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//============================================================================= // AllRobots. //============================================================================= class AllRobots expands Object abstract; // // CleanerBot // #exec MESH IMPORT MESH=CleanerBot ANIVFILE=Models\CleanerBot_a.3d DATAFILE=Models\CleanerBot_d.3d ZEROTEX=1 #exec MESH ORIGIN MESH=CleanerBot X=0 Y=0 Z=0 YAW=64 #exec MESH SEQUENCE MESH=CleanerBot SEQ=All STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=CleanerBot SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=CleanerBot SEQ=Walk STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=CleanerBot SEQ=Run STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=CleanerBot SEQ=Shoot STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=CleanerBot SEQ=BreatheLight STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=CleanerBot SEQ=DeathFront STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=CleanerBot SEQ=DeathBack STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=CleanerBot SEQ=Idle STARTFRAME=0 NUMFRAMES=1 #exec MESHMAP SCALE MESHMAP=CleanerBot X=0.00390625 Y=0.00390625 Z=0.00390625 #exec TEXTURE IMPORT NAME=CleanerBotTex1 FILE=Models\CleanerBot.pcx GROUP=Skins #exec MESHMAP SETTEXTURE MESHMAP=CleanerBot NUM=0 TEXTURE=CleanerBotTex1 // // SpyDrone // #exec MESH IMPORT MESH=SpyDrone ANIVFILE=Models\SpyDrone_a.3d DATAFILE=Models\SpyDrone_d.3d ZEROTEX=1 #exec MESH ORIGIN MESH=SpyDrone X=0 Y=0 Z=0 YAW=64 #exec MESH SEQUENCE MESH=SpyDrone SEQ=All STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=SpyDrone SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=SpyDrone SEQ=Walk STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=SpyDrone SEQ=Run STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=SpyDrone SEQ=Shoot STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=SpyDrone SEQ=BreatheLight STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=SpyDrone SEQ=DeathFront STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=SpyDrone SEQ=DeathBack STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=SpyDrone SEQ=Idle STARTFRAME=0 NUMFRAMES=1 #exec MESHMAP SCALE MESHMAP=SpyDrone X=0.00390625 Y=0.00390625 Z=0.00390625 #exec TEXTURE IMPORT NAME=SpyDroneTex1 FILE=Models\SpyDrone.pcx GROUP=Skins #exec MESHMAP SETTEXTURE MESHMAP=SpyDrone NUM=0 TEXTURE=SpyDroneTex1 // // SecurityBot2 // #exec MESH IMPORT MESH=SecurityBot2 ANIVFILE=Models\SecurityBot_A_a.3d DATAFILE=Models\SecurityBot_A_d.3d #exec MESH ORIGIN MESH=SecurityBot2 X=0 Y=0 Z=14920 YAW=64 #exec MESH SEQUENCE MESH=SecurityBot2 SEQ=All STARTFRAME=0 NUMFRAMES=53 #exec MESH SEQUENCE MESH=SecurityBot2 SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=SecurityBot2 SEQ=Walk STARTFRAME=1 NUMFRAMES=20 RATE=15 #exec MESH SEQUENCE MESH=SecurityBot2 SEQ=Run STARTFRAME=1 NUMFRAMES=20 RATE=15 #exec MESH SEQUENCE MESH=SecurityBot2 SEQ=Shoot STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=SecurityBot2 SEQ=BreatheLight STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=SecurityBot2 SEQ=DeathFront STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=SecurityBot2 SEQ=DeathBack STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=SecurityBot2 SEQ=Idle STARTFRAME=21 NUMFRAMES=32 RATE=8 #exec MESH SEQUENCE MESH=SecurityBot2 SEQ=Disabled1 STARTFRAME=1 NUMFRAMES=1 #exec MESH SEQUENCE MESH=SecurityBot2 SEQ=Disabled2 STARTFRAME=11 