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DeusExCharacters.AllAnimals


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//=============================================================================
// AllAnimals.
//=============================================================================
class AllAnimals expands Object
    abstract;

//
// Doberman
//
#exec MESH IMPORT MESH=Doberman ANIVFILE=Models\Doberman_a.3d DATAFILE=Models\Doberman_d.3d ZEROTEX=1
#exec MESH ORIGIN MESH=Doberman X=0 Y=0 Z=6650 YAW=64

#exec MESH SEQUENCE MESH=Doberman SEQ=All			STARTFRAME=0	NUMFRAMES=58
#exec MESH SEQUENCE MESH=Doberman SEQ=Still			STARTFRAME=0	NUMFRAMES=1
#exec MESH SEQUENCE MESH=Doberman SEQ=Walk			STARTFRAME=1	NUMFRAMES=10	RATE=10
#exec MESH SEQUENCE MESH=Doberman SEQ=Run			STARTFRAME=11	NUMFRAMES=10	RATE=30
#exec MESH SEQUENCE MESH=Doberman SEQ=BreatheLight	STARTFRAME=21	NUMFRAMES=5		RATE=10	GROUP=Waiting
#exec MESH SEQUENCE MESH=Doberman SEQ=DeathStill	STARTFRAME=26	NUMFRAMES=1
#exec MESH SEQUENCE MESH=Doberman SEQ=DeathFront	STARTFRAME=27	NUMFRAMES=10	RATE=10
#exec MESH SEQUENCE MESH=Doberman SEQ=DeathBack		STARTFRAME=27	NUMFRAMES=10	RATE=10
#exec MESH SEQUENCE MESH=Doberman SEQ=Bark			STARTFRAME=37	NUMFRAMES=9		RATE=10
#exec MESH SEQUENCE MESH=Doberman SEQ=Attack		STARTFRAME=46	NUMFRAMES=12	RATE=10

#exec MESHMAP SCALE MESHMAP=Doberman X=0.00390625 Y=0.00390625 Z=0.00390625
#exec TEXTURE IMPORT NAME=DobermanTex1 FILE=Models\Doberman.pcx GROUP=Skins
#exec MESHMAP SETTEXTURE MESHMAP=Doberman NUM=0 TEXTURE=DobermanTex1

#exec MESH NOTIFY MESH=Doberman SEQ=Attack	TIME=0.5	FUNCTION=HandToHandAttack

//
// DobermanCarcass
//
#exec MESH IMPORT MESH=DobermanCarcass ANIVFILE=Models\Doberman_Carcass_a.3d DATAFILE=Models\Doberman_d.3d ZEROTEX=1
#exec MESH ORIGIN MESH=DobermanCarcass X=0 Y=0 Z=1850 YAW=64

#exec MESH SEQUENCE MESH=DobermanCarcass SEQ=All	STARTFRAME=0	NUMFRAMES=1
#exec MESH SEQUENCE MESH=DobermanCarcass SEQ=Still	STARTFRAME=0	NUMFRAMES=1

#exec MESHMAP SCALE MESHMAP=DobermanCarcass X=0.00390625 Y=0.00390625 Z=0.00390625
#exec MESHMAP SETTEXTURE MESHMAP=DobermanCarcass NUM=0 TEXTURE=DobermanTex1

//
// Pigeon
//
#exec MESH IMPORT MESH=Pigeon ANIVFILE=Models\Pigeon_a.3d DATAFILE=Models\Pigeon_d.3d ZEROTEX=1
#exec MESH ORIGIN MESH=Pigeon X=0 Y=0 Z=1240 YAW=64

#exec MESH SEQUENCE MESH=Pigeon SEQ=All			STARTFRAME=0	NUMFRAMES=46
#exec MESH SEQUENCE MESH=Pigeon SEQ=Still		STARTFRAME=0	NUMFRAMES=1
#exec MESH SEQUENCE MESH=Pigeon SEQ=Walk		STARTFRAME=1	NUMFRAMES=10	RATE=20
#exec MESH SEQUENCE MESH=Pigeon SEQ=Run			STARTFRAME=1	NUMFRAMES=10	RATE=30
#exec MESH SEQUENCE MESH=Pigeon SEQ=Fly			STARTFRAME=11	NUMFRAMES=10	RATE=30
#exec MESH SEQUENCE MESH=Pigeon SEQ=Idle1		STARTFRAME=21	NUMFRAMES=12	RATE=6	GROUP=Waiting
#exec MESH SEQUENCE MESH=Pigeon SEQ=Idle2		STARTFRAME=33	NUMFRAMES=12	RATE=6	GROUP=Waiting
#exec MESH SEQUENCE MESH=Pigeon SEQ=Glide		STARTFRAME=45	NUMFRAMES=1

