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//============================================================================= // AllAnimals. //============================================================================= class AllAnimals expands Object abstract; // // Doberman // #exec MESH IMPORT MESH=Doberman ANIVFILE=Models\Doberman_a.3d DATAFILE=Models\Doberman_d.3d ZEROTEX=1 #exec MESH ORIGIN MESH=Doberman X=0 Y=0 Z=6650 YAW=64 #exec MESH SEQUENCE MESH=Doberman SEQ=All STARTFRAME=0 NUMFRAMES=58 #exec MESH SEQUENCE MESH=Doberman SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=Doberman SEQ=Walk STARTFRAME=1 NUMFRAMES=10 RATE=10 #exec MESH SEQUENCE MESH=Doberman SEQ=Run STARTFRAME=11 NUMFRAMES=10 RATE=30 #exec MESH SEQUENCE MESH=Doberman SEQ=BreatheLight STARTFRAME=21 NUMFRAMES=5 RATE=10 GROUP=Waiting #exec MESH SEQUENCE MESH=Doberman SEQ=DeathStill STARTFRAME=26 NUMFRAMES=1 #exec MESH SEQUENCE MESH=Doberman SEQ=DeathFront STARTFRAME=27 NUMFRAMES=10 RATE=10 #exec MESH SEQUENCE MESH=Doberman SEQ=DeathBack STARTFRAME=27 NUMFRAMES=10 RATE=10 #exec MESH SEQUENCE MESH=Doberman SEQ=Bark STARTFRAME=37 NUMFRAMES=9 RATE=10 #exec MESH SEQUENCE MESH=Doberman SEQ=Attack STARTFRAME=46 NUMFRAMES=12 RATE=10 #exec MESHMAP SCALE MESHMAP=Doberman X=0.00390625 Y=0.00390625 Z=0.00390625 #exec TEXTURE IMPORT NAME=DobermanTex1 FILE=Models\Doberman.pcx GROUP=Skins #exec MESHMAP SETTEXTURE MESHMAP=Doberman NUM=0 TEXTURE=DobermanTex1 #exec MESH NOTIFY MESH=Doberman SEQ=Attack TIME=0.5 FUNCTION=HandToHandAttack // // DobermanCarcass // #exec MESH IMPORT MESH=DobermanCarcass ANIVFILE=Models\Doberman_Carcass_a.3d DATAFILE=Models\Doberman_d.3d ZEROTEX=1 #exec MESH ORIGIN MESH=DobermanCarcass X=0 Y=0 Z=1850 YAW=64 #exec MESH SEQUENCE MESH=DobermanCarcass SEQ=All STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=DobermanCarcass SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec MESHMAP SCALE MESHMAP=DobermanCarcass X=0.00390625 Y=0.00390625 Z=0.00390625 #exec MESHMAP SETTEXTURE MESHMAP=DobermanCarcass NUM=0 TEXTURE=DobermanTex1 // // Pigeon // #exec MESH IMPORT MESH=Pigeon ANIVFILE=Models\Pigeon_a.3d DATAFILE=Models\Pigeon_d.3d ZEROTEX=1 #exec MESH ORIGIN MESH=Pigeon X=0 Y=0 Z=1240 YAW=64 #exec MESH SEQUENCE MESH=Pigeon SEQ=All STARTFRAME=0 NUMFRAMES=46 #exec MESH SEQUENCE MESH=Pigeon SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=Pigeon SEQ=Walk STARTFRAME=1 NUMFRAMES=10 RATE=20 #exec MESH SEQUENCE MESH=Pigeon SEQ=Run STARTFRAME=1 NUMFRAMES=10 RATE=30 #exec MESH SEQUENCE MESH=Pigeon SEQ=Fly STARTFRAME=11 NUMFRAMES=10 RATE=30 #exec MESH SEQUENCE MESH=Pigeon SEQ=Idle1 STARTFRAME=21 NUMFRAMES=12 RATE=6 GROUP=Waiting #exec MESH SEQUENCE MESH=Pigeon SEQ=Idle2 STARTFRAME=33 