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DeusExCharacters.AllRobots


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//=============================================================================
// AllRobots.
//=============================================================================
class AllRobots expands Object
    abstract;

//
// CleanerBot
//
#exec MESH IMPORT MESH=CleanerBot ANIVFILE=Models\CleanerBot_a.3d DATAFILE=Models\CleanerBot_d.3d ZEROTEX=1
#exec MESH ORIGIN MESH=CleanerBot X=0 Y=0 Z=0 YAW=64

#exec MESH SEQUENCE MESH=CleanerBot SEQ=All				STARTFRAME=0	NUMFRAMES=1
#exec MESH SEQUENCE MESH=CleanerBot SEQ=Still			STARTFRAME=0	NUMFRAMES=1
#exec MESH SEQUENCE MESH=CleanerBot SEQ=Walk			STARTFRAME=0	NUMFRAMES=1
#exec MESH SEQUENCE MESH=CleanerBot SEQ=Run				STARTFRAME=0	NUMFRAMES=1
#exec MESH SEQUENCE MESH=CleanerBot SEQ=Shoot			STARTFRAME=0	NUMFRAMES=1
#exec MESH SEQUENCE MESH=CleanerBot SEQ=BreatheLight	STARTFRAME=0	NUMFRAMES=1
#exec MESH SEQUENCE MESH=CleanerBot SEQ=DeathFront		STARTFRAME=0	NUMFRAMES=1
#exec MESH SEQUENCE MESH=CleanerBot SEQ=DeathBack		STARTFRAME=0	NUMFRAMES=1
#exec MESH SEQUENCE MESH=CleanerBot SEQ=Idle			STARTFRAME=0	NUMFRAMES=1

#exec MESHMAP SCALE MESHMAP=CleanerBot X=0.00390625 Y=0.00390625 Z=0.00390625
#exec TEXTURE IMPORT NAME=CleanerBotTex1 FILE=Models\CleanerBot.pcx GROUP=Skins
#exec MESHMAP SETTEXTURE MESHMAP=CleanerBot NUM=0 TEXTURE=CleanerBotTex1

//
// SpyDrone
//
#exec MESH IMPORT MESH=SpyDrone ANIVFILE=Models\SpyDrone_a.3d DATAFILE=Models\SpyDrone_d.3d ZEROTEX=1
#exec MESH ORIGIN MESH=SpyDrone X=0 Y=0 Z=0 YAW=64

#exec MESH SEQUENCE MESH=SpyDrone SEQ=All			STARTFRAME=0	NUMFRAMES=1
#exec MESH SEQUENCE MESH=SpyDrone SEQ=Still			STARTFRAME=0	NUMFRAMES=1
#exec MESH SEQUENCE MESH=SpyDrone SEQ=Walk			STARTFRAME=0	NUMFRAMES=1
#exec MESH SEQUENCE MESH=SpyDrone SEQ=Run			STARTFRAME=0	NUMFRAMES=1
#exec MESH SEQUENCE MESH=SpyDrone SEQ=Shoot			STARTFRAME=0	NUMFRAMES=1
#exec MESH SEQUENCE MESH=SpyDrone SEQ=BreatheLight	STARTFRAME=0	NUMFRAMES=1
#exec MESH SEQUENCE MESH=SpyDrone SEQ=DeathFront	STARTFRAME=0	NUMFRAMES=1
#exec MESH SEQUENCE MESH=SpyDrone SEQ=DeathBack		STARTFRAME=0	NUMFRAMES=1
#exec MESH SEQUENCE MESH=SpyDrone SEQ=Idle			STARTFRAME=0	NUMFRAMES=1

#exec MESHMAP SCALE MESHMAP=SpyDrone X=0.00390625 Y=0.00390625 Z=0.00390625
#exec TEXTURE IMPORT NAME=SpyDroneTex1 FILE=Models\SpyDrone.pcx GROUP=Skins
#exec MESHMAP SETTEXTURE MESHMAP=SpyDrone NUM=0 TEXTURE=SpyDroneTex1