#exec MESHMAP SCALE MESHMAP=Pigeon X=0.00390625 Y=0.00390625 Z=0.00390625
#exec TEXTURE IMPORT NAME=PigeonTex1 FILE=Models\Pigeon.pcx GROUP=Skins
#exec MESHMAP SETTEXTURE MESHMAP=Pigeon NUM=0 TEXTURE=PigeonTex1

//
// PigeonCarcass
//
#exec MESH IMPORT MESH=PigeonCarcass ANIVFILE=Models\Pigeon_CarcassA_a.3d DATAFILE=Models\Pigeon_d.3d ZEROTEX=1
#exec MESH ORIGIN MESH=PigeonCarcass X=0 Y=0 Z=650 YAW=64

#exec MESH SEQUENCE MESH=PigeonCarcass SEQ=All		STARTFRAME=0	NUMFRAMES=1
#exec MESH SEQUENCE MESH=PigeonCarcass SEQ=Still	STARTFRAME=0	NUMFRAMES=1

#exec MESHMAP SCALE MESHMAP=PigeonCarcass X=0.00390625 Y=0.00390625 Z=0.00390625
#exec MESHMAP SETTEXTURE MESHMAP=PigeonCarcass NUM=0 TEXTURE=PigeonTex1

//
// Rat
//
#exec MESH IMPORT MESH=Rat ANIVFILE=Models\Rat_a.3d DATAFILE=Models\Rat_d.3d ZEROTEX=1
#exec MESH ORIGIN MESH=Rat X=0 Y=0 Z=600 YAW=64

#exec MESH SEQUENCE MESH=Rat SEQ=All			STARTFRAME=0	NUMFRAMES=29
#exec MESH SEQUENCE MESH=Rat SEQ=Still			STARTFRAME=0	NUMFRAMES=1
#exec MESH SEQUENCE MESH=Rat SEQ=Idle1			STARTFRAME=1	NUMFRAMES=16	RATE=7	GROUP=Waiting
#exec MESH SEQUENCE MESH=Rat SEQ=BreatheLight	STARTFRAME=1	NUMFRAMES=16	RATE=7	GROUP=Waiting
#exec MESH SEQUENCE MESH=Rat SEQ=Walk			STARTFRAME=17	NUMFRAMES=6		RATE=15
#exec MESH SEQUENCE MESH=Rat SEQ=Run			STARTFRAME=17	NUMFRAMES=6		RATE=15
#exec MESH SEQUENCE MESH=Rat SEQ=Swim			STARTFRAME=23	NUMFRAMES=6		RATE=15

#exec MESHMAP SCALE MESHMAP=Rat X=0.005859375 Y=0.005859375 Z=0.005859375
#exec TEXTURE IMPORT NAME=RatTex1 FILE=Models\Rat.pcx GROUP=Skins
#exec MESHMAP SETTEXTURE MESHMAP=Rat NUM=0 TEXTURE=RatTex1

//
// RatCarcass
//
#exec MESH IMPORT MESH=RatCarcass ANIVFILE=Models\Rat_CarcassA_a.3d DATAFILE=Models\Rat_d.3d ZEROTEX=1
#exec MESH ORIGIN MESH=RatCarcass X=0 Y=0 Z=600 YAW=64

#exec MESH SEQUENCE MESH=RatCarcass SEQ=All		STARTFRAME=0	NUMFRAMES=1
#exec MESH SEQUENCE MESH=RatCarcass SEQ=Still	STARTFRAME=0	NUMFRAMES=1

#exec MESHMAP SCALE MESHMAP=RatCarcass X=0.005859375 Y=0.005859375 Z=0.005859375
#exec MESHMAP SETTEXTURE MESHMAP=RatCarcass NUM=0 TEXTURE=RatTex1