NUMFRAMES=12 RATE=6 GROUP=Waiting #exec MESH SEQUENCE MESH=Pigeon SEQ=Glide STARTFRAME=45 NUMFRAMES=1 #exec MESHMAP SCALE MESHMAP=Pigeon X=0.00390625 Y=0.00390625 Z=0.00390625 #exec TEXTURE IMPORT NAME=PigeonTex1 FILE=Models\Pigeon.pcx GROUP=Skins #exec MESHMAP SETTEXTURE MESHMAP=Pigeon NUM=0 TEXTURE=PigeonTex1 // // PigeonCarcass // #exec MESH IMPORT MESH=PigeonCarcass ANIVFILE=Models\Pigeon_CarcassA_a.3d DATAFILE=Models\Pigeon_d.3d ZEROTEX=1 #exec MESH ORIGIN MESH=PigeonCarcass X=0 Y=0 Z=650 YAW=64 #exec MESH SEQUENCE MESH=PigeonCarcass SEQ=All STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=PigeonCarcass SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec MESHMAP SCALE MESHMAP=PigeonCarcass X=0.00390625 Y=0.00390625 Z=0.00390625 #exec MESHMAP SETTEXTURE MESHMAP=PigeonCarcass NUM=0 TEXTURE=PigeonTex1 // // Rat // #exec MESH IMPORT MESH=Rat ANIVFILE=Models\Rat_a.3d DATAFILE=Models\Rat_d.3d ZEROTEX=1 #exec MESH ORIGIN MESH=Rat X=0 Y=0 Z=600 YAW=64 #exec MESH SEQUENCE MESH=Rat SEQ=All STARTFRAME=0 NUMFRAMES=29 #exec MESH SEQUENCE MESH=Rat SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=Rat SEQ=Idle1 STARTFRAME=1 NUMFRAMES=16 RATE=7 GROUP=Waiting #exec MESH SEQUENCE MESH=Rat SEQ=BreatheLight STARTFRAME=1 NUMFRAMES=16 RATE=7 GROUP=Waiting #exec MESH SEQUENCE MESH=Rat SEQ=Walk STARTFRAME=17 NUMFRAMES=6 RATE=15 #exec MESH SEQUENCE MESH=Rat SEQ=Run STARTFRAME=17 NUMFRAMES=6 RATE=15 #exec MESH SEQUENCE MESH=Rat SEQ=Swim STARTFRAME=23 NUMFRAMES=6 RATE=15 #exec MESHMAP SCALE MESHMAP=Rat X=0.005859375 Y=0.005859375 Z=0.005859375 #exec TEXTURE IMPORT NAME=RatTex1 FILE=Models\Rat.pcx GROUP=Skins #exec MESHMAP SETTEXTURE MESHMAP=Rat NUM=0 TEXTURE=RatTex1 // // RatCarcass // #exec MESH IMPORT MESH=RatCarcass ANIVFILE=Models\Rat_CarcassA_a.3d DATAFILE=Models\Rat_d.3d ZEROTEX=1 #exec MESH ORIGIN MESH=RatCarcass X=0 Y=0 Z=600 YAW=64 #exec MESH SEQUENCE MESH=RatCarcass SEQ=All STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=RatCarcass SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec MESHMAP SCALE MESHMAP=RatCarcass X=0.005859375 Y=0.005859375 Z=0.005859375 #exec MESHMAP SETTEXTURE MESHMAP=RatCarcass NUM=0 TEXTURE=RatTex1 // // Cat // #exec MESH IMPORT MESH=Cat ANIVFILE=Models\Cat_a.3d DATAFILE=Models\Cat_d.3d ZEROTEX=1 #exec MESH ORIGIN MESH=Cat X=0 Y=0 Z=2048 YAW=64 #exec MESH SEQUENCE MESH=Cat SEQ=All STARTFRAME=0 NUMFRAMES=36 #exec MESH SEQUENCE MESH=Cat SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=Cat SEQ=Walk STARTFRAME=1 NUMFRAMES=12 RATE=10 #exec MESH SEQUENCE MESH=Cat SEQ=Run STARTFRAME=13 NUMFRAMES=12 RATE=30 #exec MESH SEQUENCE MESH=Cat SEQ=BreatheLight STARTFRAME=25 NUMFRAMES=5 RATE=10 GROUP=Waiting #exec MESH SEQUENCE MESH=Cat SEQ=DeathFront