//
// SecurityBot2
//
#exec MESH IMPORT MESH=SecurityBot2 ANIVFILE=Models\SecurityBot_A_a.3d DATAFILE=Models\SecurityBot_A_d.3d
#exec MESH ORIGIN MESH=SecurityBot2 X=0 Y=0 Z=14920 YAW=64

#exec MESH SEQUENCE MESH=SecurityBot2 SEQ=All			STARTFRAME=0	NUMFRAMES=53
#exec MESH SEQUENCE MESH=SecurityBot2 SEQ=Still			STARTFRAME=0	NUMFRAMES=1
#exec MESH SEQUENCE MESH=SecurityBot2 SEQ=Walk			STARTFRAME=1	NUMFRAMES=20	RATE=15
#exec MESH SEQUENCE MESH=SecurityBot2 SEQ=Run			STARTFRAME=1	NUMFRAMES=20	RATE=15
#exec MESH SEQUENCE MESH=SecurityBot2 SEQ=Shoot			STARTFRAME=0	NUMFRAMES=1
#exec MESH SEQUENCE MESH=SecurityBot2 SEQ=BreatheLight	STARTFRAME=0	NUMFRAMES=1
#exec MESH SEQUENCE MESH=SecurityBot2 SEQ=DeathFront	STARTFRAME=0	NUMFRAMES=1
#exec MESH SEQUENCE MESH=SecurityBot2 SEQ=DeathBack		STARTFRAME=0	NUMFRAMES=1
#exec MESH SEQUENCE MESH=SecurityBot2 SEQ=Idle			STARTFRAME=21	NUMFRAMES=32	RATE=8
#exec MESH SEQUENCE MESH=SecurityBot2 SEQ=Disabled1		STARTFRAME=1	NUMFRAMES=1
#exec MESH SEQUENCE MESH=SecurityBot2 SEQ=Disabled2		STARTFRAME=11	NUMFRAMES=1

#exec MESHMAP SCALE MESHMAP=SecurityBot2 X=0.00390625 Y=0.00390625 Z=0.00390625
#exec TEXTURE IMPORT NAME=SecurityBot2Tex1 FILE=Models\SecurityBot_A.pcx GROUP=Skins
#exec TEXTURE IMPORT NAME=SecurityBot2Tex2 FILE=Models\SecurityBot_E.pcx GROUP=Skins
#exec TEXTURE IMPORT NAME=RobotWeaponTex1 FILE=Models\RWEPN_BM_MiniGun.pcx GROUP=Skins
#exec MESHMAP SETTEXTURE MESHMAP=SecurityBot2 NUM=0 TEXTURE=RobotWeaponTex1
#exec MESHMAP SETTEXTURE MESHMAP=SecurityBot2 NUM=1 TEXTURE=SecurityBot2Tex1

#exec MESH NOTIFY MESH=SecurityBot2 SEQ=Walk		TIME=0.05	FUNCTION=PlayFootStep
#exec MESH NOTIFY MESH=SecurityBot2 SEQ=Walk		TIME=0.5	FUNCTION=PlayFootStep
#exec MESH NOTIFY MESH=SecurityBot2 SEQ=Run			TIME=0.05	FUNCTION=PlayFootStep
#exec MESH NOTIFY MESH=SecurityBot2 SEQ=Run			TIME=0.5	FUNCTION=PlayFootStep

//
// MilitaryBot
//
#exec MESH IMPORT MESH=MilitaryBot ANIVFILE=Models\MilitaryBot_A_a.3d DATAFILE=Models\MilitaryBot_A_d.3d ZEROTEX=1
#exec MESH ORIGIN MESH=MilitaryBot X=0 Y=0 Z=8100 YAW=64