//
// Cat
//
#exec MESH IMPORT MESH=Cat ANIVFILE=Models\Cat_a.3d DATAFILE=Models\Cat_d.3d ZEROTEX=1
#exec MESH ORIGIN MESH=Cat X=0 Y=0 Z=2048 YAW=64

#exec MESH SEQUENCE MESH=Cat SEQ=All			STARTFRAME=0	NUMFRAMES=36
#exec MESH SEQUENCE MESH=Cat SEQ=Still			STARTFRAME=0	NUMFRAMES=1
#exec MESH SEQUENCE MESH=Cat SEQ=Walk			STARTFRAME=1	NUMFRAMES=12	RATE=10
#exec MESH SEQUENCE MESH=Cat SEQ=Run			STARTFRAME=13	NUMFRAMES=12	RATE=30
#exec MESH SEQUENCE MESH=Cat SEQ=BreatheLight	STARTFRAME=25	NUMFRAMES=5		RATE=10	GROUP=Waiting
#exec MESH SEQUENCE MESH=Cat SEQ=DeathFront		STARTFRAME=30	NUMFRAMES=6		RATE=14
#exec MESH SEQUENCE MESH=Cat SEQ=DeathBack		STARTFRAME=30	NUMFRAMES=6		RATE=14

#exec MESHMAP SCALE MESHMAP=Cat X=0.00546875 Y=0.00546875 Z=0.00546875
#exec TEXTURE IMPORT NAME=CatTex1 FILE=Models\Cat.pcx GROUP=Skins
#exec MESHMAP SETTEXTURE MESHMAP=Cat NUM=0 TEXTURE=CatTex1

//
// CatCarcass
//
#exec MESH IMPORT MESH=CatCarcass ANIVFILE=Models\Cat_CarcassA_a.3d DATAFILE=Models\Cat_d.3d ZEROTEX=1
#exec MESH ORIGIN MESH=CatCarcass X=0 Y=0 Z=640 YAW=64

#exec MESH SEQUENCE MESH=CatCarcass SEQ=All		STARTFRAME=0	NUMFRAMES=1
#exec MESH SEQUENCE MESH=CatCarcass SEQ=Still	STARTFRAME=0	NUMFRAMES=1

#exec MESHMAP SCALE MESHMAP=CatCarcass X=0.00546875 Y=0.00546875 Z=0.00546875
#exec MESHMAP SETTEXTURE MESHMAP=CatCarcass NUM=0 TEXTURE=CatTex1

//
// Fish
//
#exec MESH IMPORT MESH=Fish ANIVFILE=Models\FishB_a.3d DATAFILE=Models\FishB_d.3d ZEROTEX=1
#exec MESH ORIGIN MESH=Fish X=0 Y=0 Z=0 YAW=64

#exec MESH SEQUENCE MESH=Fish SEQ=All			STARTFRAME=0	NUMFRAMES=9
#exec MESH SEQUENCE MESH=Fish SEQ=Still			STARTFRAME=0	NUMFRAMES=1
#exec MESH SEQUENCE MESH=Fish SEQ=Idle1			STARTFRAME=1	NUMFRAMES=2	RATE=2	GROUP=Waiting
#exec MESH SEQUENCE MESH=Fish SEQ=Swim			STARTFRAME=3	NUMFRAMES=5	RATE=3
#exec MESH SEQUENCE MESH=Fish SEQ=Puff			STARTFRAME=8	NUMFRAMES=1

#exec MESHMAP SCALE MESHMAP=Fish X=0.00390625 Y=0.00390625 Z=0.00390625
#exec TEXTURE IMPORT NAME=FishTex1 FILE=Models\FishB.pcx GROUP=Skins
#exec MESHMAP SETTEXTURE MESHMAP=Fish NUM=0 TEXTURE=FishTex1

//
// Fish2
//
#exec MESH IMPORT MESH=Fish2 ANIVFILE=Models\FishC_a.3d DATAFILE=Models\FishC_d.3d ZEROTEX=1
#exec MESH ORIGIN MESH=Fish2 X=0 Y=0 Z=0 YAW=64

#exec MESH SEQUENCE MESH=Fish2 SEQ=All			STARTFRAME=0	NUMFRAMES=9
#exec MESH SEQUENCE MESH=Fish2 SEQ=Still		STARTFRAME=0	NUMFRAMES=1
#exec MESH SEQUENCE MESH=Fish2 SEQ=Idle1		STARTFRAME=1	NUMFRAMES=2	RATE=2	GROUP=Waiting
#exec MESH SEQUENCE MESH=Fish2 SEQ=Swim			STARTFRAME=3	NUMFRAMES=6	RATE=3