STARTFRAME=30 NUMFRAMES=6 RATE=14 #exec MESH SEQUENCE MESH=Cat SEQ=DeathBack STARTFRAME=30 NUMFRAMES=6 RATE=14 #exec MESHMAP SCALE MESHMAP=Cat X=0.00546875 Y=0.00546875 Z=0.00546875 #exec TEXTURE IMPORT NAME=CatTex1 FILE=Models\Cat.pcx GROUP=Skins #exec MESHMAP SETTEXTURE MESHMAP=Cat NUM=0 TEXTURE=CatTex1 // // CatCarcass // #exec MESH IMPORT MESH=CatCarcass ANIVFILE=Models\Cat_CarcassA_a.3d DATAFILE=Models\Cat_d.3d ZEROTEX=1 #exec MESH ORIGIN MESH=CatCarcass X=0 Y=0 Z=640 YAW=64 #exec MESH SEQUENCE MESH=CatCarcass SEQ=All STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=CatCarcass SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec MESHMAP SCALE MESHMAP=CatCarcass X=0.00546875 Y=0.00546875 Z=0.00546875 #exec MESHMAP SETTEXTURE MESHMAP=CatCarcass NUM=0 TEXTURE=CatTex1 // // Fish // #exec MESH IMPORT MESH=Fish ANIVFILE=Models\FishB_a.3d DATAFILE=Models\FishB_d.3d ZEROTEX=1 #exec MESH ORIGIN MESH=Fish X=0 Y=0 Z=0 YAW=64 #exec MESH SEQUENCE MESH=Fish SEQ=All STARTFRAME=0 NUMFRAMES=9 #exec MESH SEQUENCE MESH=Fish SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=Fish SEQ=Idle1 STARTFRAME=1 NUMFRAMES=2 RATE=2 GROUP=Waiting #exec MESH SEQUENCE MESH=Fish SEQ=Swim STARTFRAME=3 NUMFRAMES=5 RATE=3 #exec MESH SEQUENCE MESH=Fish SEQ=Puff STARTFRAME=8 NUMFRAMES=1 #exec MESHMAP SCALE MESHMAP=Fish X=0.00390625 Y=0.00390625 Z=0.00390625 #exec TEXTURE IMPORT NAME=FishTex1 FILE=Models\FishB.pcx GROUP=Skins #exec MESHMAP SETTEXTURE MESHMAP=Fish NUM=0 TEXTURE=FishTex1 // // Fish2 // #exec MESH IMPORT MESH=Fish2 ANIVFILE=Models\FishC_a.3d DATAFILE=Models\FishC_d.3d ZEROTEX=1 #exec MESH ORIGIN MESH=Fish2 X=0 Y=0 Z=0 YAW=64 #exec MESH SEQUENCE MESH=Fish2 SEQ=All STARTFRAME=0 NUMFRAMES=9 #exec MESH SEQUENCE MESH=Fish2 SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=Fish2 SEQ=Idle1 STARTFRAME=1 NUMFRAMES=2 RATE=2 GROUP=Waiting #exec MESH SEQUENCE MESH=Fish2 SEQ=Swim STARTFRAME=3 NUMFRAMES=6 RATE=3 #exec MESHMAP SCALE MESHMAP=Fish2 X=0.00390625 Y=0.00390625 Z=0.00390625 #exec TEXTURE IMPORT NAME=Fish2Tex1 FILE=Models\FishC.pcx GROUP=Skins #exec MESHMAP SETTEXTURE MESHMAP=Fish2 NUM=0 TEXTURE=Fish2Tex1 // // Fly // #exec MESH IMPORT MESH=Fly ANIVFILE=Models\Insect_A_a.3d DATAFILE=Models\Insect_A_d.3d ZEROTEX=1 MLOD=0 #exec MESH ORIGIN MESH=Fly X=0 Y=0 Z=0 YAW=64 #exec MESH SEQUENCE MESH=Fly SEQ=All STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=Fly SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec MESHMAP SCALE MESHMAP=Fly X=0.00390625 Y=0.00390625 Z=0.00390625 #exec TEXTURE IMPORT NAME=FlyTex1 FILE=Models\Insect_A.pcx GROUP=Skins FLAGS=2 #exec MESHMAP SETTEXTURE MESHMAP=Fly NUM=0 TEXTURE=FlyTex1 // // Mutt // #exec MESH IMPORT MESH=Mutt ANIVFILE=Models\Dog_B_a.3d