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//============================================================================= // AllNewYorkDeco. //============================================================================= class AllNewYorkDeco expands Object abstract; // // misc. skins // #exec TEXTURE IMPORT NAME=ReflectionMapTex1 FILE=Models\ReflectionA_FX.pcx GROUP=Skins // // NYLiberty // #exec MESH IMPORT MESH=NYLiberty ANIVFILE=Models\Statue_Lib_a.3d DATAFILE=Models\Statue_Lib_d.3d ZEROTEX=1 #exec MESHMAP SCALE MESHMAP=NYLiberty X=0.035296875 Y=0.035296875 Z=0.035296875 #exec MESH SEQUENCE MESH=NYLiberty SEQ=All STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=NYLiberty SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec TEXTURE IMPORT NAME=NYLibertyTex1 FILE=Models\Statue_Lib.pcx GROUP="Skins" #exec MESHMAP SETTEXTURE MESHMAP=NYLiberty NUM=0 TEXTURE=NYLibertyTex1 // // NYLibertyTop // #exec MESH IMPORT MESH=NYLibertyTop ANIVFILE=Models\Statue_Lib_Top_a.3d DATAFILE=Models\Statue_Lib_Top_d.3d ZEROTEX=1 #exec MESHMAP SCALE MESHMAP=NYLibertyTop X=0.05208 Y=0.05208 Z=0.05208 #exec MESH SEQUENCE MESH=NYLibertyTop SEQ=All STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=NYLibertyTop SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec TEXTURE IMPORT NAME=NYLibertyTopTex1 FILE=Models\Statue_Lib_Top.pcx GROUP="Skins" #exec MESHMAP SETTEXTURE MESHMAP=NYLibertyTop NUM=0 TEXTURE=NYLibertyTopTex1 // // NYPoliceBoat // #exec MESH IMPORT MESH=NYPoliceBoat ANIVFILE=Models\Policeboat_a.3d DATAFILE=Models\Policeboat_d.3d #exec MESHMAP SCALE MESHMAP=NYPoliceBoat X=0.009765625 Y=0.009765625 Z=0.009765625 #exec MESH SEQUENCE MESH=NYPoliceBoat SEQ=All STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=NYPoliceBoat SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec TEXTURE IMPORT NAME=NYPoliceBoatTex1 FILE=Models\Policeboat.pcx GROUP="Skins" FLAGS=2 #exec TEXTURE IMPORT NAME=NYPoliceBoatTex2 FILE=Models\Policeman.pcx GROUP="Skins" #exec MESHMAP SETTEXTURE MESHMAP=NYPoliceBoat NUM=0 TEXTURE=NYPoliceBoatTex1 #exec MESHMAP SETTEXTURE MESHMAP=NYPoliceBoat NUM=1 TEXTURE=NYPoliceBoatTex1 #exec MESHMAP SETTEXTURE MESHMAP=NYPoliceBoat NUM=2 TEXTURE=NYPoliceBoatTex2 #exec MESHMAP SETTEXTURE MESHMAP=NYPoliceBoat NUM=3 TEXTURE=NYPoliceBoatTex2 #exec MESHMAP SETTEXTURE MESHMAP=NYPoliceBoat NUM=4 TEXTURE=NYPoliceBoatTex1 #exec MESHMAP SETTEXTURE MESHMAP=NYPoliceBoat NUM=5 TEXTURE=ReflectionMapTex1 // // NYEagleStatue // #exec MESH IMPORT MESH=NYEagleStatue ANIVFILE=Models\BP_EagleStatue_a.3d DATAFILE=Models\BP_EagleStatue_d.3d ZEROTEX=1 #exec MESHMAP SCALE MESHMAP=NYEagleStatue X=0.00390625 Y=0.00390625 Z=0.00390625 #exec MESH SEQUENCE MESH=NYEagleStatue SEQ=All STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=NYEagleStatue SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec TEXTURE IMPORT NAME=NYEagleStatueTex1 FILE=Models\BP_EagleStatue_1.pcx GROUP="Skins" #exec MESHMAP SETTEXTURE MESHMAP=NYEagleStatue NUM=0 TEXTURE=NYEagleStatueTex1 // // NYLibertyTorch // #exec MESH IMPORT MESH=NYLibertyTorch ANIVFILE=Models\statue_torch_a.3d DATAFILE=Models\statue_torch_d.3d ZEROTEX=1 #exec MESHMAP SCALE MESHMAP=NYLibertyTorch X=0.00390625 Y=0.00390625 Z=0.00390625 #exec MESH SEQUENCE MESH=NYLibertyTorch SEQ=All STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=NYLibertyTorch SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec TEXTURE IMPORT NAME=NYLibertyTorchTex1 FILE=Models\statue_torch.pcx GROUP="Skins" #exec MESHMAP SETTEXTURE MESHMAP=NYLibertyTorch NUM=0 TEXTURE=NYLibertyTorchTex1 defaultproperties { } |
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