#exec MESHMAP SCALE MESHMAP=Fish2 X=0.00390625 Y=0.00390625 Z=0.00390625
#exec TEXTURE IMPORT NAME=Fish2Tex1 FILE=Models\FishC.pcx GROUP=Skins
#exec MESHMAP SETTEXTURE MESHMAP=Fish2 NUM=0 TEXTURE=Fish2Tex1

//
// Fly
//
#exec MESH IMPORT MESH=Fly ANIVFILE=Models\Insect_A_a.3d DATAFILE=Models\Insect_A_d.3d ZEROTEX=1 MLOD=0
#exec MESH ORIGIN MESH=Fly X=0 Y=0 Z=0 YAW=64

#exec MESH SEQUENCE MESH=Fly SEQ=All		STARTFRAME=0	NUMFRAMES=1
#exec MESH SEQUENCE MESH=Fly SEQ=Still		STARTFRAME=0	NUMFRAMES=1

#exec MESHMAP SCALE MESHMAP=Fly X=0.00390625 Y=0.00390625 Z=0.00390625
#exec TEXTURE IMPORT NAME=FlyTex1 FILE=Models\Insect_A.pcx GROUP=Skins FLAGS=2
#exec MESHMAP SETTEXTURE MESHMAP=Fly NUM=0 TEXTURE=FlyTex1

//
// Mutt
//
#exec MESH IMPORT MESH=Mutt ANIVFILE=Models\Dog_B_a.3d DATAFILE=Models\Dog_B_d.3d ZEROTEX=1
#exec MESH ORIGIN MESH=Mutt X=0 Y=0 Z=6650 YAW=64

#exec MESH SEQUENCE MESH=Mutt SEQ=All			STARTFRAME=0	NUMFRAMES=57
#exec MESH SEQUENCE MESH=Mutt SEQ=Still			STARTFRAME=0	NUMFRAMES=1
#exec MESH SEQUENCE MESH=Mutt SEQ=Walk			STARTFRAME=1	NUMFRAMES=10	RATE=10
#exec MESH SEQUENCE MESH=Mutt SEQ=Run			STARTFRAME=11	NUMFRAMES=10	RATE=15
#exec MESH SEQUENCE MESH=Mutt SEQ=BreatheLight	STARTFRAME=21	NUMFRAMES=5		RATE=10	GROUP=Waiting
#exec MESH SEQUENCE MESH=Mutt SEQ=DeathFront	STARTFRAME=26	NUMFRAMES=10	RATE=14
#exec MESH SEQUENCE MESH=Mutt SEQ=DeathBack		STARTFRAME=26	NUMFRAMES=10	RATE=14
#exec MESH SEQUENCE MESH=Mutt SEQ=Bark			STARTFRAME=36	NUMFRAMES=9		RATE=10
#exec MESH SEQUENCE MESH=Mutt SEQ=Attack		STARTFRAME=45	NUMFRAMES=12	RATE=10

#exec MESHMAP SCALE MESHMAP=Mutt X=0.00390625 Y=0.00390625 Z=0.00390625
#exec TEXTURE IMPORT NAME=MuttTex1 FILE=Models\Dog_B.pcx GROUP=Skins
#exec MESHMAP SETTEXTURE MESHMAP=Mutt NUM=0 TEXTURE=MuttTex1

#exec MESH NOTIFY MESH=Mutt SEQ=Attack	TIME=0.5	FUNCTION=HandToHandAttack

//
// MuttCarcass
//
#exec MESH IMPORT MESH=MuttCarcass ANIVFILE=Models\Dog_B_Carcass_a.3d DATAFILE=Models\Dog_B_d.3d ZEROTEX=1
#exec MESH ORIGIN MESH=MuttCarcass X=0 Y=0 Z=1850 YAW=64

#exec MESH SEQUENCE MESH=MuttCarcass SEQ=All	STARTFRAME=0	NUMFRAMES=1
#exec MESH SEQUENCE MESH=MuttCarcass SEQ=Still	STARTFRAME=0	NUMFRAMES=1

