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//============================================================================= // WeaponModLaser // // Adds a laser sight to a weapon //============================================================================= class WeaponModLaser extends WeaponMod; // ---------------------------------------------------------------------- // ApplyMod() // ---------------------------------------------------------------------- function ApplyMod(DeusExWeapon weapon) { if (weapon != None) weapon.bHasLaser = True; } // ---------------------------------------------------------------------- // CanUpgradeWeapon() // ---------------------------------------------------------------------- simulated function bool CanUpgradeWeapon(DeusExWeapon weapon) { if (weapon != None) return (weapon.bCanHaveLaser && !weapon.bHasLaser); else return False; } // ---------------------------------------------------------------------- // ---------------------------------------------------------------------- defaultproperties { ItemName="Weapon Modification (Laser)" Icon=Texture'DeusExUI.Icons.BeltIconWeaponModLaser' largeIcon=Texture'DeusExUI.Icons.LargeIconWeaponModLaser' Description="A laser targeting dot eliminates any inaccuracy resulting from the inability to visually guage a projectile's point of impact." beltDescription="MOD LASER" Skin=Texture'DeusExItems.Skins.WeaponModTex4' } |
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