#exec MESH SEQUENCE MESH=MilitaryBot SEQ=All			STARTFRAME=0	NUMFRAMES=35
#exec MESH SEQUENCE MESH=MilitaryBot SEQ=Still			STARTFRAME=0	NUMFRAMES=1
#exec MESH SEQUENCE MESH=MilitaryBot SEQ=Walk			STARTFRAME=1	NUMFRAMES=20	RATE=10
#exec MESH SEQUENCE MESH=MilitaryBot SEQ=Run			STARTFRAME=1	NUMFRAMES=20	RATE=10
#exec MESH SEQUENCE MESH=MilitaryBot SEQ=Shoot			STARTFRAME=0	NUMFRAMES=1
#exec MESH SEQUENCE MESH=MilitaryBot SEQ=BreatheLight	STARTFRAME=0	NUMFRAMES=1
#exec MESH SEQUENCE MESH=MilitaryBot SEQ=DeathFront		STARTFRAME=0	NUMFRAMES=1
#exec MESH SEQUENCE MESH=MilitaryBot SEQ=DeathBack		STARTFRAME=0	NUMFRAMES=1
#exec MESH SEQUENCE MESH=MilitaryBot SEQ=Idle			STARTFRAME=21	NUMFRAMES=14	RATE=3
#exec MESH SEQUENCE MESH=MilitaryBot SEQ=Disabled1		STARTFRAME=4	NUMFRAMES=1
#exec MESH SEQUENCE MESH=MilitaryBot SEQ=Disabled2		STARTFRAME=14	NUMFRAMES=1

#exec MESHMAP SCALE MESHMAP=MilitaryBot X=0.009765625 Y=0.009765625 Z=0.009765625
#exec TEXTURE IMPORT NAME=MilitaryBotTex1 FILE=Models\MilitaryBot_A.pcx GROUP=Skins
#exec TEXTURE IMPORT NAME=MilitaryBotTex2 FILE=Models\MilitaryBot_B.pcx GROUP=Skins
#exec MESHMAP SETTEXTURE MESHMAP=MilitaryBot NUM=0 TEXTURE=MilitaryBotTex1

#exec MESH NOTIFY MESH=MilitaryBot SEQ=Walk		TIME=0.05	FUNCTION=PlayFootStep
#exec MESH NOTIFY MESH=MilitaryBot SEQ=Walk		TIME=0.5	FUNCTION=PlayFootStep
#exec MESH NOTIFY MESH=MilitaryBot SEQ=Run		TIME=0.05	FUNCTION=PlayFootStep
#exec MESH NOTIFY MESH=MilitaryBot SEQ=Run		TIME=0.5	FUNCTION=PlayFootStep

//
// SpiderBot
//
#exec MESH IMPORT MESH=SpiderBot ANIVFILE=Models\SpiderBot_a.3d DATAFILE=Models\SpiderBot_d.3d ZEROTEX=1
#exec MESH ORIGIN MESH=SpiderBot X=0 Y=0 Z=13000 YAW=64

#exec MESH SEQUENCE MESH=SpiderBot SEQ=All			STARTFRAME=0	NUMFRAMES=22
#exec MESH SEQUENCE MESH=SpiderBot SEQ=Still		STARTFRAME=0	NUMFRAMES=1
#exec MESH SEQUENCE MESH=SpiderBot SEQ=Walk			STARTFRAME=1	NUMFRAMES=21	RATE=15
#exec MESH SEQUENCE MESH=SpiderBot SEQ=Run			STARTFRAME=1	NUMFRAMES=21	RATE=15
#exec MESH SEQUENCE MESH=SpiderBot SEQ=Shoot		STARTFRAME=0	NUMFRAMES=1
#exec MESH SEQUENCE MESH=SpiderBot SEQ=BreatheLight	STARTFRAME=0	NUMFRAMES=1
#exec MESH SEQUENCE MESH=SpiderBot SEQ=DeathFront	STARTFRAME=0	NUMFRAMES=1
#exec MESH SEQUENCE MESH=SpiderBot SEQ=DeathBack	STARTFRAME=0	NUMFRAMES=1
#exec MESH SEQUENCE MESH=SpiderBot SEQ=Idle			STARTFRAME=0	NUMFRAMES=1

#exec MESHMAP SCALE MESHMAP=SpiderBot X=0.00390625 Y=0.00390625 Z=0.00390625
#exec TEXTURE IMPORT NAME=SpiderBotTex1 FILE=Models\SpiderBot.pcx GROUP=Skins FLAGS=2
#exec MESHMAP SETTEXTURE MESHMAP=SpiderBot NUM=0 TEXTURE=SpiderBotTex1