#exec MESHMAP SCALE MESHMAP=MuttCarcass X=0.00390625 Y=0.00390625 Z=0.00390625
#exec MESHMAP SETTEXTURE MESHMAP=MuttCarcass NUM=0 TEXTURE=MuttTex1

//
// Seagull
//
#exec MESH IMPORT MESH=Seagull ANIVFILE=Models\Seagull_a.3d DATAFILE=Models\Seagull_d.3d ZEROTEX=1
#exec MESH ORIGIN MESH=Seagull X=0 Y=0 Z=1664 YAW=64

#exec MESH SEQUENCE MESH=Seagull SEQ=All		STARTFRAME=0	NUMFRAMES=51
#exec MESH SEQUENCE MESH=Seagull SEQ=Still		STARTFRAME=0	NUMFRAMES=1
#exec MESH SEQUENCE MESH=Seagull SEQ=Walk		STARTFRAME=1	NUMFRAMES=10	RATE=15
#exec MESH SEQUENCE MESH=Seagull SEQ=Run		STARTFRAME=1	NUMFRAMES=10	RATE=30
#exec MESH SEQUENCE MESH=Seagull SEQ=Fly		STARTFRAME=31	NUMFRAMES=10	RATE=15
#exec MESH SEQUENCE MESH=Seagull SEQ=Idle1		STARTFRAME=11	NUMFRAMES=10	RATE=10	GROUP=Waiting
#exec MESH SEQUENCE MESH=Seagull SEQ=Idle2		STARTFRAME=21	NUMFRAMES=10	RATE=10	GROUP=Waiting
#exec MESH SEQUENCE MESH=Seagull SEQ=Glide		STARTFRAME=31	NUMFRAMES=1

#exec MESHMAP SCALE MESHMAP=Seagull X=0.00390625 Y=0.00390625 Z=0.00390625
#exec TEXTURE IMPORT NAME=SeagullTex1 FILE=Models\Seagull.pcx GROUP=Skins FLAGS=2
#exec MESHMAP SETTEXTURE MESHMAP=Seagull NUM=0 TEXTURE=SeagullTex1

//
// SeagullCarcass
//
#exec MESH IMPORT MESH=SeagullCarcass ANIVFILE=Models\Seagull_Carcass_a.3d DATAFILE=Models\Seagull_d.3d ZEROTEX=1
#exec MESH ORIGIN MESH=SeagullCarcass X=0 Y=0 Z=650 YAW=64

#exec MESH SEQUENCE MESH=SeagullCarcass SEQ=All		STARTFRAME=0	NUMFRAMES=1
#exec MESH SEQUENCE MESH=SeagullCarcass SEQ=Still	STARTFRAME=0	NUMFRAMES=1

#exec MESHMAP SCALE MESHMAP=SeagullCarcass X=0.00390625 Y=0.00390625 Z=0.00390625
#exec MESHMAP SETTEXTURE MESHMAP=SeagullCarcass NUM=0 TEXTURE=SeagullTex1

//
// Greasel
//
#exec MESH IMPORT MESH=Greasel ANIVFILE=Models\Greasel_a.3d DATAFILE=Models\Greasel_d.3d ZEROTEX=1
#exec MESH ORIGIN MESH=Greasel X=0 Y=0 Z=4577 YAW=64