NUMFRAMES=1 #exec MESHMAP SCALE MESHMAP=SecurityBot2 X=0.00390625 Y=0.00390625 Z=0.00390625 #exec TEXTURE IMPORT NAME=SecurityBot2Tex1 FILE=Models\SecurityBot_A.pcx GROUP=Skins #exec TEXTURE IMPORT NAME=SecurityBot2Tex2 FILE=Models\SecurityBot_E.pcx GROUP=Skins #exec TEXTURE IMPORT NAME=RobotWeaponTex1 FILE=Models\RWEPN_BM_MiniGun.pcx GROUP=Skins #exec MESHMAP SETTEXTURE MESHMAP=SecurityBot2 NUM=0 TEXTURE=RobotWeaponTex1 #exec MESHMAP SETTEXTURE MESHMAP=SecurityBot2 NUM=1 TEXTURE=SecurityBot2Tex1 #exec MESH NOTIFY MESH=SecurityBot2 SEQ=Walk TIME=0.05 FUNCTION=PlayFootStep #exec MESH NOTIFY MESH=SecurityBot2 SEQ=Walk TIME=0.5 FUNCTION=PlayFootStep #exec MESH NOTIFY MESH=SecurityBot2 SEQ=Run TIME=0.05 FUNCTION=PlayFootStep #exec MESH NOTIFY MESH=SecurityBot2 SEQ=Run TIME=0.5 FUNCTION=PlayFootStep // // MilitaryBot // #exec MESH IMPORT MESH=MilitaryBot ANIVFILE=Models\MilitaryBot_A_a.3d DATAFILE=Models\MilitaryBot_A_d.3d ZEROTEX=1 #exec MESH ORIGIN MESH=MilitaryBot X=0 Y=0 Z=8100 YAW=64 #exec MESH SEQUENCE MESH=MilitaryBot SEQ=All STARTFRAME=0 NUMFRAMES=35 #exec MESH SEQUENCE MESH=MilitaryBot SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=MilitaryBot SEQ=Walk STARTFRAME=1 NUMFRAMES=20 RATE=10 #exec MESH SEQUENCE MESH=MilitaryBot SEQ=Run STARTFRAME=1 NUMFRAMES=20 RATE=10 #exec MESH SEQUENCE MESH=MilitaryBot SEQ=Shoot STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=MilitaryBot SEQ=BreatheLight STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=MilitaryBot SEQ=DeathFront STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=MilitaryBot SEQ=DeathBack STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=MilitaryBot SEQ=Idle STARTFRAME=21 NUMFRAMES=14 RATE=3 #exec MESH SEQUENCE MESH=MilitaryBot SEQ=Disabled1 STARTFRAME=4 NUMFRAMES=1 #exec MESH SEQUENCE MESH=MilitaryBot SEQ=Disabled2 STARTFRAME=14 NUMFRAMES=1 #exec MESHMAP SCALE MESHMAP=MilitaryBot X=0.009765625 Y=0.009765625 Z=0.009765625 #exec TEXTURE IMPORT NAME=MilitaryBotTex1 FILE=Models\MilitaryBot_A.pcx GROUP=Skins #exec TEXTURE IMPORT NAME=MilitaryBotTex2 FILE=Models\MilitaryBot_B.pcx GROUP=Skins #exec MESHMAP SETTEXTURE MESHMAP=MilitaryBot NUM=0 TEXTURE=MilitaryBotTex1 #exec MESH NOTIFY MESH=MilitaryBot SEQ=Walk TIME=0.05 FUNCTION=PlayFootStep #exec MESH NOTIFY MESH=MilitaryBot SEQ=Walk TIME=0.5 FUNCTION=PlayFootStep #exec MESH NOTIFY MESH=MilitaryBot SEQ=Run TIME=0.05 FUNCTION=PlayFootStep #exec MESH NOTIFY MESH=MilitaryBot SEQ=Run TIME=0.5 FUNCTION=PlayFootStep // // SpiderBot // #exec MESH IMPORT MESH=SpiderBot ANIVFILE=Models\SpiderBot_a.3d DATAFILE=Models\SpiderBot_d.3d ZEROTEX=1 #exec MESH ORIGIN MESH=SpiderBot X=0 Y=0 Z=13000 YAW=64 #exec MESH SEQUENCE MESH=SpiderBot SEQ=All STARTFRAME=0 NUMFRAMES=22 #exec MESH SEQUENCE MESH=SpiderBot SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=SpiderBot SEQ=Walk STARTFRAME=1 NUMFRAMES=21 RATE=15 #exec MESH SEQUENCE MESH=SpiderBot SEQ=Run STARTFRAME=1 NUMFRAMES=21 RATE=15 #exec MESH SEQUENCE MESH=SpiderBot SEQ=Shoot STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=SpiderBot SEQ=BreatheLight STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=SpiderBot SEQ=DeathFront STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=SpiderBot SEQ=DeathBack STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=SpiderBot SEQ=Idle STARTFRAME=0 NUMFRAMES=1 #exec MESHMAP SCALE MESHMAP=SpiderBot X=0.00390625 Y=0.00390625 Z=0.00390625 #exec TEXTURE IMPORT NAME=SpiderBotTex1 