#exec MESH NOTIFY MESH=SpiderBot SEQ=Walk		TIME=0.05	FUNCTION=PlayFootStep
#exec MESH NOTIFY MESH=SpiderBot SEQ=Walk		TIME=0.5	FUNCTION=PlayFootStep
#exec MESH NOTIFY MESH=SpiderBot SEQ=Run		TIME=0.05	FUNCTION=PlayFootStep
#exec MESH NOTIFY MESH=SpiderBot SEQ=Run		TIME=0.5	FUNCTION=PlayFootStep

//
// SpiderBot2
//
#exec MESH IMPORT MESH=SpiderBot2 ANIVFILE=Models\SpiderBot_a.3d DATAFILE=Models\SpiderBot_d.3d ZEROTEX=1
#exec MESH ORIGIN MESH=SpiderBot2 X=0 Y=0 Z=13000 YAW=64

#exec MESH SEQUENCE MESH=SpiderBot2 SEQ=All				STARTFRAME=0	NUMFRAMES=22
#exec MESH SEQUENCE MESH=SpiderBot2 SEQ=Still			STARTFRAME=0	NUMFRAMES=1
#exec MESH SEQUENCE MESH=SpiderBot2 SEQ=Walk			STARTFRAME=1	NUMFRAMES=21	RATE=75
#exec MESH SEQUENCE MESH=SpiderBot2 SEQ=Run				STARTFRAME=1	NUMFRAMES=21	RATE=75
#exec MESH SEQUENCE MESH=SpiderBot2 SEQ=Shoot			STARTFRAME=0	NUMFRAMES=1
#exec MESH SEQUENCE MESH=SpiderBot2 SEQ=BreatheLight	STARTFRAME=0	NUMFRAMES=1
#exec MESH SEQUENCE MESH=SpiderBot2 SEQ=DeathFront		STARTFRAME=0	NUMFRAMES=1
#exec MESH SEQUENCE MESH=SpiderBot2 SEQ=DeathBack		STARTFRAME=0	NUMFRAMES=1
#exec MESH SEQUENCE MESH=SpiderBot2 SEQ=Idle			STARTFRAME=0	NUMFRAMES=1

#exec MESHMAP SCALE MESHMAP=SpiderBot2 X=0.001171875 Y=0.001171875 Z=0.001171875
#exec MESHMAP SETTEXTURE MESHMAP=SpiderBot2 NUM=0 TEXTURE=SpiderBotTex1

#exec MESH NOTIFY MESH=SpiderBot2 SEQ=Walk		TIME=0.05	FUNCTION=PlayFootStep
#exec MESH NOTIFY MESH=SpiderBot2 SEQ=Walk		TIME=0.5	FUNCTION=PlayFootStep
#exec MESH NOTIFY MESH=SpiderBot2 SEQ=Run		TIME=0.05	FUNCTION=PlayFootStep
#exec MESH NOTIFY MESH=SpiderBot2 SEQ=Run		TIME=0.5	FUNCTION=PlayFootStep

//
// MedicalBot
//
#exec MESH IMPORT MESH=MedicalBot ANIVFILE=Models\MedBot_a.3d DATAFILE=Models\MedBot_d.3d ZEROTEX=1
#exec MESH ORIGIN MESH=MedicalBot X=0 Y=0 Z=9295 YAW=64

