:17.066 - Created with UnCodeX