#exec MESH SEQUENCE MESH=Greasel SEQ=All			STARTFRAME=0	NUMFRAMES=130
#exec MESH SEQUENCE MESH=Greasel SEQ=Still			STARTFRAME=0	NUMFRAMES=1
#exec MESH SEQUENCE MESH=Greasel SEQ=Walk			STARTFRAME=1	NUMFRAMES=12	RATE=12
#exec MESH SEQUENCE MESH=Greasel SEQ=Run			STARTFRAME=13	NUMFRAMES=12	RATE=20
#exec MESH SEQUENCE MESH=Greasel SEQ=BreatheLight	STARTFRAME=25	NUMFRAMES=12	RATE=6	GROUP=Waiting
#exec MESH SEQUENCE MESH=Greasel SEQ=DeathFront		STARTFRAME=37	NUMFRAMES=12	RATE=15
#exec MESH SEQUENCE MESH=Greasel SEQ=DeathBack		STARTFRAME=37	NUMFRAMES=12	RATE=15
#exec MESH SEQUENCE MESH=Greasel SEQ=HitFront		STARTFRAME=49	NUMFRAMES=12	RATE=12
#exec MESH SEQUENCE MESH=Greasel SEQ=HitBack		STARTFRAME=61	NUMFRAMES=12	RATE=12
#exec MESH SEQUENCE MESH=Greasel SEQ=Attack			STARTFRAME=73	NUMFRAMES=14	RATE=12
#exec MESH SEQUENCE MESH=Greasel SEQ=WaterAttack	STARTFRAME=87	NUMFRAMES=14	RATE=12
#exec MESH SEQUENCE MESH=Greasel SEQ=Tread			STARTFRAME=101	NUMFRAMES=12	RATE=6	GROUP=Waiting
#exec MESH SEQUENCE MESH=Greasel SEQ=EatBegin		STARTFRAME=113	NUMFRAMES=4		RATE=10
#exec MESH SEQUENCE MESH=Greasel SEQ=Eat			STARTFRAME=117	NUMFRAMES=9		RATE=10
#exec MESH SEQUENCE MESH=Greasel SEQ=EatEnd			STARTFRAME=126	NUMFRAMES=4		RATE=10

#exec MESHMAP SCALE MESHMAP=Greasel X=0.00390625 Y=0.00390625 Z=0.00390625
#exec TEXTURE IMPORT NAME=GreaselTex1 FILE=Models\Greasel.pcx GROUP=Skins FLAGS=2
#exec MESHMAP SETTEXTURE MESHMAP=Greasel NUM=0 TEXTURE=GreaselTex1

#exec MESH NOTIFY MESH=Greasel SEQ=Attack	TIME=0.6	FUNCTION=HandToHandAttack
#exec MESH NOTIFY MESH=Greasel SEQ=Eat		TIME=0.3	FUNCTION=Chomp
#exec MESH NOTIFY MESH=Greasel SEQ=Walk		TIME=0.1	FUNCTION=PlayFootStep
#exec MESH NOTIFY MESH=Greasel SEQ=Walk		TIME=0.6	FUNCTION=PlayFootStep
#exec MESH NOTIFY MESH=Greasel SEQ=Run		TIME=0.2	FUNCTION=PlayFootStep

//
// GreaselCarcass
//
#exec MESH IMPORT MESH=GreaselCarcass ANIVFILE=Models\Greasel_CarcassA_a.3d DATAFILE=Models\Greasel_d.3d ZEROTEX=1
#exec MESH ORIGIN MESH=GreaselCarcass X=0 Y=0 Z=1702 YAW=64

#exec MESH SEQUENCE MESH=GreaselCarcass SEQ=All		STARTFRAME=0	NUMFRAMES=1
#exec MESH SEQUENCE MESH=GreaselCarcass SEQ=Still	STARTFRAME=0	NUMFRAMES=1

#exec MESHMAP SCALE MESHMAP=GreaselCarcass X=0.00390625 Y=0.00390625 Z=0.00390625
#exec MESHMAP SETTEXTURE MESHMAP=GreaselCarcass NUM=0 TEXTURE=GreaselTex1

//
// Karkian
//
#exec MESH IMPORT MESH=Karkian ANIVFILE=Models\Karkian_a.3d DATAFILE=Models\Karkian_d.3d ZEROTEX=1
#exec MESH ORIGIN MESH=Karkian X=0 Y=0 Z=9497 YAW=64