#exec MESH SEQUENCE MESH=MedicalBot SEQ=All				STARTFRAME=0	NUMFRAMES=25
#exec MESH SEQUENCE MESH=MedicalBot SEQ=Still			STARTFRAME=0	NUMFRAMES=1
#exec MESH SEQUENCE MESH=MedicalBot SEQ=Walk			STARTFRAME=0	NUMFRAMES=1
#exec MESH SEQUENCE MESH=MedicalBot SEQ=Run				STARTFRAME=0	NUMFRAMES=1
#exec MESH SEQUENCE MESH=MedicalBot SEQ=Shoot			STARTFRAME=0	NUMFRAMES=1
#exec MESH SEQUENCE MESH=MedicalBot SEQ=BreatheLight	STARTFRAME=0	NUMFRAMES=1
#exec MESH SEQUENCE MESH=MedicalBot SEQ=DeathFront		STARTFRAME=0	NUMFRAMES=1
#exec MESH SEQUENCE MESH=MedicalBot SEQ=DeathBack		STARTFRAME=0	NUMFRAMES=1
#exec MESH SEQUENCE MESH=MedicalBot SEQ=Start			STARTFRAME=1	NUMFRAMES=8		RATE=10
#exec MESH SEQUENCE MESH=MedicalBot SEQ=Scan			STARTFRAME=9	NUMFRAMES=8		RATE=10
#exec MESH SEQUENCE MESH=MedicalBot SEQ=Stop			STARTFRAME=17	NUMFRAMES=8		RATE=10
#exec MESH SEQUENCE MESH=MedicalBot SEQ=Idle			STARTFRAME=0	NUMFRAMES=1

#exec MESHMAP SCALE MESHMAP=MedicalBot X=0.00390625 Y=0.00390625 Z=0.00390625
#exec TEXTURE IMPORT NAME=MedicalBotTex1 FILE=Models\MedBot.pcx GROUP=Skins
#exec MESHMAP SETTEXTURE MESHMAP=MedicalBot NUM=0 TEXTURE=MedicalBotTex1

//
// RepairBot
//
#exec MESH IMPORT MESH=RepairBot ANIVFILE=Models\RepairBot_a.3d DATAFILE=Models\RepairBot_d.3d
#exec MESH ORIGIN MESH=RepairBot X=0 Y=0 Z=12152 YAW=64

#exec MESH SEQUENCE MESH=RepairBot SEQ=All			STARTFRAME=0	NUMFRAMES=71
#exec MESH SEQUENCE MESH=RepairBot SEQ=Still		STARTFRAME=0	NUMFRAMES=1
#exec MESH SEQUENCE MESH=RepairBot SEQ=Walk			STARTFRAME=0	NUMFRAMES=1
#exec MESH SEQUENCE MESH=RepairBot SEQ=Run			STARTFRAME=0	NUMFRAMES=1
#exec MESH SEQUENCE MESH=RepairBot SEQ=Shoot		STARTFRAME=0	NUMFRAMES=1
#exec MESH SEQUENCE MESH=RepairBot SEQ=BreatheLight	STARTFRAME=0	NUMFRAMES=1
#exec MESH SEQUENCE MESH=RepairBot SEQ=DeathFront	STARTFRAME=0	NUMFRAMES=1
#exec MESH SEQUENCE MESH=RepairBot SEQ=DeathBack	STARTFRAME=0	NUMFRAMES=1
#exec MESH SEQUENCE MESH=RepairBot SEQ=Start		STARTFRAME=1	NUMFRAMES=20	RATE=10
#exec MESH SEQUENCE MESH=RepairBot SEQ=Clamp		STARTFRAME=21	NUMFRAMES=30	RATE=15
#exec MESH SEQUENCE MESH=RepairBot SEQ=Stop			STARTFRAME=51	NUMFRAMES=20	RATE=10
#exec MESH SEQUENCE MESH=RepairBot SEQ=Idle			STARTFRAME=0	NUMFRAMES=1

#exec MESHMAP SCALE MESHMAP=RepairBot X=0.00390625 Y=0.00390625 Z=0.00390625
#exec TEXTURE IMPORT NAME=RepairBotTex1 FILE=Models\Bot_TreadBase.pcx GROUP=Skins
#exec TEXTURE IMPORT NAME=RepairBotTex2 FILE=Models\RepairBot.pcx GROUP=Skins
#exec MESHMAP SETTEXTURE MESHMAP=RepairBot NUM=0 TEXTURE=RepairBotTex1
#exec MESHMAP SETTEXTURE MESHMAP=RepairBot NUM=1 TEXTURE=RepairBotTex2

//
// SecurityBot3
//
#exec MESH IMPORT MESH=SecurityBot3 ANIVFILE=Models\SecurityBot_B_a.3d DATAFILE=Models\SecurityBot_B_d.3d ZEROTEX=1
#exec MESH ORIGIN MESH=SecurityBot3 X=0 Y=0 Z=7296 YAW=64