DATAFILE=Models\Dog_B_d.3d ZEROTEX=1 #exec MESH ORIGIN MESH=Mutt X=0 Y=0 Z=6650 YAW=64 #exec MESH SEQUENCE MESH=Mutt SEQ=All STARTFRAME=0 NUMFRAMES=57 #exec MESH SEQUENCE MESH=Mutt SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=Mutt SEQ=Walk STARTFRAME=1 NUMFRAMES=10 RATE=10 #exec MESH SEQUENCE MESH=Mutt SEQ=Run STARTFRAME=11 NUMFRAMES=10 RATE=15 #exec MESH SEQUENCE MESH=Mutt SEQ=BreatheLight STARTFRAME=21 NUMFRAMES=5 RATE=10 GROUP=Waiting #exec MESH SEQUENCE MESH=Mutt SEQ=DeathFront STARTFRAME=26 NUMFRAMES=10 RATE=14 #exec MESH SEQUENCE MESH=Mutt SEQ=DeathBack STARTFRAME=26 NUMFRAMES=10 RATE=14 #exec MESH SEQUENCE MESH=Mutt SEQ=Bark STARTFRAME=36 NUMFRAMES=9 RATE=10 #exec MESH SEQUENCE MESH=Mutt SEQ=Attack STARTFRAME=45 NUMFRAMES=12 RATE=10 #exec MESHMAP SCALE MESHMAP=Mutt X=0.00390625 Y=0.00390625 Z=0.00390625 #exec TEXTURE IMPORT NAME=MuttTex1 FILE=Models\Dog_B.pcx GROUP=Skins #exec MESHMAP SETTEXTURE MESHMAP=Mutt NUM=0 TEXTURE=MuttTex1 #exec MESH NOTIFY MESH=Mutt SEQ=Attack TIME=0.5 FUNCTION=HandToHandAttack // // MuttCarcass // #exec MESH IMPORT MESH=MuttCarcass ANIVFILE=Models\Dog_B_Carcass_a.3d DATAFILE=Models\Dog_B_d.3d ZEROTEX=1 #exec MESH ORIGIN MESH=MuttCarcass X=0 Y=0 Z=1850 YAW=64 #exec MESH SEQUENCE MESH=MuttCarcass SEQ=All STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=MuttCarcass SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec MESHMAP SCALE MESHMAP=MuttCarcass X=0.00390625 Y=0.00390625 Z=0.00390625 #exec MESHMAP SETTEXTURE MESHMAP=MuttCarcass NUM=0 TEXTURE=MuttTex1 // // Seagull // #exec MESH IMPORT MESH=Seagull ANIVFILE=Models\Seagull_a.3d DATAFILE=Models\Seagull_d.3d ZEROTEX=1 #exec MESH ORIGIN MESH=Seagull X=0 Y=0 Z=1664 YAW=64 #exec MESH SEQUENCE MESH=Seagull SEQ=All STARTFRAME=0 NUMFRAMES=51 #exec MESH SEQUENCE MESH=Seagull SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=Seagull SEQ=Walk STARTFRAME=1 NUMFRAMES=10 RATE=15 #exec MESH SEQUENCE MESH=Seagull SEQ=Run STARTFRAME=1 NUMFRAMES=10 RATE=30 #exec MESH SEQUENCE MESH=Seagull SEQ=Fly STARTFRAME=31 NUMFRAMES=10 RATE=15 #exec MESH SEQUENCE MESH=Seagull SEQ=Idle1 STARTFRAME=11 NUMFRAMES=10 RATE=10 GROUP=Waiting #exec MESH SEQUENCE MESH=Seagull SEQ=Idle2 STARTFRAME=21 NUMFRAMES=10 RATE=10 GROUP=Waiting #exec MESH SEQUENCE MESH=Seagull SEQ=Glide STARTFRAME=31 NUMFRAMES=1 #exec MESHMAP SCALE MESHMAP=Seagull X=0.00390625 Y=0.00390625 Z=0.00390625 #exec TEXTURE IMPORT NAME=SeagullTex1 FILE=Models\Seagull.pcx GROUP=Skins FLAGS=2 #exec MESHMAP SETTEXTURE MESHMAP=Seagull NUM=0 TEXTURE=SeagullTex1 // // SeagullCarcass // #exec MESH IMPORT MESH=SeagullCarcass ANIVFILE=Models\Seagull_Carcass_a.3d DATAFILE=Models\Seagull_d.3d ZEROTEX=1 #exec MESH ORIGIN MESH=SeagullCarcass X=0 Y=0 Z=650 