#exec MESH SEQUENCE MESH=Karkian SEQ=All			STARTFRAME=0	NUMFRAMES=147
#exec MESH SEQUENCE MESH=Karkian SEQ=Still			STARTFRAME=0	NUMFRAMES=1
#exec MESH SEQUENCE MESH=Karkian SEQ=Walk			STARTFRAME=1	NUMFRAMES=15	RATE=18
#exec MESH SEQUENCE MESH=Karkian SEQ=Run			STARTFRAME=16	NUMFRAMES=12	RATE=30
#exec MESH SEQUENCE MESH=Karkian SEQ=BreatheLight	STARTFRAME=28	NUMFRAMES=10	RATE=5
#exec MESH SEQUENCE MESH=Karkian SEQ=DeathFront		STARTFRAME=38	NUMFRAMES=14	RATE=10
#exec MESH SEQUENCE MESH=Karkian SEQ=DeathBack		STARTFRAME=38	NUMFRAMES=14	RATE=10
#exec MESH SEQUENCE MESH=Karkian SEQ=HitFront		STARTFRAME=52	NUMFRAMES=15	RATE=15
#exec MESH SEQUENCE MESH=Karkian SEQ=HitBack		STARTFRAME=67	NUMFRAMES=15	RATE=15
#exec MESH SEQUENCE MESH=Karkian SEQ=Roar			STARTFRAME=82	NUMFRAMES=15	RATE=5
#exec MESH SEQUENCE MESH=Karkian SEQ=Attack			STARTFRAME=97	NUMFRAMES=18	RATE=25
#exec MESH SEQUENCE MESH=Karkian SEQ=Tread			STARTFRAME=115	NUMFRAMES=15	RATE=15
#exec MESH SEQUENCE MESH=Karkian SEQ=EatBegin		STARTFRAME=130	NUMFRAMES=4		RATE=10
#exec MESH SEQUENCE MESH=Karkian SEQ=Eat			STARTFRAME=134	NUMFRAMES=9		RATE=10
#exec MESH SEQUENCE MESH=Karkian SEQ=EatEnd			STARTFRAME=143	NUMFRAMES=4		RATE=10

#exec MESHMAP SCALE MESHMAP=Karkian X=0.00390625 Y=0.00390625 Z=0.00390625
#exec TEXTURE IMPORT NAME=KarkianTex1 FILE=Models\Karkian.pcx GROUP=Skins
#exec MESHMAP SETTEXTURE MESHMAP=Karkian NUM=0 TEXTURE=KarkianTex1

#exec MESH NOTIFY MESH=Karkian SEQ=Attack	TIME=0.65	FUNCTION=HandToHandAttack
#exec MESH NOTIFY MESH=Karkian SEQ=Eat		TIME=0.3	FUNCTION=Chomp
#exec MESH NOTIFY MESH=Karkian SEQ=Roar		TIME=0.35	FUNCTION=PlayRoarSound
#exec MESH NOTIFY MESH=Karkian SEQ=Walk		TIME=0.05	FUNCTION=PlayFootStep
#exec MESH NOTIFY MESH=Karkian SEQ=Walk		TIME=0.15	FUNCTION=PlayFootStep
#exec MESH NOTIFY MESH=Karkian SEQ=Walk		TIME=0.6	FUNCTION=PlayFootStep
#exec MESH NOTIFY MESH=Karkian SEQ=Walk		TIME=0.75	FUNCTION=PlayFootStep
#exec MESH NOTIFY MESH=Karkian SEQ=Run		TIME=0.1	FUNCTION=PlayFootStep
#exec MESH NOTIFY MESH=Karkian SEQ=Run		TIME=0.5	FUNCTION=PlayFootStep

//
// KarkianCarcass
//
#exec MESH IMPORT MESH=KarkianCarcass ANIVFILE=Models\Karkian_CarcassA_a.3d DATAFILE=Models\Karkian_d.3d ZEROTEX=1
#exec MESH ORIGIN MESH=KarkianCarcass X=0 Y=0 Z=5056 YAW=64

#exec MESH SEQUENCE MESH=KarkianCarcass SEQ=All		STARTFRAME=0	NUMFRAMES=1
#exec MESH SEQUENCE MESH=KarkianCarcass SEQ=Still	STARTFRAME=0	NUMFRAMES=1

#exec MESHMAP SCALE MESHMAP=KarkianCarcass X=0.00390625 Y=0.00390625 Z=0.00390625
#exec MESHMAP SETTEXTURE MESHMAP=KarkianCarcass NUM=0 TEXTURE=KarkianTex1

//
// Gray
//
#exec MESH IMPORT MESH=Gray ANIVFILE=Models\Gray_a.3d DATAFILE=Models\Gray_d.3d ZEROTEX=1
#exec MESH ORIGIN MESH=Gray X=0 Y=0 Z=9216 YAW=64

