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DeusEx.WeaponModClip


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//=============================================================================
// WeaponModClip
//
// Increases Clip Capacity
//=============================================================================
class WeaponModClip extends WeaponMod;

// ----------------------------------------------------------------------
// ApplyMod()
// ----------------------------------------------------------------------

function ApplyMod(DeusExWeapon weapon)
{
    local int diff;

    if (weapon != None)
    {
        diff = Float(weapon.Default.ReloadCount) * WeaponModifier;

        // make sure we add at least one
        if (diff < 1)
            diff = 1;

        weapon.ReloadCount += diff;
        weapon.ModReloadCount += WeaponModifier;
    }
}

// ----------------------------------------------------------------------
// CanUpgradeWeapon()
// ----------------------------------------------------------------------

simulated function bool CanUpgradeWeapon(DeusExWeapon weapon)
{
    if (weapon != None)
        return (weapon.bCanHaveModReloadCount && !weapon.HasMaxClipMod());
    else
        return False;
}

// ----------------------------------------------------------------------
// ----------------------------------------------------------------------

defaultproperties
{
     WeaponModifier=0.100000
     ItemName="Weapon Modification (Clip)"
     Icon=Texture'DeusExUI.Icons.BeltIconWeaponModClip'
     largeIcon=Texture'DeusExUI.Icons.LargeIconWeaponModClip'
     Description="An extended magazine that increases clip capacity beyond the factory default."
     beltDescription="MOD CLIP"
     Skin=Texture'DeusExItems.Skins.WeaponModTex3'
}

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Class file time: Mon 8/11/2021 16:22:52.000 - Creation time: Mon 8/11/2021 16:31:36.005 - Created with UnCodeX