YAW=64 #exec MESH SEQUENCE MESH=SeagullCarcass SEQ=All STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=SeagullCarcass SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec MESHMAP SCALE MESHMAP=SeagullCarcass X=0.00390625 Y=0.00390625 Z=0.00390625 #exec MESHMAP SETTEXTURE MESHMAP=SeagullCarcass NUM=0 TEXTURE=SeagullTex1 // // Greasel // #exec MESH IMPORT MESH=Greasel ANIVFILE=Models\Greasel_a.3d DATAFILE=Models\Greasel_d.3d ZEROTEX=1 #exec MESH ORIGIN MESH=Greasel X=0 Y=0 Z=4577 YAW=64 #exec MESH SEQUENCE MESH=Greasel SEQ=All STARTFRAME=0 NUMFRAMES=130 #exec MESH SEQUENCE MESH=Greasel SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=Greasel SEQ=Walk STARTFRAME=1 NUMFRAMES=12 RATE=12 #exec MESH SEQUENCE MESH=Greasel SEQ=Run STARTFRAME=13 NUMFRAMES=12 RATE=20 #exec MESH SEQUENCE MESH=Greasel SEQ=BreatheLight STARTFRAME=25 NUMFRAMES=12 RATE=6 GROUP=Waiting #exec MESH SEQUENCE MESH=Greasel SEQ=DeathFront STARTFRAME=37 NUMFRAMES=12 RATE=15 #exec MESH SEQUENCE MESH=Greasel SEQ=DeathBack STARTFRAME=37 NUMFRAMES=12 RATE=15 #exec MESH SEQUENCE MESH=Greasel SEQ=HitFront STARTFRAME=49 NUMFRAMES=12 RATE=12 #exec MESH SEQUENCE MESH=Greasel SEQ=HitBack STARTFRAME=61 NUMFRAMES=12 RATE=12 #exec MESH SEQUENCE MESH=Greasel SEQ=Attack STARTFRAME=73 NUMFRAMES=14 RATE=12 #exec MESH SEQUENCE MESH=Greasel SEQ=WaterAttack STARTFRAME=87 NUMFRAMES=14 RATE=12 #exec MESH SEQUENCE MESH=Greasel SEQ=Tread STARTFRAME=101 NUMFRAMES=12 RATE=6 GROUP=Waiting #exec MESH SEQUENCE MESH=Greasel SEQ=EatBegin STARTFRAME=113 NUMFRAMES=4 RATE=10 #exec MESH SEQUENCE MESH=Greasel SEQ=Eat STARTFRAME=117 NUMFRAMES=9 RATE=10 #exec MESH SEQUENCE MESH=Greasel SEQ=EatEnd STARTFRAME=126 NUMFRAMES=4 RATE=10 #exec MESHMAP SCALE MESHMAP=Greasel X=0.00390625 Y=0.00390625 Z=0.00390625 #exec TEXTURE IMPORT NAME=GreaselTex1 FILE=Models\Greasel.pcx GROUP=Skins FLAGS=2 #exec MESHMAP SETTEXTURE MESHMAP=Greasel NUM=0 TEXTURE=GreaselTex1 #exec MESH NOTIFY MESH=Greasel SEQ=Attack TIME=0.6 FUNCTION=HandToHandAttack #exec MESH NOTIFY MESH=Greasel SEQ=Eat TIME=0.3 FUNCTION=Chomp #exec MESH NOTIFY MESH=Greasel SEQ=Walk TIME=0.1 FUNCTION=PlayFootStep #exec MESH NOTIFY MESH=Greasel SEQ=Walk TIME=0.6 FUNCTION=PlayFootStep #exec MESH NOTIFY MESH=Greasel SEQ=Run TIME=0.2 FUNCTION=PlayFootStep // // GreaselCarcass // #exec MESH IMPORT MESH=GreaselCarcass ANIVFILE=Models\Greasel_CarcassA_a.3d DATAFILE=Models\Greasel_d.3d ZEROTEX=1 #exec MESH ORIGIN MESH=GreaselCarcass X=0 Y=0 Z=1702 YAW=64 #exec MESH SEQUENCE MESH=GreaselCarcass SEQ=All STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=GreaselCarcass SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec MESHMAP SCALE MESHMAP=GreaselCarcass X=0.00390625 Y=0.00390625 Z=0.00390625 #exec MESHMAP SETTEXTURE MESHMAP=GreaselCarcass NUM=0 TEXTURE=GreaselTex1 // // Karkian // #exec MESH IMPORT MESH=Karkian ANIVFILE=Models\Karkian_a.3d DATAFILE=Models\Karkian_d.3d ZEROTEX=1 #exec MESH ORIGIN MESH=Karkian X=0 Y=0 Z=9497 YAW=64 #exec MESH SEQUENCE MESH=Karkian SEQ=All STARTFRAME=0 NUMFRAMES=147 #exec MESH SEQUENCE MESH=Karkian SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=Karkian SEQ=Walk STARTFRAME=1 NUMFRAMES=15 RATE=18 #exec MESH SEQUENCE MESH=Karkian SEQ=Run STARTFRAME=16 NUMFRAMES=12 RATE=30 #exec MESH SEQUENCE MESH=Karkian SEQ=BreatheLight STARTFRAME=28 NUMFRAMES=10 RATE=5 #exec MESH SEQUENCE MESH=Karkian SEQ=DeathFront STARTFRAME=38 NUMFRAMES=14 RATE=10 #exec MESH SEQUENCE MESH=Karkian SEQ=DeathBack STARTFRAME=38 NUMFRAMES=14 RATE=10 #exec MESH SEQUENCE MESH=Karkian SEQ=HitFront STARTFRAME=52 NUMFRAMES=15 RATE=15 #exec MESH SEQUENCE MESH=Karkian SEQ=HitBack STARTFRAME=67 NUMFRAMES=15 RATE=15 #exec MESH SEQUENCE MESH=Karkian SEQ=Roar STARTFRAME=82 NUMFRAMES=15 RATE=5 #exec MESH SEQUENCE MESH=Karkian SEQ=Attack STARTFRAME=97 NUMFRAMES=18 RATE=25 #exec MESH SEQUENCE MESH=Karkian SEQ=Tread STARTFRAME=115 NUMFRAMES=15 RATE=15 #exec MESH SEQUENCE MESH=Karkian SEQ=EatBegin STARTFRAME=130 NUMFRAMES=4 RATE=10 #exec MESH SEQUENCE MESH=Karkian SEQ=Eat STARTFRAME=134 NUMFRAMES=9 RATE=10 #exec MESH SEQUENCE MESH=Karkian SEQ=EatEnd STARTFRAME=143 NUMFRAMES=4 RATE=10 #exec MESHMAP SCALE MESHMAP=Karkian X=0.00390625 Y=0.00390625 Z=0.00390625 #exec TEXTURE IMPORT NAME=KarkianTex1 FILE=Models\Karkian.pcx GROUP=Skins #exec MESHMAP SETTEXTURE MESHMAP=Karkian NUM=0 TEXTURE=KarkianTex1 #exec MESH NOTIFY MESH=Karkian SEQ=Attack TIME=0.65 FUNCTION=HandToHandAttack #exec MESH NOTIFY MESH=Karkian SEQ=Eat TIME=0.3 FUNCTION=Chomp #exec MESH NOTIFY MESH=Karkian SEQ=Roar TIME=0.35 FUNCTION=PlayRoarSound #exec MESH NOTIFY MESH=Karkian SEQ=Walk TIME=0.05 FUNCTION=PlayFootStep #exec MESH NOTIFY MESH=Karkian SEQ=Walk TIME=0.15 FUNCTION=PlayFootStep #exec MESH NOTIFY MESH=Karkian SEQ=Walk TIME=0.6 FUNCTION=PlayFootStep #exec MESH NOTIFY MESH=Karkian SEQ=Walk TIME=0.75 FUNCTION=PlayFootStep #exec MESH NOTIFY MESH=Karkian SEQ=Run TIME=0.1 FUNCTION=PlayFootStep #exec MESH NOTIFY MESH=Karkian SEQ=Run TIME=0.5 FUNCTION=PlayFootStep // // KarkianCarcass // #exec MESH IMPORT MESH=KarkianCarcass ANIVFILE=Models\Karkian_CarcassA_a.3d DATAFILE=Models\Karkian_d.3d ZEROTEX=1 #exec MESH ORIGIN MESH=KarkianCarcass X=0 Y=0 Z=5056 YAW=64 #exec MESH SEQUENCE MESH=KarkianCarcass SEQ=All STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=KarkianCarcass SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec MESHMAP SCALE MESHMAP=KarkianCarcass X=0.00390625 Y=0.00390625 Z=0.00390625 #exec MESHMAP