FILE=Models\SpiderBot.pcx GROUP=Skins FLAGS=2 #exec MESHMAP SETTEXTURE MESHMAP=SpiderBot NUM=0 TEXTURE=SpiderBotTex1 #exec MESH NOTIFY MESH=SpiderBot SEQ=Walk TIME=0.05 FUNCTION=PlayFootStep #exec MESH NOTIFY MESH=SpiderBot SEQ=Walk TIME=0.5 FUNCTION=PlayFootStep #exec MESH NOTIFY MESH=SpiderBot SEQ=Run TIME=0.05 FUNCTION=PlayFootStep #exec MESH NOTIFY MESH=SpiderBot SEQ=Run TIME=0.5 FUNCTION=PlayFootStep // // SpiderBot2 // #exec MESH IMPORT MESH=SpiderBot2 ANIVFILE=Models\SpiderBot_a.3d DATAFILE=Models\SpiderBot_d.3d ZEROTEX=1 #exec MESH ORIGIN MESH=SpiderBot2 X=0 Y=0 Z=13000 YAW=64 #exec MESH SEQUENCE MESH=SpiderBot2 SEQ=All STARTFRAME=0 NUMFRAMES=22 #exec MESH SEQUENCE MESH=SpiderBot2 SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=SpiderBot2 SEQ=Walk STARTFRAME=1 NUMFRAMES=21 RATE=75 #exec MESH SEQUENCE MESH=SpiderBot2 SEQ=Run STARTFRAME=1 NUMFRAMES=21 RATE=75 #exec MESH SEQUENCE MESH=SpiderBot2 SEQ=Shoot STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=SpiderBot2 SEQ=BreatheLight STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=SpiderBot2 SEQ=DeathFront STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=SpiderBot2 SEQ=DeathBack STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=SpiderBot2 SEQ=Idle STARTFRAME=0 NUMFRAMES=1 #exec MESHMAP SCALE MESHMAP=SpiderBot2 X=0.001171875 Y=0.001171875 Z=0.001171875 #exec MESHMAP SETTEXTURE MESHMAP=SpiderBot2 NUM=0 TEXTURE=SpiderBotTex1 #exec MESH NOTIFY MESH=SpiderBot2 SEQ=Walk TIME=0.05 FUNCTION=PlayFootStep #exec MESH NOTIFY MESH=SpiderBot2 SEQ=Walk TIME=0.5 FUNCTION=PlayFootStep #exec MESH NOTIFY MESH=SpiderBot2 SEQ=Run TIME=0.05 FUNCTION=PlayFootStep #exec MESH NOTIFY MESH=SpiderBot2 SEQ=Run TIME=0.5 FUNCTION=PlayFootStep // // MedicalBot // #exec MESH IMPORT MESH=MedicalBot ANIVFILE=Models\MedBot_a.3d DATAFILE=Models\MedBot_d.3d ZEROTEX=1 #exec MESH ORIGIN MESH=MedicalBot X=0 Y=0 Z=9295 YAW=64 #exec MESH SEQUENCE MESH=MedicalBot SEQ=All STARTFRAME=0 NUMFRAMES=25 #exec MESH SEQUENCE MESH=MedicalBot SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=MedicalBot SEQ=Walk STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=MedicalBot SEQ=Run STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=MedicalBot SEQ=Shoot STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=MedicalBot SEQ=BreatheLight STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=MedicalBot SEQ=DeathFront STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=MedicalBot SEQ=DeathBack STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=MedicalBot SEQ=Start STARTFRAME=1 NUMFRAMES=8 RATE=10 #exec MESH SEQUENCE MESH=MedicalBot SEQ=Scan STARTFRAME=9 NUMFRAMES=8 RATE=10 #exec MESH SEQUENCE MESH=MedicalBot SEQ=Stop STARTFRAME=17 NUMFRAMES=8 RATE=10 #exec MESH SEQUENCE MESH=MedicalBot SEQ=Idle STARTFRAME=0 NUMFRAMES=1 #exec MESHMAP SCALE MESHMAP=MedicalBot X=0.00390625 Y=0.00390625 Z=0.00390625 #exec TEXTURE IMPORT NAME=MedicalBotTex1 FILE=Models\MedBot.pcx GROUP=Skins #exec MESHMAP SETTEXTURE MESHMAP=MedicalBot NUM=0 TEXTURE=MedicalBotTex1 // // RepairBot // #exec MESH IMPORT MESH=RepairBot ANIVFILE=Models\RepairBot_a.3d DATAFILE=Models\RepairBot_d.3d #exec MESH ORIGIN MESH=RepairBot X=0 Y=0 Z=12152 YAW=64 #exec MESH SEQUENCE MESH=RepairBot SEQ=All STARTFRAME=0 NUMFRAMES=71 #exec MESH SEQUENCE MESH=RepairBot SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=RepairBot SEQ=Walk STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=RepairBot SEQ=Run STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=RepairBot SEQ=Shoot STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=RepairBot SEQ=BreatheLight STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=RepairBot SEQ=DeathFront STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=RepairBot SEQ=DeathBack STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=RepairBot SEQ=Start STARTFRAME=1 NUMFRAMES=20 RATE=10 #exec MESH SEQUENCE MESH=RepairBot SEQ=Clamp STARTFRAME=21 NUMFRAMES=30 RATE=15 #exec MESH SEQUENCE MESH=RepairBot SEQ=Stop STARTFRAME=51 NUMFRAMES=20 RATE=10 #exec MESH SEQUENCE MESH=RepairBot SEQ=Idle STARTFRAME=0 NUMFRAMES=1 #exec MESHMAP SCALE MESHMAP=RepairBot X=0.00390625 Y=0.00390625 Z=0.00390625 #exec TEXTURE IMPORT NAME=RepairBotTex1 FILE=Models\Bot_TreadBase.pcx GROUP=Skins #exec TEXTURE IMPORT NAME=RepairBotTex2 FILE=Models\RepairBot.pcx GROUP=Skins #exec MESHMAP SETTEXTURE MESHMAP=RepairBot NUM=0 TEXTURE=RepairBotTex1 #exec MESHMAP SETTEXTURE MESHMAP=RepairBot NUM=1 TEXTURE=RepairBotTex2 // // SecurityBot3 // #exec MESH IMPORT MESH=SecurityBot3 ANIVFILE=Models\SecurityBot_B_a.3d DATAFILE=Models\SecurityBot_B_d.3d ZEROTEX=1 #exec MESH ORIGIN MESH=SecurityBot3 X=0 Y=0 Z=7296 YAW=64 #exec MESH SEQUENCE MESH=SecurityBot3 SEQ=All STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=SecurityBot3 SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=SecurityBot3 SEQ=Walk STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=SecurityBot3 SEQ=Run STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=SecurityBot3 SEQ=Shoot STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=SecurityBot3 SEQ=BreatheLight STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=SecurityBot3 SEQ=DeathFront STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=SecurityBot3 SEQ=DeathBack STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=SecurityBot3 SEQ=Idle STARTFRAME=0 NUMFRAMES=1 #exec MESHMAP SCALE MESHMAP=SecurityBot3 X=0.00390625 Y=0.00390625 Z=0.00390625 #exec TEXTURE IMPORT NAME=SecurityBot3Tex1 FILE=Models\SecurityBot_B.pcx GROUP=Skins #exec TEXTURE IMPORT NAME=SecurityBot3Tex2 FILE=Models\SecurityBot_D.pcx GROUP=Skins #exec MESHMAP SETTEXTURE MESHMAP=SecurityBot3 NUM=0 TEXTURE=SecurityBot3Tex1 // // SecurityBot4 // #exec MESH IMPORT MESH=SecurityBot4 ANIVFILE=Models\SecurityBot_C_a.3d DATAFILE=Models\SecurityBot_C_d.3d ZEROTEX=1 #exec MESH ORIGIN MESH=SecurityBot4 X=0 Y=0 Z=7296 YAW=64 #exec MESH SEQUENCE MESH=SecurityBot4 SEQ=All STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=SecurityBot4 SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=SecurityBot4 SEQ=Walk STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=SecurityBot4 SEQ=Run STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=SecurityBot4 SEQ=Shoot STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=SecurityBot4 SEQ=BreatheLight STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=SecurityBot4 SEQ=DeathFront STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=SecurityBot4 SEQ=DeathBack STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=SecurityBot4 SEQ=Idle STARTFRAME=0 NUMFRAMES=1 #exec MESHMAP SCALE MESHMAP=SecurityBot4 X=0.00390625 Y=0.00390625 Z=0.00390625 #exec TEXTURE IMPORT NAME=SecurityBot4Tex1 FILE=Models\SecurityBot_C.pcx GROUP=Skins #exec MESHMAP SETTEXTURE MESHMAP=SecurityBot4 NUM=0 TEXTURE=SecurityBot4Tex1 defaultproperties { } |
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