#exec MESH SEQUENCE MESH=Gray SEQ=All			STARTFRAME=0	NUMFRAMES=119
#exec MESH SEQUENCE MESH=Gray SEQ=Still			STARTFRAME=0	NUMFRAMES=1
#exec MESH SEQUENCE MESH=Gray SEQ=BreatheLight	STARTFRAME=1	NUMFRAMES=12	RATE=5
#exec MESH SEQUENCE MESH=Gray SEQ=Walk			STARTFRAME=13	NUMFRAMES=12	RATE=12
#exec MESH SEQUENCE MESH=Gray SEQ=Run			STARTFRAME=25	NUMFRAMES=12	RATE=24
#exec MESH SEQUENCE MESH=Gray SEQ=Attack		STARTFRAME=37	NUMFRAMES=21	RATE=22
#exec MESH SEQUENCE MESH=Gray SEQ=HitFront		STARTFRAME=58	NUMFRAMES=11	RATE=15
#exec MESH SEQUENCE MESH=Gray SEQ=HitBack		STARTFRAME=69	NUMFRAMES=11	RATE=15
#exec MESH SEQUENCE MESH=Gray SEQ=DeathBack		STARTFRAME=80	NUMFRAMES=14	RATE=15
#exec MESH SEQUENCE MESH=Gray SEQ=DeathFront	STARTFRAME=94	NUMFRAMES=13	RATE=15
#exec MESH SEQUENCE MESH=Gray SEQ=Shoot			STARTFRAME=107	NUMFRAMES=12	RATE=20

#exec MESHMAP SCALE MESHMAP=Gray X=0.00390625 Y=0.00390625 Z=0.00390625
#exec TEXTURE IMPORT NAME=GrayTex1 FILE=Models\Gray.pcx GROUP=Skins
#exec MESHMAP SETTEXTURE MESHMAP=Gray NUM=0 TEXTURE=GrayTex1

#exec MESH NOTIFY MESH=Gray SEQ=Attack	TIME=0.6	FUNCTION=HandToHandAttack
#exec MESH NOTIFY MESH=Gray SEQ=Shoot	TIME=0.5	FUNCTION=HandToHandAttack
#exec MESH NOTIFY MESH=Gray SEQ=Walk	TIME=0.1	FUNCTION=PlayFootStep
#exec MESH NOTIFY MESH=Gray SEQ=Walk	TIME=0.6	FUNCTION=PlayFootStep
#exec MESH NOTIFY MESH=Gray SEQ=Run		TIME=0.1	FUNCTION=PlayFootStep
#exec MESH NOTIFY MESH=Gray SEQ=Run		TIME=0.6	FUNCTION=PlayFootStep

//
// GrayCarcass
//
#exec MESH IMPORT MESH=GrayCarcass ANIVFILE=Models\Gray_CarcassA_a.3d DATAFILE=Models\Gray_d.3d ZEROTEX=1
#exec MESH ORIGIN MESH=GrayCarcass X=0 Y=0 Z=1600 YAW=64

#exec MESH SEQUENCE MESH=GrayCarcass SEQ=All	STARTFRAME=0	NUMFRAMES=1
#exec MESH SEQUENCE MESH=GrayCarcass SEQ=Still	STARTFRAME=0	NUMFRAMES=1

#exec MESHMAP SCALE MESHMAP=GrayCarcass X=0.00390625 Y=0.00390625 Z=0.00390625
#exec MESHMAP SETTEXTURE MESHMAP=GrayCarcass NUM=0 TEXTURE=GrayTex1

//
// GrayCarcass2
//
#exec MESH IMPORT MESH=GrayCarcass2 ANIVFILE=Models\Gray_CarcassB_a.3d DATAFILE=Models\Gray_d.3d ZEROTEX=1
#exec MESH ORIGIN MESH=GrayCarcass2 X=0 Y=0 Z=1600 YAW=64

#exec MESH SEQUENCE MESH=GrayCarcass2 SEQ=All	STARTFRAME=0	NUMFRAMES=1
#exec MESH SEQUENCE MESH=GrayCarcass2 SEQ=Still	STARTFRAME=0	NUMFRAMES=1

#exec MESHMAP SCALE MESHMAP=GrayCarcass2 X=0.00390625 Y=0.00390625 Z=0.00390625
#exec MESHMAP SETTEXTURE MESHMAP=GrayCarcass2 NUM=0 TEXTURE=GrayTex1

defaultproperties
{
}

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Class file time: Mon 8/11/2021 16:22:50.000 - Creation time: Mon 8/11/2021 16:31:22.115 - Created with UnCodeX