#exec MESH SEQUENCE MESH=SecurityBot3 SEQ=All			STARTFRAME=0	NUMFRAMES=1
#exec MESH SEQUENCE MESH=SecurityBot3 SEQ=Still			STARTFRAME=0	NUMFRAMES=1
#exec MESH SEQUENCE MESH=SecurityBot3 SEQ=Walk			STARTFRAME=0	NUMFRAMES=1
#exec MESH SEQUENCE MESH=SecurityBot3 SEQ=Run			STARTFRAME=0	NUMFRAMES=1
#exec MESH SEQUENCE MESH=SecurityBot3 SEQ=Shoot			STARTFRAME=0	NUMFRAMES=1
#exec MESH SEQUENCE MESH=SecurityBot3 SEQ=BreatheLight	STARTFRAME=0	NUMFRAMES=1
#exec MESH SEQUENCE MESH=SecurityBot3 SEQ=DeathFront	STARTFRAME=0	NUMFRAMES=1
#exec MESH SEQUENCE MESH=SecurityBot3 SEQ=DeathBack		STARTFRAME=0	NUMFRAMES=1
#exec MESH SEQUENCE MESH=SecurityBot3 SEQ=Idle			STARTFRAME=0	NUMFRAMES=1

#exec MESHMAP SCALE MESHMAP=SecurityBot3 X=0.00390625 Y=0.00390625 Z=0.00390625
#exec TEXTURE IMPORT NAME=SecurityBot3Tex1 FILE=Models\SecurityBot_B.pcx GROUP=Skins
#exec TEXTURE IMPORT NAME=SecurityBot3Tex2 FILE=Models\SecurityBot_D.pcx GROUP=Skins
#exec MESHMAP SETTEXTURE MESHMAP=SecurityBot3 NUM=0 TEXTURE=SecurityBot3Tex1

//
// SecurityBot4
//
#exec MESH IMPORT MESH=SecurityBot4 ANIVFILE=Models\SecurityBot_C_a.3d DATAFILE=Models\SecurityBot_C_d.3d ZEROTEX=1
#exec MESH ORIGIN MESH=SecurityBot4 X=0 Y=0 Z=7296 YAW=64

#exec MESH SEQUENCE MESH=SecurityBot4 SEQ=All			STARTFRAME=0	NUMFRAMES=1
#exec MESH SEQUENCE MESH=SecurityBot4 SEQ=Still			STARTFRAME=0	NUMFRAMES=1
#exec MESH SEQUENCE MESH=SecurityBot4 SEQ=Walk			STARTFRAME=0	NUMFRAMES=1
#exec MESH SEQUENCE MESH=SecurityBot4 SEQ=Run			STARTFRAME=0	NUMFRAMES=1
#exec MESH SEQUENCE MESH=SecurityBot4 SEQ=Shoot			STARTFRAME=0	NUMFRAMES=1
#exec MESH SEQUENCE MESH=SecurityBot4 SEQ=BreatheLight	STARTFRAME=0	NUMFRAMES=1
#exec MESH SEQUENCE MESH=SecurityBot4 SEQ=DeathFront	STARTFRAME=0	NUMFRAMES=1
#exec MESH SEQUENCE MESH=SecurityBot4 SEQ=DeathBack		STARTFRAME=0	NUMFRAMES=1
#exec MESH SEQUENCE MESH=SecurityBot4 SEQ=Idle			STARTFRAME=0	NUMFRAMES=1

#exec MESHMAP SCALE MESHMAP=SecurityBot4 X=0.00390625 Y=0.00390625 Z=0.00390625
#exec TEXTURE IMPORT NAME=SecurityBot4Tex1 FILE=Models\SecurityBot_C.pcx GROUP=Skins
#exec MESHMAP SETTEXTURE MESHMAP=SecurityBot4 NUM=0 TEXTURE=SecurityBot4Tex1

defaultproperties
{
}

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Class file time: Mon 8/11/2021 16:22:50.000 - Creation time: Mon 8/11/2021 16:31:22.275 - Created with UnCodeX