SETTEXTURE MESHMAP=KarkianCarcass NUM=0 TEXTURE=KarkianTex1 // // Gray // #exec MESH IMPORT MESH=Gray ANIVFILE=Models\Gray_a.3d DATAFILE=Models\Gray_d.3d ZEROTEX=1 #exec MESH ORIGIN MESH=Gray X=0 Y=0 Z=9216 YAW=64 #exec MESH SEQUENCE MESH=Gray SEQ=All STARTFRAME=0 NUMFRAMES=119 #exec MESH SEQUENCE MESH=Gray SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=Gray SEQ=BreatheLight STARTFRAME=1 NUMFRAMES=12 RATE=5 #exec MESH SEQUENCE MESH=Gray SEQ=Walk STARTFRAME=13 NUMFRAMES=12 RATE=12 #exec MESH SEQUENCE MESH=Gray SEQ=Run STARTFRAME=25 NUMFRAMES=12 RATE=24 #exec MESH SEQUENCE MESH=Gray SEQ=Attack STARTFRAME=37 NUMFRAMES=21 RATE=22 #exec MESH SEQUENCE MESH=Gray SEQ=HitFront STARTFRAME=58 NUMFRAMES=11 RATE=15 #exec MESH SEQUENCE MESH=Gray SEQ=HitBack STARTFRAME=69 NUMFRAMES=11 RATE=15 #exec MESH SEQUENCE MESH=Gray SEQ=DeathBack STARTFRAME=80 NUMFRAMES=14 RATE=15 #exec MESH SEQUENCE MESH=Gray SEQ=DeathFront STARTFRAME=94 NUMFRAMES=13 RATE=15 #exec MESH SEQUENCE MESH=Gray SEQ=Shoot STARTFRAME=107 NUMFRAMES=12 RATE=20 #exec MESHMAP SCALE MESHMAP=Gray X=0.00390625 Y=0.00390625 Z=0.00390625 #exec TEXTURE IMPORT NAME=GrayTex1 FILE=Models\Gray.pcx GROUP=Skins #exec MESHMAP SETTEXTURE MESHMAP=Gray NUM=0 TEXTURE=GrayTex1 #exec MESH NOTIFY MESH=Gray SEQ=Attack TIME=0.6 FUNCTION=HandToHandAttack #exec MESH NOTIFY MESH=Gray SEQ=Shoot TIME=0.5 FUNCTION=HandToHandAttack #exec MESH NOTIFY MESH=Gray SEQ=Walk TIME=0.1 FUNCTION=PlayFootStep #exec MESH NOTIFY MESH=Gray SEQ=Walk TIME=0.6 FUNCTION=PlayFootStep #exec MESH NOTIFY MESH=Gray SEQ=Run TIME=0.1 FUNCTION=PlayFootStep #exec MESH NOTIFY MESH=Gray SEQ=Run TIME=0.6 FUNCTION=PlayFootStep // // GrayCarcass // #exec MESH IMPORT MESH=GrayCarcass ANIVFILE=Models\Gray_CarcassA_a.3d DATAFILE=Models\Gray_d.3d ZEROTEX=1 #exec MESH ORIGIN MESH=GrayCarcass X=0 Y=0 Z=1600 YAW=64 #exec MESH SEQUENCE MESH=GrayCarcass SEQ=All STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=GrayCarcass SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec MESHMAP SCALE MESHMAP=GrayCarcass X=0.00390625 Y=0.00390625 Z=0.00390625 #exec MESHMAP SETTEXTURE MESHMAP=GrayCarcass NUM=0 TEXTURE=GrayTex1 // // GrayCarcass2 // #exec MESH IMPORT MESH=GrayCarcass2 ANIVFILE=Models\Gray_CarcassB_a.3d DATAFILE=Models\Gray_d.3d ZEROTEX=1 #exec MESH ORIGIN MESH=GrayCarcass2 X=0 Y=0 Z=1600 YAW=64 #exec MESH SEQUENCE MESH=GrayCarcass2 SEQ=All STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=GrayCarcass2 SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec MESHMAP SCALE MESHMAP=GrayCarcass2 X=0.00390625 Y=0.00390625 Z=0.00390625 #exec MESHMAP SETTEXTURE MESHMAP=GrayCarcass2 NUM=0 TEXTURE=GrayTex1 defaultproperties { } |
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